Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DeoGaeilge
Medusa
Level 128
God Stats
2W - 5L
1,299 SR
Queue Stats
154W - 159L
1,451 Elo+
Party 1
Serqet
Serqet
Osiiriix
Serqet
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 164L
1,474 Elo+
Party 1
Khepri
Khepri
ShakeZoolaa
Khepri
Level 148
God Stats
10W - 5L
1,684 SR
Queue Stats
274W - 290L
1,473 Elo+
Party 1
Merlin
Merlin
xDiabolical3
Merlin
Level 145
God Stats
7W - 8L
1,470 SR
Queue Stats
365W - 401L
1,442 Elo+
Solo
Team Averages
Level 146
1,490 SR
1,468 Elo+

VS

Team Averages
Level 109
1,513 SR
1,416 Elo+
Hun Batz
Hun Batz
BlackVolk22
Hun Batz
Level 109
God Stats
6W - 3L
1,285 SR
Queue Stats
298W - 321L
1,470 Elo+
Solo
Merlin
Merlin
FavoredOne
Merlin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 129L
1,427 Elo+
Solo
Fenrir
Fenrir
LocalHookr
Fenrir
Level 109
God Stats
2W - 0L
1,546 SR
Queue Stats
27W - 28L
1,295 Elo+
Party 2
Vamana
Vamana
MunchingBoo
Vamana
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,478 Elo+
Solo
Eset
Eset
Zuesk
Eset
Level 90
God Stats
3W - 1L
1,734 SR
Queue Stats
39W - 57L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 8 / 11
9,681
692
13,815
20,519
29,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
DeoGaeilge
Medusa
18
6 / 8 / 10
10,205
729
13,110
17,070
7,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
Osiiriix
Serqet
18
12 / 6 / 9
11,252
804
13,517
16,173
7,673
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
15
2 / 7 / 15
9,095
650
7,092
17,069
17,363
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
18
3 / 4 / 12
10,253
732
16,511
9,685
4,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlackVolk22
Hun Batz
16
3 / 5 / 14
10,027
716
8,818
12,604
5,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
FavoredOne
Merlin
20
8 / 2 / 17
12,355
883
14,991
13,614
5,480
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
LocalHookr
Fenrir
13
2 / 8 / 11
9,109
651
7,977
15,233
9,538
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
20
12 / 6 / 14
13,052
932
25,142
20,609
27,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
Zuesk
Eset
19
8 / 5 / 16
11,671
834
16,246
18,420
8,125
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
105
26
Kills
33
33
Deaths
26
57
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
8
11
1.06
W
Hun Batz
BlackVolk22
Hun Batz
3
5
14
2
L
Medusa
DeoGaeilge
Medusa
6
8
10
1.38
W
Merlin
FavoredOne
Merlin
8
2
17
8.25
W
Fenrir
LocalHookr
Fenrir
2
8
11
0.94
W
Vamana
12
6
14
3.17
L
Serqet
Osiiriix
Serqet
12
6
9
2.75
L
Khepri
2
7
15
1.36
W
Eset
Zuesk
Eset
8
5
16
3.2
L
Merlin
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,045
Damage
73,174
80,516
Taken
80,480
66,517
Mitigated
56,074
18,851
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
13,815
2,558
485
1,604
20,519
29,265
0
8,800
11,719
21,720
0
W
Hun Batz
BlackVolk22
Hun Batz
8,818
820
1,222
1,253
12,604
5,262
2,437
7,026
5,578
0
17,088
L
Medusa
DeoGaeilge
Medusa
13,110
4,650
1,870
3,719
17,070
7,983
408
6,541
10,529
0
33,297
W
Merlin
FavoredOne
Merlin
14,991
1,017
1,041
2,068
13,614
5,480
1,981
6,220
7,016
43,411
0
W
Fenrir
LocalHookr
Fenrir
7,977
2,545
1,474
3,690
15,233
9,538
256
5,170
8,855
0
9,957
W
Vamana
25,142
11,129
159
3,305
20,609
27,669
1,535
9,131
11,478
0
40,549
L
Serqet
Osiiriix
Serqet
13,517
1,705
1,038
3,726
16,173
7,673
0
6,261
9,912
0
17,169
L
Khepri
7,092
345
779
2,676
17,069
17,363
0
5,812
11,257
11,703
0
W
Eset
Zuesk
Eset
16,246
2,443
3,066
8,098
18,420
8,125
572
9,871
8,508
35,340
0
L
Merlin
16,511
150
1,065
1,889
9,685
4,233
0
3,823
5,862
33,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,486
Gold Earned
56,214
115
Minions Killed
153
0
Camps Cleared
0
1,193,699
Distance Traveled
1,238,829
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,681
692
17
1
0
244,814
1
W
Hun Batz
10,027
716
20
1
0
212,216
3
L
Medusa
10,205
729
39
3
0
211,831
0
W
Merlin
12,355
883
56
4
0
300,412
0
W
Fenrir
9,109
651
4
0
0
235,253
0
W
Vamana
13,052
932
32
2
0
249,524
0
L
Serqet
11,252
804
11
1
0
246,037
0
L
Khepri
9,095
650
9
1
0
229,615
4
W
Eset
11,671
834
41
3
0
241,424
1
L
Merlin
10,253
732
39
3
0
261,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role