Player Matchup

Thanatos
Thanatos
AChunkOfCheese
Thanatos
Level 73
God Stats
3W - 0L
1,777 SR
Queue Stats
23W - 14L
1,596 Elo+
Party 2
Thoth
Thoth
FuzzyBunny6969
Thoth
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,533 Elo+
Party 2
Izanami
Izanami
HeOrHim
Izanami
Level 8
God Stats
24W - 12L
1,655 SR
Queue Stats
28W - 17L
1,560 Elo+
Party 2
Team Averages
Level 56
1,644 SR
1,563 Elo+

VS

Team Averages
Level 135
1,476 SR
1,155 Elo+
Arachne
Arachne
Careypurple1995
Arachne
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,155 Elo+
Party 1
Anubis
Anubis
HOT N COLD 34
Anubis
Level 156
God Stats
0W - 1L
1,709 SR
Queue Stats
1W - 4L
1,155 Elo+
Party 1
Nu Wa
Nu Wa
MariahPink1994
Nu Wa
Level 125
God Stats
0W - 1L
1,219 SR
Queue Stats
1W - 4L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
5 / 5 / 4
10,826
773
10,458
12,568
2,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 5 / 5
11,083
792
11,428
11,613
2,281
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
HeOrHim
Izanami
14
0 / 6 / 6
9,251
661
6,880
10,615
2,584
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
9,751
697
4,843
8,610
2,909
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

17
9 / 4 / 4
11,385
813
15,287
14,323
6,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 11
10,410
744
8,709
11,768
3,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
9
Kills
16
16
Deaths
9
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
5
4
1.4
L
4
1
4
6
W
4
5
5
1.3
L
9
4
4
2.75
W
Izanami
HeOrHim
Izanami
0
6
6
0.5
L
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,766
Damage
28,839
34,796
Taken
34,701
7,634
Mitigated
12,700
9,391
Healing
10,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
10,458
2,394
0
6,382
12,568
2,769
1,058
8,643
3,925
0
32,635
L
4,843
3,232
263
1,745
8,610
2,909
153
3,302
5,308
0
22,901
W
11,428
516
67
2,485
11,613
2,281
580
8,073
3,540
53,301
0
L
15,287
415
0
6,819
14,323
6,371
209
3,147
11,176
51,080
0
W
Izanami
HeOrHim
Izanami
6,880
5,013
0
457
10,615
2,584
1,268
7,606
3,009
0
36,128
L
8,709
2,110
239
1,438
11,768
3,420
510
5,182
6,586
27,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
31,546
196
Minions Killed
163
6
Camps Cleared
7
689,044
Distance Traveled
645,097
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,826
773
34
2
4
244,436
4
L
Arachne
9,751
697
33
2
3
226,406
2
W
Thoth
11,083
792
91
7
1
235,586
4
L
Anubis
11,385
813
87
6
3
210,090
2
W
Izanami
9,251
661
71
5
1
209,022
1
L
Nu Wa
10,410
744
43
3
1
208,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role