Player Matchup

Sylvanus
Sylvanus
HighFiveOrSike
Sylvanus
Level 109
God Stats
2W - 2L
1,297 SR
Queue Stats
27W - 23L
1,465 Elo+
Solo
Amaterasu
Amaterasu
PPfayse
Amaterasu
Level 96
God Stats
24W - 11L
1,650 SR
Queue Stats
31W - 18L
1,539 Elo+
Solo
Izanami
Izanami
Princess20xx
Izanami
Level 95
God Stats
18W - 32L
1,408 SR
Queue Stats
162W - 200L
1,364 Elo+
Party 2
Fenrir
Fenrir
Thirtytech2990
Fenrir
Level 83
God Stats
10W - 16L
1,452 SR
Queue Stats
302W - 333L
1,403 Elo+
Party 2
Nu Wa
Nu Wa
X--BIG--AL--X
Nu Wa
Level 111
God Stats
32W - 34L
1,492 SR
Queue Stats
575W - 606L
1,415 Elo+
Solo
Team Averages
Level 99
1,460 SR
1,437 Elo+

VS

Team Averages
Level 78
1,403 SR
1,416 Elo+
Nemesis
Nemesis
Danta1ia
Nemesis
Level 87
God Stats
9W - 2L
1,500 SR
Queue Stats
15W - 8L
1,500 Elo+
Solo
Geb
Geb
Zh0ngl1
Geb
Level 89
God Stats
4W - 3L
1,661 SR
Queue Stats
84W - 73L
1,428 Elo+
Solo
Danzaburou
Danzaburou
graybuu
Danzaburou
Level 74
God Stats
17W - 19L
1,502 SR
Queue Stats
342W - 386L
1,399 Elo+
Party 1
Scylla
Scylla
kingGinger73
Scylla
Level 77
God Stats
0W - 9L
1,030 SR
Queue Stats
508W - 575L
1,404 Elo+
Party 1
Chaac
Chaac
tayitos2112
Chaac
Level 64
God Stats
3W - 7L
1,324 SR
Queue Stats
8W - 14L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
1 / 0 / 5
5,955
596
3,244
6,985
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
PPfayse
Amaterasu
11
3 / 1 / 1
6,221
622
4,516
7,736
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Princess20xx
Izanami
10
4 / 1 / 0
5,928
593
1,595
3,914
1,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 2 / 2
5,775
578
5,255
7,885
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 2
5,790
579
4,722
4,974
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Danta1ia
Nemesis
8
3 / 3 / 0
5,444
544
5,868
6,190
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
7
0 / 4 / 2
4,630
463
2,870
6,729
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
graybuu
Danzaburou
8
0 / 2 / 0
5,028
503
2,575
5,109
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
10
2 / 1 / 1
5,711
571
3,619
3,915
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
6,088
609
4,245
8,399
2,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
6
6
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Danta1ia
Nemesis
3
3
0
1
W
Sylvanus
1
0
5
3.5
W
Amaterasu
PPfayse
Amaterasu
3
1
1
3.5
W
Izanami
Princess20xx
Izanami
4
1
0
4
W
4
2
2
2.5
W
0
2
2
0.5
L
Geb
0
4
2
0.25
L
Danzaburou
graybuu
Danzaburou
0
2
0
0
L
Scylla
2
1
1
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,332
Damage
19,177
31,494
Taken
30,342
14,931
Mitigated
9,640
12,751
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Danta1ia
Nemesis
5,868
3,080
0
984
6,190
2,049
0
1,122
5,068
0
22,809
W
Sylvanus
3,244
1,302
466
3,885
6,985
3,497
24
1,929
5,056
13,855
0
W
Amaterasu
PPfayse
Amaterasu
4,516
2,786
0
4,674
7,736
6,258
513
0
7,736
0
30,072
W
Izanami
Princess20xx
Izanami
1,595
991
109
1,120
3,914
1,417
1,563
1,308
2,606
0
46,408
W
5,255
746
130
940
7,885
2,365
0
245
7,640
0
24,607
W
4,722
1,115
0
1,427
4,974
1,394
0
3,007
1,967
39,735
0
L
Geb
2,870
275
0
522
6,729
2,314
0
3,265
3,464
10,933
0
L
Danzaburou
graybuu
Danzaburou
2,575
1,733
0
941
5,109
1,362
0
1,596
3,513
0
25,617
L
Scylla
3,619
244
0
798
3,915
988
0
1,805
2,110
26,036
0
L
4,245
755
0
3,448
8,399
2,927
192
178
8,221
0
37,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,669
Gold Earned
26,901
311
Minions Killed
250
0
Camps Cleared
0
993,669
Distance Traveled
1,005,695
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,444
544
39
4
0
229,847
3
W
Sylvanus
5,955
596
30
3
0
178,314
2
W
Amaterasu
6,221
622
68
7
0
211,655
2
W
Izanami
5,928
593
92
9
0
184,734
0
W
Fenrir
5,775
578
50
5
0
234,078
0
W
Nu Wa
5,790
579
71
7
0
184,888
0
L
Geb
4,630
463
18
2
0
195,983
2
L
Danzaburou
5,028
503
57
6
0
184,020
0
L
Scylla
5,711
571
46
5
0
204,200
2
L
Chaac
6,088
609
90
9
0
191,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role