Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
IWillAlwaysThrow
Cthulhu
Silver II
Level 156
God Stats
6W - 10L
1,408 SR
Queue Stats
269W - 278L
1,031 MMR
Solo
Hera
Hera
Bronze V
StereoBuffalo
Hera
Bronze V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,401 MMR
Solo
Camazotz
Camazotz
Bronze IV
TAkkTikkA
Camazotz
Bronze IV
Level 153
God Stats
0W - 1L
1,501 SR
Queue Stats
16W - 29L
1,428 MMR
Solo
Anhur
Anhur
Silver IV
zacharyat
Anhur
Silver IV
Level 63
God Stats
2W - 6L
1,524 SR
Queue Stats
50W - 58L
1,419 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,487 SR
1,356 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,584 SR
1,272 MMR
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver II
JOAOTIX
Artio
Silver II
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,472 MMR
Solo
Agni
Agni
Gold V
MeiNaoZiA
Agni
Gold V
Level 55
God Stats
2W - 5L
1,652 SR
Queue Stats
22W - 23L
1,516 MMR
Solo
Medusa
Medusa
Gold I
Otakukami123
Medusa
Gold I
Level 157
God Stats
101W - 101L
1,633 SR
Queue Stats
818W - 831L
1,473 MMR
Solo
Guan Yu
Guan Yu
Bronze I
SliccVicc
Guan Yu
Bronze I
Level 104
God Stats
10W - 9L
1,636 SR
Queue Stats
514W - 568L
399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 6 / 3
7,027
370
5,832
16,803
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 1
9,313
490
10,317
11,875
13,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 6 / 1
8,798
463
5,679
10,438
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
TAkkTikkA
Camazotz
14
2 / 6 / 1
8,863
466
4,080
15,079
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anhur
zacharyat
Anhur
15
3 / 6 / 2
9,376
493
8,744
13,910
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ScyllaThothHou Yi

VS

Bans
IzanamiZeusCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
7 / 0 / 13
10,992
579
13,508
13,986
6,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
JOAOTIX
Artio
15
4 / 2 / 16
10,559
556
7,384
17,239
20,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
17
7 / 2 / 5
11,365
598
11,184
5,847
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
17
10 / 2 / 9
11,690
615
13,497
13,493
4,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
SliccVicc
Guan Yu
15
0 / 2 / 7
9,262
487
4,765
13,775
9,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
78
8
Kills
28
28
Deaths
8
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
3
0.25
W
Erlang Shen
 
Erlang Shen
7
0
13
13.5
L
2
4
1
0.63
W
Artio
JOAOTIX
Artio
4
2
16
6
W
Agni
7
2
5
4.75
W
Medusa
10
2
9
7.25
W
Guan Yu
SliccVicc
Guan Yu
0
2
7
1.75
L
1
6
1
0.25
L
Camazotz
TAkkTikkA
Camazotz
2
6
1
0.42
L
Anhur
zacharyat
Anhur
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,652
Damage
50,338
68,105
Taken
64,340
36,660
Mitigated
43,764
12,070
Healing
26,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,832
767
0
1,291
16,803
13,558
0
8,582
8,221
17,930
0
W
Erlang Shen
 
Erlang Shen
13,508
6,627
0
5,424
13,986
6,229
1,039
3,604
10,358
0
79,926
L
10,317
578
0
1,706
11,875
13,804
0
918
10,957
56,602
0
W
Artio
JOAOTIX
Artio
7,384
487
790
5,175
17,239
20,957
270
4,210
12,986
26,826
0
W
Agni
11,184
869
0
1,298
5,847
2,066
1,271
2,590
3,257
85,488
0
W
Medusa
13,497
7,320
0
4,899
13,493
4,711
4,539
4,191
9,302
0
87,143
W
Guan Yu
SliccVicc
Guan Yu
4,765
391
2,648
6,240
13,775
9,801
257
7,856
4,995
0
40,885
L
5,679
1,588
0
229
10,438
2,161
0
3,397
7,041
61,745
0
L
Camazotz
TAkkTikkA
Camazotz
4,080
888
0
5,880
15,079
4,430
0
3,368
11,711
0
47,783
L
Anhur
zacharyat
Anhur
8,744
2,924
0
2,964
13,910
2,707
0
2,303
11,607
0
76,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,377
Gold Earned
53,868
483
Minions Killed
490
0
Camps Cleared
0
1,779,431
Distance Traveled
2,055,901
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,027
370
31
2
0
356,450
10
W
Erlang Shen
10,992
579
108
6
0
450,901
8
L
Cthulhu
9,313
490
107
6
0
327,448
7
W
Artio
10,559
556
28
1
0
405,878
7
W
Agni
11,365
598
144
8
0
386,089
6
W
Medusa
11,690
615
127
7
0
391,103
2
W
Guan Yu
9,262
487
83
4
0
421,930
4
L
Hera
8,798
463
128
7
0
362,792
4
L
Camazotz
8,863
466
93
5
0
393,347
8
L
Anhur
9,376
493
124
7
0
339,394
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role