Player Matchup

Freya
Freya
KenTheeDoll
Freya
Level 25
God Stats
4W - 7L
1,500 SR
Queue Stats
7W - 10L
1,282 Elo+
Party 2
Cliodhna
Cliodhna
Miguel_Eduardo72
Cliodhna
Level 45
God Stats
0W - 7L
1,057 SR
Queue Stats
54W - 67L
1,364 Elo+
Solo
Izanami
Izanami
SkyyBloom
Izanami
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 25L
1,198 Elo+
Party 2
Jormungandr
Jormungandr
VNV 2good
Jormungandr
Level 16
God Stats
8W - 10L
1,452 SR
Queue Stats
55W - 58L
1,368 Elo+
Party 1
Hun Batz
Hun Batz
VNV Fear
Hun Batz
Level 62
God Stats
0W - 3L
1,724 SR
Queue Stats
250W - 225L
1,328 Elo+
Party 1
Team Averages
Level 38
1,446 SR
1,308 Elo+

VS

Team Averages
Level 80
1,526 SR
1,429 Elo+
Agni
Agni
ASSASSINGUNNER7
Agni
Level 63
God Stats
14W - 14L
1,441 SR
Queue Stats
35W - 35L
1,473 Elo+
Party 3
Sobek
Sobek
Sage Ex Nihilo
Sobek
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 57L
1,424 Elo+
Party 3
Neith
Neith
hollowrxqueen
Neith
Level 89
God Stats
12W - 8L
1,553 SR
Queue Stats
72W - 67L
1,437 Elo+
Solo
Chaac
Chaac
lividsprayer
Chaac
Level 25
God Stats
8W - 8L
1,391 SR
Queue Stats
13W - 18L
1,353 Elo+
Party 3
Da Ji
Da Ji
probablyprobably
Da Ji
Level 140
God Stats
2W - 1L
1,743 SR
Queue Stats
45W - 50L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 5
11,372
1,034
8,319
17,930
5,593
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 8 / 7
11,402
1,037
14,757
22,134
7,325
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SkyyBloom
Izanami
16
2 / 9 / 3
10,954
996
8,189
18,932
5,519
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
VNV 2good
Jormungandr
18
0 / 1 / 11
12,265
1,115
5,950
22,028
32,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
VNV Fear
Hun Batz
17
5 / 10 / 3
11,974
1,089
6,393
15,966
5,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

76

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 13
12,414
1,129
22,214
8,035
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
1 / 1 / 20
12,118
1,102
3,876
10,124
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 2 / 21
12,855
1,169
14,076
9,277
3,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 0 / 13
12,428
1,130
14,644
7,310
5,942
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
19 / 6 / 11
15,220
1,384
37,228
14,562
6,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
114
12
Kills
36
36
Deaths
12
29
Assists
78
Player
Kills
Deaths
Assists
KDA
W
6
3
13
4.17
L
3
8
5
0.69
L
2
8
7
0.69
W
1
1
20
11
L
Izanami
SkyyBloom
Izanami
2
9
3
0.39
L
Jormungandr
VNV 2good
Jormungandr
0
1
11
5.5
L
Hun Batz
VNV Fear
Hun Batz
5
10
3
0.65
W
5
2
21
7.75
W
5
0
13
11.5
W
19
6
11
4.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,608
Damage
92,038
96,990
Taken
49,308
56,178
Mitigated
32,531
3,860
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,214
1,187
95
1,137
8,035
2,505
0
1,732
6,303
41,357
0
L
8,319
3,488
0
648
17,930
5,593
0
2,768
14,991
15,308
0
L
14,757
672
0
907
22,134
7,325
0
6,173
15,671
0
32,273
W
3,876
318
157
1,390
10,124
14,459
0
3,076
7,048
8,534
0
L
Izanami
SkyyBloom
Izanami
8,189
3,402
355
487
18,932
5,519
0
5,022
13,604
0
30,861
L
Jormungandr
VNV 2good
Jormungandr
5,950
1,729
0
1,249
22,028
32,487
0
7,725
13,855
23,965
0
L
Hun Batz
VNV Fear
Hun Batz
6,393
775
0
214
15,966
5,254
0
3,090
12,779
0
25,637
W
14,076
6,458
0
2,514
9,277
3,554
0
2,177
7,100
0
38,044
W
14,644
1,098
0
3,630
7,310
5,942
0
1,924
5,386
0
33,921
W
37,228
9,872
0
759
14,562
6,071
0
5,360
9,202
0
41,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,967
Gold Earned
65,035
183
Minions Killed
180
7
Camps Cleared
5
984,697
Distance Traveled
1,024,433
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,414
1,129
54
5
1
215,542
0
L
Freya
11,372
1,034
15
1
1
184,146
0
L
Cliodhna
11,402
1,037
40
4
2
224,127
0
W
Sobek
12,118
1,102
7
1
0
187,785
0
L
Izanami
10,954
996
47
4
0
180,675
0
L
Jormungandr
12,265
1,115
35
3
0
197,921
0
L
Hun Batz
11,974
1,089
46
4
4
197,828
3
W
Neith
12,855
1,169
60
5
0
199,492
0
W
Chaac
12,428
1,130
52
5
3
242,725
0
W
Da Ji
15,220
1,384
7
1
1
178,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role