Player Matchup

Cabrakan
Cabrakan
Delirius Mayhem
Cabrakan
Level 117
God Stats
10W - 14L
1,519 SR
Queue Stats
79W - 81L
1,444 Elo+
Party 3
Vamana
Vamana
SupaFlyGuyXZ
Vamana
Level 67
God Stats
29W - 34L
1,406 SR
Queue Stats
222W - 239L
1,370 Elo+
Party 2
Anubis
Anubis
Thecarramrod
Anubis
Level 86
God Stats
28W - 25L
1,521 SR
Queue Stats
129W - 140L
1,370 Elo+
Party 2
Cupid
Cupid
a bl1ndhobo
Cupid
Level 63
God Stats
15W - 13L
1,423 SR
Queue Stats
64W - 62L
1,444 Elo+
Party 3
Loki
Loki
grimchild
Loki
Level 29
God Stats
24W - 31L
1,202 SR
Queue Stats
87W - 102L
1,320 Elo+
Party 2
Team Averages
Level 72
1,414 SR
1,390 Elo+

VS

Team Averages
Level 56
1,525 SR
1,234 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Get Livid
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 175L
1,183 Elo+
Party 1
Cerberus
Cerberus
PATSWAZEY81
Cerberus
Level 18
God Stats
11W - 14L
1,142 SR
Queue Stats
16W - 42L
1,050 Elo+
Party 1
Ullr
Ullr
Sauce F2
Ullr
Level 29
God Stats
7W - 4L
1,709 SR
Queue Stats
105W - 142L
1,217 Elo+
Party 1
Da Ji
Da Ji
TheWolverine287
Da Ji
Level 44
God Stats
3W - 3L
1,773 SR
Queue Stats
106W - 178L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
1 / 1 / 6
6,405
534
4,389
7,129
5,055
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vamana
13
3 / 2 / 1
7,669
639
3,742
6,899
7,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
14
9 / 1 / 4
8,445
704
9,897
7,438
3,592
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 5
6,307
526
6,850
4,407
1,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
12
5 / 1 / 2
7,321
610
3,784
6,780
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 5 / 0
6,765
564
4,976
9,239
5,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Get Livid
Merlin
11
1 / 7 / 2
6,515
543
3,430
9,342
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
PATSWAZEY81
Cerberus
9
1 / 3 / 1
5,972
498
659
9,518
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
11
1 / 0 / 2
6,143
512
2,307
5,019
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,648
471
2,302
8,616
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
20
Kills
6
6
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
5
0
0.6
W
Cabrakan
1
1
6
4
L
Merlin
Get Livid
Merlin
1
7
2
0.29
L
Cerberus
PATSWAZEY81
Cerberus
1
3
1
0.5
L
Ullr
1
0
2
2
W
Vamana
3
2
1
1.75
L
0
5
1
0.1
W
Anubis
9
1
4
11
W
2
1
5
4.5
W
Loki
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,662
Damage
13,674
32,653
Taken
41,734
19,529
Mitigated
15,248
15,022
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,976
495
0
3,133
9,239
5,250
608
1,219
8,020
28,041
0
W
Cabrakan
4,389
756
163
864
7,129
5,055
307
1,096
6,033
10,564
0
L
Merlin
Get Livid
Merlin
3,430
537
0
0
9,342
1,831
305
5,649
3,693
33,350
0
L
Cerberus
PATSWAZEY81
Cerberus
659
159
0
2,110
9,518
4,635
0
3,476
6,042
9,016
0
L
Ullr
2,307
1,236
0
1,835
5,019
1,248
0
2,074
2,945
0
32,105
W
Vamana
3,742
1,912
0
3,253
6,899
7,252
550
3,127
3,772
0
38,579
L
2,302
595
0
2,370
8,616
2,284
0
1,868
6,748
0
28,614
W
Anubis
9,897
471
0
4,617
7,438
3,592
518
2,935
4,503
47,242
0
W
6,850
3,010
813
1,254
4,407
1,407
1,364
740
3,667
0
31,671
W
Loki
3,784
1,806
0
4,058
6,780
2,223
0
1,167
5,613
0
37,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,147
Gold Earned
31,043
331
Minions Killed
302
0
Camps Cleared
0
1,202,215
Distance Traveled
1,057,604
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,765
564
62
5
0
209,640
3
W
Cabrakan
6,405
534
19
2
0
257,022
3
L
Merlin
6,515
543
69
6
0
197,753
1
L
Cerberus
5,972
498
35
3
0
211,108
4
L
Ullr
6,143
512
72
6
0
202,338
4
W
Vamana
7,669
639
96
8
0
254,185
2
L
Da Ji
5,648
471
64
5
0
236,765
5
W
Anubis
8,445
704
82
7
0
233,136
3
W
Cupid
6,307
526
60
5
0
221,924
5
W
Loki
7,321
610
74
6
0
235,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role