Player Matchup

Thoth
Thoth
Dirt Goblin9114
Thoth
Level 130
God Stats
1W - 0L
1,725 SR
Queue Stats
41W - 36L
1,599 Elo+
Party 1
Chaac
Chaac
LoneIy Loki
Chaac
Level 7
God Stats
8W - 0L
1,915 SR
Queue Stats
22W - 3L
1,843 Elo+
Party 1
Izanami
Izanami
o0Jirachi0o
Izanami
Level 125
God Stats
27W - 13L
1,625 SR
Queue Stats
45W - 33L
1,594 Elo+
Party 1
Team Averages
Level 87
1,755 SR
1,679 Elo+

VS

Team Averages
Level 59
1,595 SR
1,579 Elo+
Ares
Ares
CRAIIIIIIIG
Ares
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
340W - 311L
1,571 Elo+
Party 2
Baron Samedi
Baron Samedi
Jawz24gz
Baron Samedi
Level 67
God Stats
123W - 76L
1,772 SR
Queue Stats
255W - 237L
1,617 Elo+
Party 2
Neith
Neith
ShuFflingCOol97
Neith
Level 84
God Stats
22W - 24L
1,512 SR
Queue Stats
111W - 92L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 14
10,422
802
9,878
7,126
2,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 1 / 10
10,717
824
12,717
17,212
16,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
o0Jirachi0o
Izanami
13
7 / 3 / 6
10,197
784
8,045
7,953
3,100
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
8,528
656
9,490
14,756
11,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Jawz24gz
Baron Samedi
13
2 / 5 / 3
8,820
678
9,618
11,406
5,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 6 / 3
8,707
670
7,801
10,278
3,436
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
17
Kills
5
5
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
3
1
14
10
L
Baron Samedi
Jawz24gz
Baron Samedi
2
5
3
0.7
W
7
1
10
12
L
2
6
3
0.58
W
Izanami
o0Jirachi0o
Izanami
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,640
Damage
26,909
32,291
Taken
36,440
21,889
Mitigated
20,494
13,411
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,490
150
119
1,094
14,756
11,921
0
4,005
10,751
18,141
0
W
9,878
180
62
2,500
7,126
2,635
903
5,075
2,051
36,654
0
L
Baron Samedi
Jawz24gz
Baron Samedi
9,618
230
1,684
2,575
11,406
5,137
0
3,926
7,480
25,242
0
W
12,717
2,289
0
9,980
17,212
16,154
1,166
9,731
7,481
0
31,959
L
7,801
2,632
205
862
10,278
3,436
0
2,505
7,773
0
38,812
W
Izanami
o0Jirachi0o
Izanami
8,045
4,547
0
869
7,953
3,100
1,297
4,819
3,134
0
36,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,336
Gold Earned
26,055
141
Minions Killed
113
11
Camps Cleared
3
725,013
Distance Traveled
662,400
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,528
656
23
2
0
230,635
3
W
Thoth
10,422
802
41
3
5
253,501
3
L
Baron Samedi
8,820
678
34
3
1
240,695
6
W
Chaac
10,717
824
48
4
3
249,550
3
L
Neith
8,707
670
56
4
2
191,070
1
W
Izanami
10,197
784
52
4
3
221,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role