Player Matchup

He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Manslayer1993
King Arthur
Level 68
God Stats
6W - 6L
1,603 SR
Queue Stats
33W - 24L
1,573 Elo+
Party 2
Medusa
Medusa
RegnarTheRed
Medusa
Level 120
God Stats
9W - 0L
2,065 SR
Queue Stats
94W - 89L
1,491 Elo+
Solo
Nox
Nox
Tigersalamander
Nox
Level 69
God Stats
8W - 2L
1,712 SR
Queue Stats
39W - 26L
1,596 Elo+
Party 2
Susano
Susano
jesus00000yt
Susano
Level 124
God Stats
2W - 0L
1,649 SR
Queue Stats
45W - 33L
1,748 Elo+
Solo
Team Averages
Level 105
1,706 SR
1,582 Elo+

VS

Team Averages
Level 106
1,546 SR
1,619 Elo+
Kuzenbo
Kuzenbo
Endorvien
Kuzenbo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,735 Elo+
Party 1
He Bo
He Bo
JÖŦÛИИ
He Bo
Level 147
God Stats
2W - 3L
1,428 SR
Queue Stats
94W - 88L
1,651 Elo+
Solo
Achilles
Achilles
WunGuy
Achilles
Level 75
God Stats
5W - 2L
1,607 SR
Queue Stats
208W - 178L
1,610 Elo+
Solo
Mercury
Mercury
fooop96
Mercury
Level 114
God Stats
1W - 3L
1,391 SR
Queue Stats
194W - 214L
1,413 Elo+
Solo
Chiron
Chiron
gforce0622
Chiron
Level 107
God Stats
5W - 2L
1,805 SR
Queue Stats
96W - 73L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 2 / 5
8,853
885
8,738
6,301
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Manslayer1993
King Arthur
14
2 / 2 / 13
7,643
764
7,780
8,434
6,089
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
14
2 / 1 / 11
7,758
776
6,739
7,665
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 1 / 11
8,565
857
11,842
6,551
2,572
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
15
5 / 3 / 3
7,917
792
7,488
6,968
2,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Endorvien
Kuzenbo
12
0 / 4 / 7
7,351
735
4,038
11,039
10,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 5 / 4
7,739
774
5,084
9,132
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
WunGuy
Achilles
13
2 / 6 / 4
7,587
759
5,977
13,745
12,121
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
fooop96
Mercury
14
0 / 4 / 2
7,117
712
3,578
6,764
2,530
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
gforce0622
Chiron
16
5 / 2 / 3
8,542
854
10,115
8,180
3,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
21
Kills
9
9
Deaths
21
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
2
5
3.75
L
Kuzenbo
Endorvien
Kuzenbo
0
4
7
0.88
L
2
5
4
0.8
W
King Arthur
Manslayer1993
King Arthur
2
2
13
4.25
W
Medusa
2
1
11
7.5
W
7
1
11
12.5
L
Achilles
WunGuy
Achilles
2
6
4
0.67
L
Mercury
fooop96
Mercury
0
4
2
0.25
L
Chiron
gforce0622
Chiron
5
2
3
3.25
W
Susano
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,587
Damage
28,792
35,919
Taken
48,860
16,264
Mitigated
32,015
5,527
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,738
95
0
2,192
6,301
2,042
36
1,270
4,965
31,559
0
L
Kuzenbo
Endorvien
Kuzenbo
4,038
1,745
0
1,406
11,039
10,653
0
6,037
5,002
7,177
0
L
5,084
251
0
612
9,132
3,391
15
2,864
6,268
20,756
0
W
King Arthur
Manslayer1993
King Arthur
7,780
426
0
500
8,434
6,089
76
1,128
7,294
0
17,038
W
Medusa
6,739
2,740
344
2,241
7,665
2,675
1,633
2,108
5,415
0
30,975
W
11,842
1,077
0
250
6,551
2,572
58
2,669
3,830
26,124
0
L
Achilles
WunGuy
Achilles
5,977
1,463
0
1,450
13,745
12,121
0
5,631
8,114
0
14,346
L
Mercury
fooop96
Mercury
3,578
919
0
744
6,764
2,530
0
1,910
4,854
0
22,675
L
Chiron
gforce0622
Chiron
10,115
3,050
747
1,377
8,180
3,320
0
4,118
4,042
0
29,952
W
Susano
7,488
1,601
0
0
6,968
2,886
0
1,569
5,293
0
18,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,736
Gold Earned
38,336
198
Minions Killed
173
0
Camps Cleared
0
1,146,971
Distance Traveled
1,048,940
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,853
885
76
8
0
230,492
0
L
Kuzenbo
7,351
735
7
1
0
192,936
2
L
He Bo
7,739
774
45
5
0
199,448
2
W
King Arthur
7,643
764
11
1
0
237,648
3
W
Medusa
7,758
776
40
4
0
231,976
0
W
Nox
8,565
857
46
5
0
210,894
2
L
Achilles
7,587
759
23
2
0
200,523
3
L
Mercury
7,117
712
41
4
0
244,755
3
L
Chiron
8,542
854
57
6
0
211,278
4
W
Susano
7,917
792
25
3
0
235,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role