Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Azeii
Baron Samedi
Level 140
God Stats
1W - 2L
1,281 SR
Queue Stats
79W - 51L
1,711 Elo+
Party 1
Sun Wukong
Sun Wukong
TrebleCleff
Sun Wukong
Level 30
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 109L
1,493 Elo+
Party 1
Susano
Susano
TsukuyomiSkye
Susano
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 184L
1,598 Elo+
Party 1
Ares
Ares
cosmiclord1337
Ares
Level 134
God Stats
4W - 1L
1,706 SR
Queue Stats
188W - 140L
1,621 Elo+
Party 1
Team Averages
Level 124
1,497 SR
1,585 Elo+

VS

Team Averages
Level 72
1,506 SR
1,534 Elo+
Chronos
Chronos
Panddito
Chronos
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 79L
1,452 Elo+
Party 2
Fenrir
Fenrir
SaintViole
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,452 Elo+
Party 2
Cerberus
Cerberus
master-ooogway1
Cerberus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,674 Elo+
Party 3
Cliodhna
Cliodhna
nievaniel
Cliodhna
Level 126
God Stats
5W - 6L
1,532 SR
Queue Stats
236W - 292L
1,403 Elo+
Solo
Izanami
Izanami
yungfudgesicle
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 100L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
12 / 5 / 6
10,835
637
20,572
15,586
5,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Azeii
Baron Samedi
16
6 / 4 / 8
9,894
582
10,805
11,378
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
TrebleCleff
Sun Wukong
14
3 / 4 / 4
8,574
504
4,361
12,453
8,877
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
7 / 4 / 6
9,893
582
10,814
13,095
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 15
9,550
562
12,354
15,410
13,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Panddito
Chronos
14
8 / 4 / 2
9,149
538
12,573
13,566
4,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
SaintViole
Fenrir
14
5 / 4 / 2
9,177
540
10,236
9,882
9,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
11
1 / 11 / 3
7,207
424
4,381
20,566
13,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
nievaniel
Cliodhna
14
0 / 7 / 4
7,971
469
7,202
15,125
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 6 / 2
9,297
547
9,611
14,754
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
31
Kills
18
20
Deaths
32
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
12
5
6
3
W
Baron Samedi
Azeii
Baron Samedi
6
4
8
2.5
L
Chronos
Panddito
Chronos
8
4
2
2.25
L
Fenrir
SaintViole
Fenrir
5
4
2
1.5
W
Sun Wukong
TrebleCleff
Sun Wukong
3
4
4
1.25
W
7
4
6
2.5
W
3
3
15
3.5
L
Cerberus
1
11
3
0.23
L
Cliodhna
nievaniel
Cliodhna
0
7
4
0.29
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,906
Damage
44,003
67,922
Taken
73,893
36,386
Mitigated
36,860
19,618
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
20,572
11,731
0
6,104
15,586
5,427
2,681
2,186
13,203
0
84,283
W
Baron Samedi
Azeii
Baron Samedi
10,805
866
848
3,214
11,378
4,067
1,033
4,079
7,007
59,498
0
L
Chronos
Panddito
Chronos
12,573
2,393
0
2,022
13,566
4,588
590
5,246
8,148
50,548
0
L
Fenrir
SaintViole
Fenrir
10,236
1,351
0
2,023
9,882
9,857
72
2,252
7,520
0
39,539
W
Sun Wukong
TrebleCleff
Sun Wukong
4,361
1,267
0
3,197
12,453
8,877
765
1,575
10,574
0
33,268
W
10,814
2,371
0
4,231
13,095
4,451
0
3,375
9,556
0
60,114
W
12,354
525
0
2,024
15,410
13,564
254
5,210
10,011
23,810
0
L
Cerberus
4,381
427
0
2,418
20,566
13,703
0
8,852
11,553
12,781
0
L
Cliodhna
nievaniel
Cliodhna
7,202
169
0
2,948
15,125
4,586
0
4,713
10,276
0
57,519
L
9,611
6,066
0
3,216
14,754
4,126
1,198
1,515
13,231
0
60,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,746
Gold Earned
42,801
411
Minions Killed
376
0
Camps Cleared
0
1,637,908
Distance Traveled
1,605,301
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,835
637
119
7
0
289,462
5
W
Baron Samedi
9,894
582
111
7
0
306,250
6
L
Chronos
9,149
538
77
5
0
297,544
4
L
Fenrir
9,177
540
83
5
0
319,404
3
W
Sun Wukong
8,574
504
73
4
0
299,541
1
W
Susano
9,893
582
85
5
0
391,892
3
W
Ares
9,550
562
23
1
0
350,763
1
L
Cerberus
7,207
424
20
1
0
320,988
0
L
Cliodhna
7,971
469
78
5
0
354,814
3
L
Izanami
9,297
547
118
7
0
312,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role