Player Matchup

Baron Samedi
Baron Samedi
Lúck
Baron Samedi
Level 160
God Stats
3W - 1L
1,695 SR
Queue Stats
164W - 97L
1,617 Elo+
Party 1
He Bo
He Bo
MegNButterflyz
He Bo
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,577 Elo+
Party 1
Ganesha
Ganesha
QueenFruit
Ganesha
Level 160
God Stats
1W - 1L
1,732 SR
Queue Stats
116W - 58L
1,676 Elo+
Party 1
Cthulhu
Cthulhu
VisionsvR
Cthulhu
Level 160
God Stats
7W - 2L
1,837 SR
Queue Stats
362W - 178L
1,714 Elo+
Party 1
Anhur
Anhur
Аmeran
Anhur
Level 160
God Stats
3W - 1L
2,026 SR
Queue Stats
62W - 32L
1,657 Elo+
Party 1
Team Averages
Level 160
1,758 SR
1,648 Elo+

VS

Team Averages
Level 129
1,500 SR
1,587 Elo+
Artio
Artio
 
Artio
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
AlwaysChase
Baron Samedi
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 6L
1,689 Elo+
Party 2
Sobek
Sobek
CaptJimbob
Sobek
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,460 Elo+
Party 2
Achilles
Achilles
PocariCalpico
Achilles
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 48L
1,599 Elo+
Party 2
Thor
Thor
zLethal
Thor
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 8L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lúck
Baron Samedi
18
7 / 8 / 11
11,534
887
13,462
14,175
9,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 9 / 9
9,809
755
7,805
12,044
4,148
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
QueenFruit
Ganesha
16
0 / 8 / 18
9,791
753
7,749
21,618
23,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
VisionsvR
Cthulhu
20
5 / 6 / 14
13,053
1,004
18,849
19,219
21,558
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Аmeran
Anhur
17
8 / 10 / 13
11,447
881
21,111
16,688
5,205
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
3 / 6 / 17
10,201
785
9,452
20,010
23,072
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
AlwaysChase
Baron Samedi
20
17 / 4 / 21
13,337
1,026
23,936
14,732
8,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
17
3 / 5 / 31
10,638
818
7,276
21,539
24,576
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
PocariCalpico
Achilles
18
11 / 5 / 24
11,934
918
17,381
20,444
25,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
zLethal
Thor
19
7 / 4 / 26
11,623
894
18,135
16,332
14,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
160
23
Kills
41
41
Deaths
24
65
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
6
17
1.92
W
Baron Samedi
AlwaysChase
Baron Samedi
17
4
21
6.88
W
Sobek
3
5
31
3.7
L
Baron Samedi
Lúck
Baron Samedi
7
8
11
1.56
L
3
9
9
0.83
W
Achilles
PocariCalpico
Achilles
11
5
24
4.6
L
Ganesha
QueenFruit
Ganesha
0
8
18
1.13
L
Cthulhu
VisionsvR
Cthulhu
5
6
14
2
W
Thor
zLethal
Thor
7
4
26
5
L
Anhur
Аmeran
Anhur
8
10
13
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,976
Damage
76,180
83,744
Taken
93,057
64,207
Mitigated
95,397
17,471
Healing
40,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,452
579
2,746
6,097
20,010
23,072
30
8,488
11,522
18,529
0
W
Baron Samedi
AlwaysChase
Baron Samedi
23,936
2,198
8,860
5,704
14,732
8,107
1,484
6,639
8,093
48,502
0
W
Sobek
7,276
685
2,412
6,041
21,539
24,576
258
9,845
11,471
13,252
0
L
Baron Samedi
Lúck
Baron Samedi
13,462
871
5,116
3,126
14,175
9,533
351
7,845
6,104
25,743
0
L
7,805
650
319
1,154
12,044
4,148
694
6,175
5,689
10,337
0
W
Achilles
PocariCalpico
Achilles
17,381
5,733
1,118
3,783
20,444
25,598
497
12,504
7,940
0
28,624
L
Ganesha
QueenFruit
Ganesha
7,749
795
369
1,951
21,618
23,763
734
10,293
10,852
16,124
0
L
Cthulhu
VisionsvR
Cthulhu
18,849
1,481
1,079
2,833
19,219
21,558
736
6,729
11,840
39,126
0
W
Thor
zLethal
Thor
18,135
2,016
1,180
2,788
16,332
14,044
2,332
10,027
5,943
0
33,314
L
Anhur
Аmeran
Anhur
21,111
9,424
0
1,524
16,688
5,205
776
8,803
7,530
0
28,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,634
Gold Earned
57,733
128
Minions Killed
122
0
Camps Cleared
0
1,026,644
Distance Traveled
1,118,980
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,201
785
12
1
0
192,687
0
W
Baron Samedi
13,337
1,026
44
3
0
223,299
0
W
Sobek
10,638
818
3
0
0
237,133
3
L
Baron Samedi
11,534
887
42
3
0
222,403
0
L
He Bo
9,809
755
9
1
0
194,365
0
W
Achilles
11,934
918
30
2
0
238,335
2
L
Ganesha
9,791
753
1
0
0
190,898
2
L
Cthulhu
13,053
1,004
50
4
0
234,450
0
W
Thor
11,623
894
33
3
0
227,526
0
L
Anhur
11,447
881
26
2
0
184,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role