Player Matchup

Chronos
Chronos
A RIOT OF NOOBS
Chronos
Level 157
God Stats
0W - 1L
1,349 SR
Queue Stats
64W - 69L
1,676 Elo+
Party 1
Sol
Sol
Auzzie304
Sol
Level 92
God Stats
0W - 2L
1,298 SR
Queue Stats
4W - 3L
1,734 Elo+
Party 1
Arachne
Arachne
Im Chaddy
Arachne
Level 148
God Stats
4W - 5L
1,794 SR
Queue Stats
31W - 27L
1,697 Elo+
Party 1
Ganesha
Ganesha
Pwner62
Ganesha
Level 89
God Stats
0W - 1L
1,903 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
freshness56
Cu Chulainn
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,765 Elo+
Party 1
Team Averages
Level 129
1,569 SR
1,674 Elo+

VS

Team Averages
Level 135
1,678 SR
1,615 Elo+
Hou Yi
Hou Yi
CWALLS22
Hou Yi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 46L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
Kotaro73
Baron Samedi
Level 159
God Stats
4W - 0L
1,928 SR
Queue Stats
120W - 117L
1,628 Elo+
Party 2
Athena
Athena
Sh4dowWolf55
Athena
Level 122
God Stats
6W - 2L
1,698 SR
Queue Stats
95W - 89L
1,631 Elo+
Party 2
Cabrakan
Cabrakan
TenChicken42339
Cabrakan
Level 109
God Stats
19W - 10L
1,834 SR
Queue Stats
82W - 52L
1,634 Elo+
Solo
Da Ji
Da Ji
TheMorrigana
Da Ji
Level 148
God Stats
28W - 19L
1,429 SR
Queue Stats
387W - 366L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,418
495
5,957
12,912
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 2
6,039
403
5,098
7,036
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
Im Chaddy
Arachne
12
4 / 6 / 1
7,780
519
6,885
14,294
4,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Pwner62
Ganesha
10
0 / 7 / 2
6,365
424
3,472
16,225
13,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
freshness56
Cu Chulainn
11
1 / 6 / 0
6,500
433
6,711
13,880
10,788
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CWALLS22
Hou Yi
16
6 / 0 / 2
8,936
596
7,054
5,558
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Kotaro73
Baron Samedi
15
9 / 1 / 10
9,179
612
18,624
9,847
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
12
1 / 2 / 16
7,859
524
5,309
12,951
15,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
14
4 / 2 / 11
8,535
569
12,746
14,889
14,252
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
10 / 1 / 7
9,722
648
8,275
10,888
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
6
Kills
30
30
Deaths
6
6
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
0
4
2
0.25
W
Hou Yi
CWALLS22
Hou Yi
6
0
2
7
L
Arachne
Im Chaddy
Arachne
4
6
1
0.75
W
Baron Samedi
Kotaro73
Baron Samedi
9
1
10
14
L
Ganesha
Pwner62
Ganesha
0
7
2
0.14
W
Athena
1
2
16
4.5
W
Cabrakan
4
2
11
4.75
W
10
1
7
13.5
L
Cu Chulainn
freshness56
Cu Chulainn
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
52,008
64,347
Taken
54,133
35,362
Mitigated
42,940
9,231
Healing
25,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,957
1,937
0
2,035
12,912
4,394
0
9,180
3,732
50,046
5,468
L
5,098
1,465
0
1,535
7,036
1,605
0
1,197
5,839
25,731
3,141
W
Hou Yi
CWALLS22
Hou Yi
7,054
3,364
0
3,821
5,558
2,281
2,383
1,386
4,172
0
67,745
L
Arachne
Im Chaddy
Arachne
6,885
5,015
0
1,800
14,294
4,856
0
6,951
7,343
0
32,508
W
Baron Samedi
Kotaro73
Baron Samedi
18,624
2,042
3,459
5,096
9,847
5,510
323
3,947
5,900
73,399
0
L
Ganesha
Pwner62
Ganesha
3,472
57
0
1,382
16,225
13,719
0
10,711
5,514
17,647
0
W
Athena
5,309
1,499
455
2,769
12,951
15,213
160
3,977
8,974
16,057
0
W
Cabrakan
12,746
1,615
95
6,215
14,889
14,252
215
3,137
11,752
48,370
0
W
8,275
1,894
0
3,907
10,888
5,684
37
1,153
9,735
0
62,786
L
Cu Chulainn
freshness56
Cu Chulainn
6,711
608
0
2,479
13,880
10,788
0
8,640
5,240
0
33,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,102
Gold Earned
44,231
302
Minions Killed
480
0
Camps Cleared
0
1,320,283
Distance Traveled
1,435,994
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,418
495
105
7
0
239,400
4
L
Sol
6,039
403
65
4
0
273,236
3
W
Hou Yi
8,936
596
112
7
0
266,859
0
L
Arachne
7,780
519
59
4
0
296,694
1
W
Baron Samedi
9,179
612
134
9
0
285,354
4
L
Ganesha
6,365
424
10
1
0
232,784
3
W
Athena
7,859
524
26
2
0
309,557
3
W
Cabrakan
8,535
569
87
6
0
271,012
0
W
Da Ji
9,722
648
121
8
0
303,212
1
L
Cu Chulainn
6,500
433
63
4
0
278,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role