Player Matchup

Cthulhu
Cthulhu
Dracomoro
Cthulhu
Level 81
God Stats
3W - 10L
1,445 SR
Queue Stats
404W - 490L
1,345 Elo+
Party 1
Chang'e
Chang'e
FenixHealth
Chang'e
Level 103
God Stats
3W - 7L
1,370 SR
Queue Stats
20W - 61L
1,147 Elo+
Solo
Chaac
Chaac
TicklishElbow
Chaac
Level 39
God Stats
23W - 22L
1,487 SR
Queue Stats
371W - 459L
1,360 Elo+
Party 1
Team Averages
Level 74
1,434 SR
1,284 Elo+

VS

Team Averages
Level 54
1,506 SR
1,489 Elo+
Thanatos
Thanatos
BebisYT
Thanatos
Level 107
God Stats
1W - 1L
1,450 SR
Queue Stats
7W - 6L
1,423 Elo+
Party 2
Hou Yi
Hou Yi
RMllZ3R0ll
Hou Yi
Level 37
God Stats
6W - 6L
1,438 SR
Queue Stats
12W - 8L
1,544 Elo+
Party 2
Scylla
Scylla
Rotoplas
Scylla
Level 18
God Stats
13W - 8L
1,629 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracomoro
Cthulhu
10
2 / 4 / 1
6,131
876
6,904
8,131
6,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
FenixHealth
Chang'e
8
0 / 8 / 2
4,964
709
2,218
9,146
1,619
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
0 / 5 / 3
4,973
710
1,287
5,178
1,836
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BebisYT
Thanatos
10
6 / 2 / 9
7,170
1,024
6,455
7,269
2,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
RMllZ3R0ll
Hou Yi
12
7 / 0 / 9
7,518
1,074
10,671
5,900
1,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Rotoplas
Scylla
11
4 / 1 / 10
6,874
982
3,314
4,798
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
2
Kills
17
17
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BebisYT
Thanatos
6
2
9
5.25
L
Cthulhu
Dracomoro
Cthulhu
2
4
1
0.63
L
Chang'e
FenixHealth
Chang'e
0
8
2
0.13
W
Hou Yi
RMllZ3R0ll
Hou Yi
7
0
9
11.5
W
Scylla
Rotoplas
Scylla
4
1
10
9
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,409
Damage
20,440
22,455
Taken
17,967
9,470
Mitigated
5,439
2,230
Healing
9,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BebisYT
Thanatos
6,455
2,016
0
5,634
7,269
2,210
671
3,550
3,397
0
18,869
L
Cthulhu
Dracomoro
Cthulhu
6,904
0
76
221
8,131
6,015
0
1,475
6,656
14,996
0
L
Chang'e
FenixHealth
Chang'e
2,218
197
523
1,022
9,146
1,619
0
1,151
7,995
7,744
0
W
Hou Yi
RMllZ3R0ll
Hou Yi
10,671
6,522
0
2,561
5,900
1,769
1,440
2,562
3,070
0
33,386
W
Scylla
Rotoplas
Scylla
3,314
344
97
975
4,798
1,460
560
2,699
1,825
15,604
0
L
1,287
385
0
388
5,178
1,836
0
688
4,490
0
4,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,068
Gold Earned
21,562
30
Minions Killed
102
0
Camps Cleared
6
307,802
Distance Traveled
432,292
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,170
1,024
19
3
3
153,821
3
L
Cthulhu
6,131
876
15
2
0
124,441
0
L
Chang'e
4,964
709
9
1
0
110,393
3
W
Hou Yi
7,518
1,074
51
7
1
141,402
1
W
Scylla
6,874
982
32
5
2
137,069
0
L
Chaac
4,973
710
6
1
0
72,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role