Player Matchup

Sol
Sol
Gold II
Cønjuration
Sol
Gold II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,621 MMR
Solo
Scylla
Scylla
Bronze III
Kaitykatt
Scylla
Bronze III
Level 155
God Stats
0W - 1L
1,615 SR
Queue Stats
3W - 5L
1,500 MMR
Party 1
Arachne
Arachne
Gold V
Tangible1123
Arachne
Gold V
Level 149
God Stats
3W - 1L
1,721 SR
Queue Stats
18W - 23L
1,652 MMR
Party 2
Chaac
Chaac
Gold V
TheDoc5700
Chaac
Gold V
Level 121
God Stats
3W - 1L
1,466 SR
Queue Stats
21W - 26L
1,540 MMR
Party 2
Cliodhna
Cliodhna
Gold II
iGrammarJew
Cliodhna
Gold II
Level 158
God Stats
1W - 2L
1,702 SR
Queue Stats
193W - 186L
1,694 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,601 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,676 SR
1,585 MMR
Atlas
Atlas
Gold I
 
Atlas
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum IV
Jávii
Izanami
Platinum IV
Level 109
God Stats
53W - 30L
1,681 SR
Queue Stats
166W - 150L
1,580 MMR
Solo
Merlin
Merlin
Gold II
KuJo313
Merlin
Gold II
Level 145
God Stats
88W - 83L
1,625 SR
Queue Stats
755W - 764L
1,597 MMR
Solo
Kali
Kali
Platinum V
LuisaAlejandra
Kali
Platinum V
Level 89
God Stats
3W - 1L
1,754 SR
Queue Stats
68W - 57L
1,655 MMR
Solo
King Arthur
King Arthur
Gold II
MountainPP
King Arthur
Gold II
Level 108
God Stats
2W - 2L
1,818 SR
Queue Stats
367W - 373L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 1
9,860
493
11,102
14,462
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Kaitykatt
Scylla
15
2 / 5 / 3
9,437
472
6,681
8,193
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Tangible1123
Arachne
14
2 / 7 / 2
8,998
450
4,448
19,090
11,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
14
0 / 6 / 6
9,192
460
12,155
27,525
25,255
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
iGrammarJew
Cliodhna
16
4 / 5 / 3
9,875
494
12,052
14,752
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ShivaArtioBastetPersephone

VS

Bans
ThothApolloAgniFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
1 / 1 / 14
11,719
586
9,506
19,395
20,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Jávii
Izanami
20
7 / 2 / 4
13,190
660
17,580
15,353
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
KuJo313
Merlin
19
2 / 1 / 5
12,341
617
5,398
6,026
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
11 / 1 / 2
14,149
707
13,690
22,340
11,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
MountainPP
King Arthur
20
7 / 5 / 5
13,277
664
20,546
24,097
24,918
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
10
Kills
28
28
Deaths
10
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
14
8
L
2
5
1
0.5
W
Izanami
Jávii
Izanami
7
2
4
4.5
L
Scylla
Kaitykatt
Scylla
2
5
3
0.7
W
Merlin
KuJo313
Merlin
2
1
5
4.5
W
11
1
2
12
W
King Arthur
MountainPP
King Arthur
7
5
5
1.9
L
Arachne
Tangible1123
Arachne
2
7
2
0.43
L
Chaac
0
6
6
0.5
L
Cliodhna
iGrammarJew
Cliodhna
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
66,720
84,022
Taken
87,211
46,120
Mitigated
65,724
21,414
Healing
25,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,506
3,346
0
5,601
19,395
20,101
981
5,677
13,348
36,102
1,762
L
11,102
3,197
0
5,778
14,462
2,749
696
1,906
12,556
77,133
0
W
Izanami
Jávii
Izanami
17,580
9,756
0
7,834
15,353
6,891
9,514
5,910
9,437
0
131,111
L
Scylla
Kaitykatt
Scylla
6,681
638
0
476
8,193
2,194
0
1,680
6,367
59,122
0
W
Merlin
KuJo313
Merlin
5,398
437
0
951
6,026
2,329
2,982
858
5,128
92,882
0
W
13,690
6,515
0
6,317
22,340
11,485
611
5,861
16,413
0
107,282
W
King Arthur
MountainPP
King Arthur
20,546
3,433
0
5,063
24,097
24,918
546
1,565
22,519
0
89,200
L
Arachne
Tangible1123
Arachne
4,448
3,100
1,138
3,842
19,090
11,640
0
4,665
14,322
0
21,370
L
Chaac
12,155
1,581
0
9,338
27,525
25,255
0
3,283
24,150
0
57,004
L
Cliodhna
iGrammarJew
Cliodhna
12,052
1,556
0
842
14,752
4,282
0
3,016
11,686
0
75,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,362
Gold Earned
64,676
555
Minions Killed
756
0
Camps Cleared
0
1,804,322
Distance Traveled
1,940,875
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,719
586
46
2
0
395,662
8
L
Sol
9,860
493
144
7
0
349,189
8
W
Izanami
13,190
660
221
11
0
342,796
9
L
Scylla
9,437
472
137
7
0
348,934
5
W
Merlin
12,341
617
171
9
0
372,653
4
W
Kali
14,149
707
160
8
0
452,689
0
W
King Arthur
13,277
664
158
8
0
377,075
4
L
Arachne
8,998
450
34
2
0
385,254
17
L
Chaac
9,192
460
120
6
0
330,718
4
L
Cliodhna
9,875
494
120
6
0
390,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role