Player Matchup

Fafnir
Fafnir
DoomedLuke
Fafnir
Level 126
God Stats
0W - 1L
1,287 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Terra
Terra
JediJeremy217
Terra
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 2
Thoth
Thoth
Kyono
Thoth
Level 129
God Stats
0W - 1L
1,772 SR
Queue Stats
10W - 10L
1,757 Elo+
Party 3
He Bo
He Bo
Zavajje
He Bo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,780 Elo+
Party 3
Thanatos
Thanatos
theseehawk
Thanatos
Level 126
God Stats
0W - 2L
1,728 SR
Queue Stats
16W - 28L
1,565 Elo+
Party 2
Team Averages
Level 120
1,557 SR
1,574 Elo+

VS

Team Averages
Level 103
1,443 SR
1,481 Elo+
Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Skadi
Skadi
Jaisho
Skadi
Level 67
God Stats
3W - 0L
1,694 SR
Queue Stats
108W - 113L
1,456 Elo+
Party 1
Sol
Sol
Kellstonebul
Sol
Level 124
God Stats
1W - 2L
1,293 SR
Queue Stats
61W - 67L
1,450 Elo+
Party 1
Horus
Horus
Niko Syndicate
Horus
Level 66
God Stats
2W - 5L
1,299 SR
Queue Stats
460W - 438L
1,505 Elo+
Party 4
Tyr
Tyr
xDesperateNinja
Tyr
Level 104
God Stats
12W - 11L
1,428 SR
Queue Stats
603W - 592L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DoomedLuke
Fafnir
16
1 / 5 / 6
9,212
709
8,594
15,850
22,337
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 6 / 7
8,790
676
4,668
17,689
18,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thoth
Kyono
Thoth
17
1 / 2 / 6
9,241
711
17,284
9,242
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
Zavajje
He Bo
15
4 / 5 / 4
9,482
729
10,310
12,067
5,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
theseehawk
Thanatos
13
3 / 4 / 2
8,249
635
6,406
11,770
6,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
9 / 2 / 11
11,042
849
15,744
9,322
5,041
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Jaisho
Skadi
17
3 / 3 / 16
10,409
801
14,911
9,994
4,854
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 0 / 13
10,995
846
17,566
8,587
4,374
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
3 / 1 / 13
10,516
809
6,272
17,276
19,450
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 3 / 15
9,400
723
4,176
13,339
19,104
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
90
9
Kills
22
22
Deaths
9
25
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
9
2
11
7.25
L
Fafnir
DoomedLuke
Fafnir
1
5
6
0.8
W
Skadi
Jaisho
Skadi
3
3
16
3.67
L
0
6
7
0.58
W
6
0
13
12.5
L
Thoth
Kyono
Thoth
1
2
6
2
W
3
1
13
9.5
L
He Bo
Zavajje
He Bo
4
5
4
1.2
L
Thanatos
theseehawk
Thanatos
3
4
2
1
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,262
Damage
58,669
66,618
Taken
58,518
55,681
Mitigated
52,823
20,030
Healing
34,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
15,744
1,703
929
1,243
9,322
5,041
566
7,090
2,201
27,404
0
L
Fafnir
DoomedLuke
Fafnir
8,594
2,838
1,131
2,089
15,850
22,337
0
6,829
8,961
15,042
0
W
Skadi
Jaisho
Skadi
14,911
6,747
2,546
1,448
9,994
4,854
1,408
7,469
2,450
0
36,322
L
4,668
930
1,579
2,177
17,689
18,020
0
9,940
7,668
9,980
0
W
17,566
1,966
1,595
2,368
8,587
4,374
2,386
6,320
2,229
41,774
0
L
Thoth
Kyono
Thoth
17,284
406
1,811
2,814
9,242
3,642
0
5,654
3,546
46,187
0
W
6,272
2,585
9,705
9,778
17,276
19,450
522
12,408
4,767
5,075
8,531
L
He Bo
Zavajje
He Bo
10,310
931
893
2,306
12,067
5,200
0
6,775
5,204
18,157
0
L
Thanatos
theseehawk
Thanatos
6,406
352
432
4,798
11,770
6,482
0
5,777
5,841
0
14,223
W
4,176
943
1,940
2,744
13,339
19,104
124
7,569
5,495
0
8,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,974
Gold Earned
52,362
116
Minions Killed
140
0
Camps Cleared
0
1,179,906
Distance Traveled
1,252,555
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,042
849
38
3
0
244,645
2
L
Fafnir
9,212
709
17
1
0
211,745
0
W
Skadi
10,409
801
50
4
0
232,799
1
L
Terra
8,790
676
10
1
0
243,178
0
W
Sol
10,995
846
38
3
0
254,657
1
L
Thoth
9,241
711
61
5
0
256,339
1
W
Horus
10,516
809
10
1
0
258,309
7
L
He Bo
9,482
729
19
1
0
194,121
1
L
Thanatos
8,249
635
9
1
0
274,523
2
W
Tyr
9,400
723
4
0
0
262,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role