Player Matchup

Hou Yi
Hou Yi
Gold I
Alberto2709
Hou Yi
Gold I
Level 129
God Stats
2W - 4L
1,304 SR
Queue Stats
153W - 148L
1,606 MMR
Solo
Nu Wa
Nu Wa
Platinum II
CookieMonsterShh
Nu Wa
Platinum II
Level 143
God Stats
1W - 0L
1,869 SR
Queue Stats
170W - 148L
2,008 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
DEAD_MOUSE502
Sun Wukong
Platinum V
Level 148
God Stats
3W - 5L
1,477 SR
Queue Stats
91W - 97L
1,847 MMR
Solo
Thor
Thor
Platinum III
Xsaber92
Thor
Platinum III
Level 159
God Stats
5W - 9L
1,297 SR
Queue Stats
322W - 315L
1,831 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
folibers
Xing Tian
Platinum III
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
322W - 315L
1,831 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,490 SR
1,825 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,578 SR
1,825 MMR
Rama
Rama
Gold III
Frostyhub
Rama
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 117L
1,406 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
Ràgńar
Tsukuyomi
Platinum II
Level 64
God Stats
15W - 9L
1,742 SR
Queue Stats
61W - 49L
2,122 MMR
Party 2
Artio
Artio
Bronze III
Sargeee
Artio
Bronze III
Level 64
God Stats
0W - 1L
1,325 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
SuperKush911
Gilgamesh
Diamond III
Level 158
God Stats
2W - 1L
1,747 SR
Queue Stats
102W - 89L
2,296 MMR
Party 2
Arachne
Arachne
Platinum IV
TDS Holmes
Arachne
Platinum IV
Level 143
God Stats
28W - 23L
1,573 SR
Queue Stats
265W - 254L
1,803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
12 / 3 / 9
14,933
597
23,296
20,455
8,295
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 6 / 16
14,774
591
24,771
12,400
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
DEAD_MOUSE502
Sun Wukong
20
2 / 2 / 11
13,649
546
16,219
20,361
27,622
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
20
12 / 2 / 7
15,578
623
20,062
22,264
9,898
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xing Tian
folibers
Xing Tian
19
5 / 5 / 15
13,131
525
12,884
24,957
38,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetLokiAtlasShiva

VS

Bans
CabrakanIzanamiThothGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
0 / 10 / 4
10,544
422
8,217
21,445
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Ràgńar
Tsukuyomi
20
3 / 8 / 10
12,522
501
21,575
27,091
9,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Sargeee
Artio
15
1 / 6 / 5
9,832
393
6,107
26,936
23,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
SuperKush911
Gilgamesh
20
4 / 5 / 1
13,294
532
15,115
25,741
18,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
TDS Holmes
Arachne
18
10 / 9 / 3
12,515
501
16,170
24,756
10,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
41
38
Kills
18
18
Deaths
38
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
12
3
9
5.5
W
7
6
16
2.5
W
Sun Wukong
DEAD_MOUSE502
Sun Wukong
2
2
11
3.75
L
Rama
0
10
4
0.2
L
Tsukuyomi
Ràgńar
Tsukuyomi
3
8
10
1
L
Artio
Sargeee
Artio
1
6
5
0.58
L
Gilgamesh
SuperKush911
Gilgamesh
4
5
1
0.9
L
Arachne
TDS Holmes
Arachne
10
9
3
1.28
W
Thor
12
2
7
7.75
W
Xing Tian
folibers
Xing Tian
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,232
Damage
67,184
100,437
Taken
125,969
88,633
Mitigated
66,318
28,254
Healing
32,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
23,296
12,631
0
9,101
20,455
8,295
3,042
1,548
18,025
0
140,358
W
24,771
4,896
0
275
12,400
4,720
1,245
490
11,910
138,109
0
W
Sun Wukong
DEAD_MOUSE502
Sun Wukong
16,219
3,008
0
8,334
20,361
27,622
839
522
19,839
0
94,601
L
Rama
8,217
6,944
0
5,812
21,445
4,561
0
4,449
16,996
0
75,050
L
Tsukuyomi
Ràgńar
Tsukuyomi
21,575
6,279
0
8,629
27,091
9,041
97
6,901
20,190
0
116,827
L
Artio
Sargeee
Artio
6,107
733
988
4,254
26,936
23,761
0
7,203
19,733
32,727
0
L
Gilgamesh
SuperKush911
Gilgamesh
15,115
4,317
0
5,913
25,741
18,375
0
7,547
18,194
0
95,482
L
Arachne
TDS Holmes
Arachne
16,170
9,988
0
6,964
24,756
10,580
0
10,564
14,192
0
80,231
W
Thor
20,062
8,051
0
8,736
22,264
9,898
832
1,122
21,142
0
114,788
W
Xing Tian
folibers
Xing Tian
12,884
1,143
0
1,808
24,957
38,098
209
2,600
22,357
44,997
3,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,065
Gold Earned
58,707
741
Minions Killed
684
0
Camps Cleared
0
2,366,551
Distance Traveled
2,179,028
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
14,933
597
198
8
0
453,394
6
W
Nu Wa
14,774
591
178
7
0
431,590
7
W
Sun Wukong
13,649
546
177
7
0
510,403
8
L
Rama
10,544
422
138
6
0
372,872
4
L
Tsukuyomi
12,522
501
158
6
0
495,954
3
L
Artio
9,832
393
37
1
0
452,246
4
L
Gilgamesh
13,294
532
184
7
0
417,869
4
L
Arachne
12,515
501
167
7
0
440,087
11
W
Thor
15,578
623
143
6
0
510,290
2
W
Xing Tian
13,131
525
45
2
0
460,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role