Player Matchup

Medusa
Medusa
Darkclaus06
Medusa
Level 67
God Stats
7W - 0L
1,961 SR
Queue Stats
41W - 32L
1,524 Elo+
Party 2
Kukulkan
Kukulkan
DriftingPetal
Kukulkan
Level 29
God Stats
1W - 1L
1,574 SR
Queue Stats
104W - 85L
1,586 Elo+
Party 3
Athena
Athena
Nagysan
Athena
Level 26
God Stats
5W - 3L
1,662 SR
Queue Stats
5W - 3L
1,553 Elo+
Party 2
Arachne
Arachne
TealTiru
Arachne
Level 66
God Stats
59W - 47L
1,573 SR
Queue Stats
301W - 326L
1,539 Elo+
Party 3
Hercules
Hercules
TheDarcker
Hercules
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 31L
1,534 Elo+
Party 2
Team Averages
Level 59
1,654 SR
1,547 Elo+

VS

Team Averages
Level 45
1,560 SR
1,463 Elo+
Hercules
Hercules
BigBoyLogan420
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,362 Elo+
Party 1
Ymir
Ymir
FrojoBaggins
Ymir
Level 95
God Stats
15W - 20L
1,615 SR
Queue Stats
49W - 70L
1,399 Elo+
Party 1
Sol
Sol
ImJayMatt
Sol
Level 41
God Stats
24W - 29L
1,477 SR
Queue Stats
62W - 85L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
TheSloth24
Danzaburou
Level 53
God Stats
16W - 26L
1,606 SR
Queue Stats
176W - 193L
1,465 Elo+
Party 1
Mercury
Mercury
tsukuZJN
Mercury
Level 30
God Stats
15W - 11L
1,600 SR
Queue Stats
256W - 264L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
6 / 4 / 2
6,196
620
8,315
7,651
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
DriftingPetal
Kukulkan
11
2 / 1 / 1
6,291
629
3,469
3,962
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
Nagysan
Athena
8
2 / 1 / 7
5,885
589
2,955
6,196
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
TealTiru
Arachne
11
4 / 2 / 2
6,263
626
5,260
7,859
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
TheDarcker
Hercules
11
6 / 0 / 2
6,727
673
5,782
6,672
2,822

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
0 / 6 / 0
4,314
431
1,885
7,272
2,900
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 4 / 0
5,287
529
4,261
10,796
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
4 / 3 / 0
5,975
598
3,596
5,052
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheSloth24
Danzaburou
8
1 / 5 / 3
5,168
517
4,372
7,324
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
tsukuZJN
Mercury
9
1 / 2 / 3
5,411
541
3,229
5,917
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
20
Kills
8
8
Deaths
20
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
6
0
0
W
Medusa
6
4
2
1.75
W
Kukulkan
DriftingPetal
Kukulkan
2
1
1
2.5
L
2
4
0
0.5
L
4
3
0
1.33
W
Athena
Nagysan
Athena
2
1
7
5.5
W
Arachne
TealTiru
Arachne
4
2
2
2.5
W
Hercules
TheDarcker
Hercules
6
0
2
7
L
Danzaburou
TheSloth24
Danzaburou
1
5
3
0.5
L
Mercury
tsukuZJN
Mercury
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,781
Damage
17,343
32,340
Taken
36,361
12,013
Mitigated
13,030
10,094
Healing
7,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,885
1,396
0
1,021
7,272
2,900
139
0
7,272
0
11,593
W
Medusa
8,315
4,619
0
2,691
7,651
2,062
177
1,248
6,403
0
35,706
W
Kukulkan
DriftingPetal
Kukulkan
3,469
263
196
1,513
3,962
1,408
644
1,718
2,244
38,741
0
L
4,261
1,435
81
2,704
10,796
4,630
0
2,975
7,821
15,760
0
L
3,596
1,040
0
1,366
5,052
1,904
0
1,040
4,012
27,666
3,329
W
Athena
Nagysan
Athena
2,955
883
0
1,122
6,196
3,123
0
2,484
3,712
9,319
0
W
Arachne
TealTiru
Arachne
5,260
3,475
0
2,548
7,859
2,598
42
1,603
6,256
0
34,338
W
Hercules
TheDarcker
Hercules
5,782
1,616
0
2,024
6,672
2,822
26
468
6,204
0
33,493
L
Danzaburou
TheSloth24
Danzaburou
4,372
1,613
0
1,284
7,324
1,810
0
898
6,426
0
29,318
L
Mercury
tsukuZJN
Mercury
3,229
1,215
0
967
5,917
1,786
0
1,511
4,406
0
27,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,362
Gold Earned
26,155
306
Minions Killed
243
0
Camps Cleared
0
992,991
Distance Traveled
894,940
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,314
431
20
2
0
160,395
0
W
Medusa
6,196
620
50
5
0
165,679
1
W
Kukulkan
6,291
629
90
9
0
189,535
3
L
Ymir
5,287
529
37
4
0
166,372
2
L
Sol
5,975
598
73
7
0
175,316
3
W
Athena
5,885
589
22
2
0
197,215
3
W
Arachne
6,263
626
66
7
0
220,622
1
W
Hercules
6,727
673
78
8
0
219,940
0
L
Danzaburou
5,168
517
57
6
0
172,274
0
L
Mercury
5,411
541
56
6
0
220,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role