Player Matchup

Ullr
Ullr
DinoHERE
Ullr
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 1L
2,007 Elo+
Party 1
Jormungandr
Jormungandr
DjSchtew
Jormungandr
Level 22
God Stats
5W - 0L
1,500 SR
Queue Stats
122W - 51L
1,822 Elo+
Party 1
Chronos
Chronos
TenFlux
Chronos
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 75L
1,882 Elo+
Party 1
Team Averages
Level 73
1,500 SR
1,904 Elo+

VS

Team Averages
Level 67
1,518 SR
1,770 Elo+
Chaac
Chaac
DepressedCuum
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,770 Elo+
Party 2
Scylla
Scylla
PapaFranku6969
Scylla
Level 103
God Stats
1W - 1L
1,739 SR
Queue Stats
6W - 3L
1,770 Elo+
Party 2
Awilix
Awilix
PlCKETRAMAN
Awilix
Level 70
God Stats
0W - 2L
1,314 SR
Queue Stats
6W - 3L
1,770 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
7 / 5 / 10
9,621
875
11,374
9,617
3,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
DjSchtew
Jormungandr
13
1 / 3 / 16
9,252
841
5,026
11,153
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
TenFlux
Chronos
15
10 / 2 / 7
10,245
931
14,978
9,632
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 5
8,362
760
8,795
14,371
10,785
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 6 / 3
8,124
739
10,773
11,085
3,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
11
3 / 7 / 5
7,775
707
3,338
10,253
3,987
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
18
Kills
10
10
Deaths
18
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
W
Ullr
7
5
10
2.4
W
Jormungandr
DjSchtew
Jormungandr
1
3
16
3
L
3
6
3
0.75
L
Awilix
3
7
5
0.79
W
Chronos
TenFlux
Chronos
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,378
Damage
22,906
30,402
Taken
35,709
18,960
Mitigated
18,641
3,489
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,795
1,941
0
2,028
14,371
10,785
0
7,812
6,559
0
17,837
W
Ullr
11,374
4,826
0
309
9,617
3,721
682
3,177
6,440
0
34,387
W
Jormungandr
DjSchtew
Jormungandr
5,026
1,513
0
1,270
11,153
10,486
88
3,963
7,190
13,957
0
L
10,773
1,390
0
1,819
11,085
3,869
51
5,138
5,947
29,334
0
L
Awilix
3,338
803
0
544
10,253
3,987
0
6,011
4,242
0
13,376
W
Chronos
TenFlux
Chronos
14,978
6,536
0
1,910
9,632
4,753
1,162
3,759
5,873
36,847
2,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,118
Gold Earned
24,261
131
Minions Killed
91
5
Camps Cleared
5
628,653
Distance Traveled
578,712
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,362
760
23
2
1
198,011
0
W
Ullr
9,621
875
53
5
3
202,790
2
W
Jormungandr
9,252
841
16
1
0
199,849
1
L
Scylla
8,124
739
45
4
3
188,946
3
L
Awilix
7,775
707
23
2
1
191,755
0
W
Chronos
10,245
931
62
6
2
226,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role