Player Matchup

Izanami
Izanami
JaylenScott03
Izanami
Level 26
God Stats
2W - 4L
1,307 SR
Queue Stats
8W - 25L
1,159 Elo+
Party 1
Chang'e
Chang'e
The_Moon_Wraith
Chang'e
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 128L
1,411 Elo+
Party 1
King Arthur
King Arthur
Treevine2
King Arthur
Level 46
God Stats
4W - 5L
1,354 SR
Queue Stats
40W - 51L
1,355 Elo+
Party 1
Kumbhakarna
Kumbhakarna
gamey_789
Kumbhakarna
Level 88
God Stats
2W - 2L
1,250 SR
Queue Stats
195W - 222L
1,431 Elo+
Party 1
Hun Batz
Hun Batz
zombieovicide
Hun Batz
Level 105
God Stats
1W - 1L
1,305 SR
Queue Stats
151W - 184L
1,407 Elo+
Party 1
Team Averages
Level 68
1,343 SR
1,353 Elo+

VS

Team Averages
Level 49
1,410 SR
1,463 Elo+
Charybdis
Charybdis
 
Charybdis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BaconJake91
Cerberus
Level 28
God Stats
5W - 3L
1,281 SR
Queue Stats
29W - 44L
1,318 Elo+
Party 2
Thanatos
Thanatos
EAK ROX70
Thanatos
Level 85
God Stats
1W - 3L
1,270 SR
Queue Stats
200W - 185L
1,497 Elo+
Party 2
Scylla
Scylla
Rural_King234
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
6 / 4 / 5
7,215
555
6,310
8,058
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 4 / 5
7,759
597
2,867
7,939
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Treevine2
King Arthur
13
4 / 1 / 3
7,735
595
3,469
8,132
4,267
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
gamey_789
Kumbhakarna
12
5 / 2 / 10
7,787
599
6,580
11,908
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
zombieovicide
Hun Batz
13
9 / 1 / 4
8,547
657
11,711
9,680
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 7 / 1
6,612
509
6,872
10,053
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
 
Nu Wa
10
3 / 6 / 2
6,431
495
7,216
6,308
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
BaconJake91
Cerberus
8
2 / 6 / 1
6,016
463
3,633
14,258
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
EAK ROX70
Thanatos
12
3 / 3 / 1
7,176
552
3,417
9,555
3,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 7 / 1
5,876
452
2,020
6,182
2,546
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
27
Kills
11
12
Deaths
29
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
7
1
0.5
L
Nu Wa
 
Nu Wa
3
6
2
0.67
L
Cerberus
BaconJake91
Cerberus
2
6
1
0.42
L
Thanatos
EAK ROX70
Thanatos
3
3
1
1.17
W
Izanami
6
4
5
2.13
L
0
7
1
0.07
W
3
4
5
1.38
W
King Arthur
Treevine2
King Arthur
4
1
3
5.5
W
Kumbhakarna
gamey_789
Kumbhakarna
5
2
10
5
W
Hun Batz
zombieovicide
Hun Batz
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,937
Damage
23,158
45,717
Taken
46,356
21,632
Mitigated
16,851
11,032
Healing
13,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,872
3,752
0
1,846
10,053
2,632
0
3,134
6,919
0
28,718
L
Nu Wa
 
Nu Wa
7,216
761
0
380
6,308
1,475
0
1,389
4,919
24,471
0
L
Cerberus
BaconJake91
Cerberus
3,633
534
0
3,039
14,258
6,319
0
3,346
10,912
17,491
0
L
Thanatos
EAK ROX70
Thanatos
3,417
560
0
8,472
9,555
3,879
0
1,236
8,319
0
45,487
W
Izanami
6,310
4,852
109
1,829
8,058
2,303
1,787
1,426
6,536
0
28,159
L
2,020
1,374
0
0
6,182
2,546
39
0
6,182
19,965
0
W
2,867
259
679
2,550
7,939
2,239
0
3,087
4,612
45,114
0
W
King Arthur
Treevine2
King Arthur
3,469
484
0
1,868
8,132
4,267
253
2,401
5,637
0
32,080
W
Kumbhakarna
gamey_789
Kumbhakarna
6,580
1,537
657
1,896
11,908
9,330
47
3,127
8,663
21,136
4,471
W
Hun Batz
zombieovicide
Hun Batz
11,711
2,891
0
1,444
9,680
3,493
0
2,083
7,400
0
53,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
32,111
332
Minions Killed
260
0
Camps Cleared
0
1,234,844
Distance Traveled
1,147,333
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,612
509
48
4
0
223,565
4
L
Nu Wa
6,431
495
37
3
0
218,291
6
L
Cerberus
6,016
463
44
3
0
216,042
1
L
Thanatos
7,176
552
86
7
0
290,079
5
W
Izanami
7,215
555
53
4
0
211,905
0
L
Scylla
5,876
452
45
3
0
199,356
0
W
Chang'e
7,759
597
80
6
0
254,249
3
W
King Arthur
7,735
595
79
6
0
229,985
4
W
Kumbhakarna
7,787
599
38
3
0
240,645
3
W
Hun Batz
8,547
657
82
6
0
298,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role