Player Matchup

He Bo
He Bo
Azolous
He Bo
Level 138
God Stats
0W - 5L
1,265 SR
Queue Stats
229W - 210L
1,579 Elo+
Party 1
Loki
Loki
Canycus
Loki
Level 155
God Stats
0W - 1L
1,767 SR
Queue Stats
29W - 21L
1,544 Elo+
Party 2
Hel
Hel
Xexerz
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,568 Elo+
Party 1
Serqet
Serqet
Zabalita
Serqet
Level 124
God Stats
13W - 5L
1,970 SR
Queue Stats
143W - 128L
1,552 Elo+
Party 2
Apollo
Apollo
aronousqui20
Apollo
Level 122
God Stats
4W - 2L
1,838 SR
Queue Stats
320W - 305L
1,537 Elo+
Party 2
Team Averages
Level 125
1,668 SR
1,556 Elo+

VS

Team Averages
Level 109
1,525 SR
1,505 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Buildr45
Thanatos
Level 109
God Stats
10W - 6L
1,823 SR
Queue Stats
117W - 101L
1,645 Elo+
Solo
Anubis
Anubis
Jalen018
Anubis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 120L
1,559 Elo+
Party 3
Sylvanus
Sylvanus
Solangie
Sylvanus
Level 103
God Stats
4W - 8L
1,294 SR
Queue Stats
19W - 29L
1,371 Elo+
Party 3
Izanami
Izanami
byasftw
Izanami
Level 104
God Stats
4W - 1L
1,508 SR
Queue Stats
284W - 334L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Azolous
He Bo
15
4 / 8 / 1
9,749
487
13,182
16,723
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Canycus
Loki
16
1 / 4 / 1
9,489
474
9,560
13,708
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
Xexerz
Hel
14
1 / 8 / 0
8,699
435
5,362
13,438
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Zabalita
Serqet
13
0 / 5 / 2
8,449
422
3,706
19,265
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
18
1 / 4 / 1
10,607
530
4,506
12,854
4,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
19
3 / 2 / 9
12,198
610
8,331
21,649
23,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
Buildr45
Thanatos
19
10 / 3 / 9
12,658
633
12,741
15,547
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Jalen018
Anubis
16
5 / 1 / 15
11,268
563
10,774
10,646
6,275
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Solangie
Sylvanus
15
0 / 1 / 18
9,788
489
5,989
14,658
14,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
byasftw
Izanami
19
11 / 0 / 5
12,639
632
20,075
11,584
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
85
7
Kills
29
29
Deaths
7
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
2
9
3.75
L
He Bo
Azolous
He Bo
4
8
1
0.56
W
Thanatos
Buildr45
Thanatos
10
3
9
4.83
L
Loki
Canycus
Loki
1
4
1
0.38
W
Anubis
Jalen018
Anubis
5
1
15
12.5
W
Sylvanus
Solangie
Sylvanus
0
1
18
9
L
Hel
Xexerz
Hel
1
8
0
0.13
L
Serqet
Zabalita
Serqet
0
5
2
0.2
L
Apollo
1
4
1
0.38
W
Izanami
byasftw
Izanami
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,316
Damage
57,910
75,988
Taken
74,084
27,417
Mitigated
56,359
16,501
Healing
52,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
8,331
4,107
0
11,152
21,649
23,598
527
2,024
19,537
0
85,071
L
He Bo
Azolous
He Bo
13,182
1,035
101
2,421
16,723
3,384
0
3,978
12,745
58,021
0
W
Thanatos
Buildr45
Thanatos
12,741
1,813
0
18,200
15,547
8,021
329
5,613
9,736
0
93,223
L
Loki
Canycus
Loki
9,560
1,503
0
1,609
13,708
4,227
0
1,420
12,288
0
62,727
W
Anubis
Jalen018
Anubis
10,774
396
0
5,730
10,646
6,275
753
6,284
4,053
69,416
0
W
Sylvanus
Solangie
Sylvanus
5,989
987
5,573
6,031
14,658
14,337
1,145
5,570
9,088
25,911
6,374
L
Hel
Xexerz
Hel
5,362
116
2,193
4,081
13,438
3,265
0
5,371
8,067
52,115
0
L
Serqet
Zabalita
Serqet
3,706
460
0
3,120
19,265
12,399
0
5,578
13,687
0
19,245
L
Apollo
4,506
1,452
0
2,976
12,854
4,142
6,296
629
12,225
0
83,922
W
Izanami
byasftw
Izanami
20,075
11,776
0
6,264
11,584
4,128
4,171
2,303
8,329
0
121,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,993
Gold Earned
58,551
506
Minions Killed
583
0
Camps Cleared
0
1,914,658
Distance Traveled
1,973,395
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,198
610
139
7
0
425,274
6
L
He Bo
9,749
487
89
4
0
388,144
0
W
Thanatos
12,658
633
118
6
0
447,609
2
L
Loki
9,489
474
117
6
0
400,545
5
W
Anubis
11,268
563
113
6
0
340,430
9
W
Sylvanus
9,788
489
48
2
0
386,641
2
L
Hel
8,699
435
111
6
0
377,355
3
L
Serqet
8,449
422
36
2
0
375,911
9
L
Apollo
10,607
530
153
8
0
372,703
1
W
Izanami
12,639
632
165
8
0
373,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role