Player Matchup

Da Ji
Da Ji
Backshadow13
Da Ji
Level 53
God Stats
18W - 25L
1,552 SR
Queue Stats
43W - 54L
1,449 Elo+
Party 1
Ganesha
Ganesha
BigGatz98
Ganesha
Level 24
God Stats
3W - 1L
1,495 SR
Queue Stats
40W - 51L
1,471 Elo+
Party 4
Zeus
Zeus
Marshmallowo
Zeus
Level 42
God Stats
13W - 9L
1,438 SR
Queue Stats
36W - 46L
1,436 Elo+
Party 1
Horus
Horus
Mizujin
Horus
Level 106
God Stats
4W - 4L
1,756 SR
Queue Stats
50W - 57L
1,471 Elo+
Party 1
Izanami
Izanami
nickytheprofit
Izanami
Level 81
God Stats
4W - 1L
1,817 SR
Queue Stats
95W - 81L
1,560 Elo+
Party 4
Team Averages
Level 61
1,612 SR
1,477 Elo+

VS

Team Averages
Level 72
1,467 SR
1,504 Elo+
Tsukuyomi
Tsukuyomi
Harbinger_Nex
Tsukuyomi
Level 154
God Stats
0W - 3L
1,393 SR
Queue Stats
2W - 5L
1,410 Elo+
Party 3
Cerberus
Cerberus
Makuddles
Cerberus
Level 81
God Stats
0W - 1L
1,233 SR
Queue Stats
6W - 10L
1,501 Elo+
Party 3
Nox
Nox
SerenaxTenebra
Nox
Level 21
God Stats
1W - 1L
1,409 SR
Queue Stats
1W - 1L
1,717 Elo+
Party 3
Hou Yi
Hou Yi
XPhantom_1223X
Hou Yi
Level 48
God Stats
6W - 3L
1,576 SR
Queue Stats
56W - 52L
1,482 Elo+
Party 2
Zhong Kui
Zhong Kui
crzbby
Zhong Kui
Level 55
God Stats
2W - 1L
1,727 SR
Queue Stats
89W - 109L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 3
5,774
1,155
5,384
2,783
1,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
BigGatz98
Ganesha
10
0 / 2 / 7
4,871
974
1,500
5,436
2,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 3
5,475
1,095
3,504
2,881
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Mizujin
Horus
10
2 / 0 / 8
5,184
1,037
4,281
2,854
1,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
3 / 1 / 5
5,059
1,012
2,841
3,328
1,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Harbinger_Nex
Tsukuyomi
10
2 / 5 / 0
4,665
933
3,024
5,420
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Makuddles
Cerberus
10
1 / 4 / 1
4,630
926
2,636
5,471
3,354
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 2 / 2
4,572
914
1,942
1,847
484
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 0
4,991
998
2,747
5,851
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
crzbby
Zhong Kui
8
0 / 2 / 2
4,198
840
662
2,013
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
5
5
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
W
Ganesha
BigGatz98
Ganesha
0
2
7
1.75
L
Tsukuyomi
Harbinger_Nex
Tsukuyomi
2
5
0
0.4
L
Cerberus
Makuddles
Cerberus
1
4
1
0.38
W
4
2
3
2.75
W
Horus
Mizujin
Horus
2
0
8
6
L
0
2
2
0.5
L
2
4
0
0.5
L
Zhong Kui
crzbby
Zhong Kui
0
2
2
0.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,510
Damage
11,011
17,282
Taken
20,602
7,754
Mitigated
7,618
2,683
Healing
2,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,384
1,677
0
312
2,783
1,220
0
857
1,926
0
9,213
W
Ganesha
BigGatz98
Ganesha
1,500
180
116
1,154
5,436
2,920
250
1,787
3,649
7,900
0
L
Tsukuyomi
Harbinger_Nex
Tsukuyomi
3,024
802
0
322
5,420
1,420
0
1,038
4,293
0
10,852
L
Cerberus
Makuddles
Cerberus
2,636
233
173
496
5,471
3,354
0
747
4,595
5,522
0
W
3,504
525
0
0
2,881
650
152
1,196
1,685
15,271
0
W
Horus
Mizujin
Horus
4,281
2,176
404
510
2,854
1,777
0
502
2,352
0
6,672
L
1,942
272
0
144
1,847
484
0
504
1,287
9,885
0
L
2,747
1,771
0
984
5,851
1,557
0
1,552
4,235
0
10,974
L
Zhong Kui
crzbby
Zhong Kui
662
183
0
250
2,013
803
0
1,163
826
3,372
0
W
2,841
1,377
0
187
3,328
1,187
1,100
898
2,430
0
11,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,363
Gold Earned
23,056
75
Minions Killed
76
0
Camps Cleared
0
545,176
Distance Traveled
466,941
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,774
1,155
5
1
0
133,448
1
W
Ganesha
4,871
974
4
1
0
90,665
1
L
Tsukuyomi
4,665
933
11
2
0
111,456
0
L
Cerberus
4,630
926
6
1
0
107,162
0
W
Zeus
5,475
1,095
31
6
0
105,852
1
W
Horus
5,184
1,037
2
0
0
109,178
1
L
Nox
4,572
914
29
6
0
95,107
1
L
Hou Yi
4,991
998
24
5
0
98,903
0
L
Zhong Kui
4,198
840
6
1
0
54,313
0
W
Izanami
5,059
1,012
33
7
0
106,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role