Player Matchup

Osiris
Osiris
DOKKUGAMER
Osiris
Level 67
God Stats
1W - 1L
1,266 SR
Queue Stats
27W - 34L
1,372 Elo+
Party 1
Anhur
Anhur
HzMeliah
Anhur
Level 34
God Stats
1W - 5L
1,236 SR
Queue Stats
279W - 288L
1,324 Elo+
Solo
Hera
Hera
MUÑAÑA
Hera
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 32L
1,398 Elo+
Party 1
Da Ji
Da Ji
Sage14
Da Ji
Level 85
God Stats
3W - 0L
1,658 SR
Queue Stats
41W - 30L
1,543 Elo+
Solo
Sobek
Sobek
ShadowSoulReaper
Sobek
Level 114
God Stats
3W - 3L
1,184 SR
Queue Stats
88W - 97L
1,404 Elo+
Solo
Team Averages
Level 72
1,369 SR
1,408 Elo+

VS

Team Averages
Level 60
1,434 SR
1,419 Elo+
Zhong Kui
Zhong Kui
Javixtroller26
Zhong Kui
Level 67
God Stats
3W - 11L
1,470 SR
Queue Stats
170W - 191L
1,399 Elo+
Solo
Apollo
Apollo
Matejski
Apollo
Level 35
God Stats
8W - 15L
1,323 SR
Queue Stats
52W - 61L
1,436 Elo+
Solo
Fafnir
Fafnir
Rotolis
Fafnir
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 55L
1,369 Elo+
Solo
Cthulhu
Cthulhu
darkness201
Cthulhu
Level 59
God Stats
9W - 10L
1,353 SR
Queue Stats
162W - 144L
1,451 Elo+
Solo
Nu Wa
Nu Wa
lifarz
Nu Wa
Level 95
God Stats
1W - 4L
1,524 SR
Queue Stats
6W - 7L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DOKKUGAMER
Osiris
9
2 / 0 / 0
8,141
339
1,734
5,371
3,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
HzMeliah
Anhur
20
11 / 4 / 6
13,109
546
15,968
13,672
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hera
18
8 / 3 / 9
12,361
515
20,037
10,252
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Da Ji
Sage14
Da Ji
20
19 / 4 / 9
14,115
588
26,531
19,877
8,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 17
10,914
455
7,689
25,770
36,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Javixtroller26
Zhong Kui
15
2 / 8 / 1
9,685
404
8,862
20,471
9,274
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Matejski
Apollo
15
5 / 10 / 3
10,053
419
8,834
19,945
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
Rotolis
Fafnir
20
6 / 6 / 3
13,954
581
9,729
23,570
15,758
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Cthulhu
darkness201
Cthulhu
15
1 / 8 / 5
9,734
406
11,045
22,526
15,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
lifarz
Nu Wa
16
1 / 9 / 2
10,821
451
7,863
15,360
2,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
41
Kills
15
15
Deaths
41
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
DOKKUGAMER
Osiris
2
0
0
2
W
Anhur
HzMeliah
Anhur
11
4
6
3.5
L
Zhong Kui
Javixtroller26
Zhong Kui
2
8
1
0.31
W
Hera
8
3
9
4.17
L
Apollo
Matejski
Apollo
5
10
3
0.65
L
Fafnir
Rotolis
Fafnir
6
6
3
1.25
W
Da Ji
Sage14
Da Ji
19
4
9
5.88
W
1
4
17
2.38
L
Cthulhu
darkness201
Cthulhu
1
8
5
0.44
L
Nu Wa
lifarz
Nu Wa
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,959
Damage
46,333
74,942
Taken
101,872
56,449
Mitigated
47,724
22,722
Healing
24,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DOKKUGAMER
Osiris
1,734
455
0
2,695
5,371
3,403
216
2,818
2,553
0
13,458
W
Anhur
HzMeliah
Anhur
15,968
7,692
0
6,411
13,672
4,777
2,392
6,041
7,631
0
97,765
L
Zhong Kui
Javixtroller26
Zhong Kui
8,862
819
108
4,679
20,471
9,274
595
7,465
13,006
54,509
0
W
Hera
20,037
4,871
0
1,404
10,252
3,711
341
5,749
4,503
87,016
0
L
Apollo
Matejski
Apollo
8,834
5,637
0
4,707
19,945
4,441
750
4,582
15,363
0
54,216
L
Fafnir
Rotolis
Fafnir
9,729
3,300
0
9,364
23,570
15,758
34
2,878
20,640
72,204
8,325
W
Da Ji
Sage14
Da Ji
26,531
4,900
0
4,321
19,877
8,335
629
10,812
9,065
0
99,605
W
7,689
645
0
7,891
25,770
36,223
0
11,648
14,122
35,620
0
L
Cthulhu
darkness201
Cthulhu
11,045
1,695
527
4,101
22,526
15,602
118
6,505
16,021
46,882
0
L
Nu Wa
lifarz
Nu Wa
7,863
2,196
0
1,254
15,360
2,649
5,401
6,296
8,887
71,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,640
Gold Earned
54,247
450
Minions Killed
503
0
Camps Cleared
0
1,825,472
Distance Traveled
1,984,954
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,141
339
27
1
0
159,234
0
W
Anhur
13,109
546
136
6
0
400,585
6
L
Zhong Kui
9,685
404
89
4
0
398,917
4
W
Hera
12,361
515
122
5
0
449,482
0
L
Apollo
10,053
419
74
3
0
389,109
3
L
Fafnir
13,954
581
133
6
0
383,236
6
W
Da Ji
14,115
588
130
5
0
387,635
1
W
Sobek
10,914
455
35
1
0
428,536
6
L
Cthulhu
9,734
406
82
3
0
450,557
2
L
Nu Wa
10,821
451
125
5
0
363,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role