Player Matchup

Gilgamesh
Gilgamesh
Camjeep
Gilgamesh
Level 87
God Stats
0W - 1L
2,034 SR
Queue Stats
2W - 1L
1,882 Elo+
Party 1
Hercules
Hercules
PrinceMisu
Hercules
Level 109
God Stats
0W - 1L
1,560 SR
Queue Stats
3W - 5L
1,696 Elo+
Party 1
Thor
Thor
Reltyx
Thor
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,785 Elo+
Party 1
Nox
Nox
jakupbldes
Nox
Level 146
God Stats
2W - 5L
1,686 SR
Queue Stats
203W - 193L
1,541 Elo+
Party 1
Ullr
Ullr
unclebigbuns
Ullr
Level 140
God Stats
1W - 1L
1,732 SR
Queue Stats
6W - 9L
1,628 Elo+
Party 1
Team Averages
Level 114
1,702 SR
1,706 Elo+

VS

Team Averages
Level 157
1,545 SR
1,579 Elo+
Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Derpÿ
Fenrir
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,583 Elo+
Party 2
Odin
Odin
HappyHoliday
Odin
Level 156
God Stats
1W - 0L
1,725 SR
Queue Stats
3W - 2L
1,583 Elo+
Party 2
Scylla
Scylla
SquigglyBiggly
Scylla
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 156L
1,568 Elo+
Party 3
Hera
Hera
iHaveStickyPants
Hera
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
138W - 92L
1,659 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Camjeep
Gilgamesh
11
1 / 3 / 4
6,010
751
4,951
7,054
3,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
PrinceMisu
Hercules
12
1 / 5 / 4
6,826
853
2,973
9,125
6,793
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
Reltyx
Thor
12
4 / 6 / 2
7,271
909
6,856
9,553
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 4
6,831
854
6,814
5,334
1,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 5
6,285
786
3,226
6,937
2,325

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 2 / 12
8,021
1,003
4,887
4,588
2,212
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Derpÿ
Fenrir
14
3 / 4 / 15
7,879
985
6,245
9,458
12,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 3 / 9
7,732
967
5,617
9,809
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 2 / 7
7,699
962
7,239
6,077
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

14
7 / 2 / 11
8,656
1,082
10,397
4,510
3,313
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
10
Kills
21
21
Deaths
13
19
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
2
12
5
L
Gilgamesh
Camjeep
Gilgamesh
1
3
4
1
W
Fenrir
Derpÿ
Fenrir
3
4
15
2.63
W
3
3
9
2.5
L
Hercules
PrinceMisu
Hercules
1
5
4
0.6
L
Thor
Reltyx
Thor
4
6
2
0.83
W
4
2
7
3.75
W
7
2
11
6.25
L
3
3
4
1.67
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,820
Damage
34,385
38,003
Taken
34,442
17,950
Mitigated
33,275
8,167
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,887
1,936
0
172
4,588
2,212
3,445
1,362
3,128
0
19,385
L
Gilgamesh
Camjeep
Gilgamesh
4,951
1,227
305
597
7,054
3,442
0
2,897
4,011
0
13,944
W
Fenrir
Derpÿ
Fenrir
6,245
1,571
0
1,145
9,458
12,543
199
1,483
7,925
0
8,187
W
5,617
631
424
2,689
9,809
9,857
66
1,676
8,037
0
7,078
L
Hercules
PrinceMisu
Hercules
2,973
451
1,537
2,063
9,125
6,793
0
3,764
5,119
0
4,823
L
Thor
Reltyx
Thor
6,856
967
301
1,078
9,553
3,480
0
5,022
4,427
0
10,414
W
7,239
214
141
1,354
6,077
5,350
74
1,398
4,593
16,521
0
W
10,397
2,519
140
846
4,510
3,313
1,535
535
3,945
21,265
0
L
6,814
410
158
892
5,334
1,910
0
2,746
2,398
11,960
0
L
3,226
856
585
651
6,937
2,325
0
3,207
3,607
0
11,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,223
Gold Earned
39,987
60
Minions Killed
78
0
Camps Cleared
0
712,602
Distance Traveled
785,471
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,021
1,003
24
3
0
136,763
0
L
Gilgamesh
6,010
751
14
2
0
165,790
1
W
Fenrir
7,879
985
4
1
0
155,669
3
W
Odin
7,732
967
3
0
0
170,708
2
L
Hercules
6,826
853
3
0
0
133,748
0
L
Thor
7,271
909
7
1
0
121,794
3
W
Scylla
7,699
962
18
2
0
164,079
0
W
Hera
8,656
1,082
29
4
0
158,252
0
L
Nox
6,831
854
20
3
0
146,982
2
L
Ullr
6,285
786
16
2
0
144,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role