Player Matchup

Cthulhu
Cthulhu
Hymns
Cthulhu
Level 29
God Stats
31W - 12L
1,741 SR
Queue Stats
204W - 158L
1,609 Elo+
Party 1
Izanami
Izanami
Mezrus
Izanami
Level 47
God Stats
18W - 16L
1,624 SR
Queue Stats
213W - 177L
1,601 Elo+
Party 1
Chang'e
Chang'e
NinjaRevo
Chang'e
Level 84
God Stats
1W - 1L
1,122 SR
Queue Stats
32W - 22L
1,630 Elo+
Party 1
Cliodhna
Cliodhna
Villainesque
Cliodhna
Level 146
God Stats
68W - 33L
1,697 SR
Queue Stats
684W - 567L
1,632 Elo+
Party 1
Nox
Nox
jLuckyyy
Nox
Level 94
God Stats
39W - 37L
1,541 SR
Queue Stats
458W - 385L
1,615 Elo+
Party 1
Team Averages
Level 80
1,545 SR
1,618 Elo+

VS

Team Averages
Level 52
1,467 SR
1,537 Elo+
Loki
Loki
AlexisJere
Loki
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,278 Elo+
Solo
Bellona
Bellona
PenTheGuin
Bellona
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,742 Elo+
Party 2
Susano
Susano
Shaquanamaquefa
Susano
Level 104
God Stats
2W - 5L
1,517 SR
Queue Stats
68W - 67L
1,552 Elo+
Party 2
The Morrigan
The Morrigan
Zartogasaurus
The Morrigan
Level 36
God Stats
0W - 2L
1,315 SR
Queue Stats
10W - 14L
1,615 Elo+
Party 2
Atlas
Atlas
oelow
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hymns
Cthulhu
15
3 / 0 / 11
8,793
799
7,091
10,508
9,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Mezrus
Izanami
16
2 / 2 / 9
9,415
856
4,582
8,942
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
NinjaRevo
Chang'e
15
2 / 1 / 6
8,899
809
3,894
6,782
2,476
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Villainesque
Cliodhna
17
11 / 2 / 9
10,624
966
10,761
9,359
4,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 0 / 11
9,415
856
4,613
6,020
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,608
601
1,731
4,501
1,246
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
PenTheGuin
Bellona
14
4 / 9 / 0
8,444
768
7,114
16,913
13,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

4
0 / 0 / 0
6,446
586
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Morrigan
Zartogasaurus
The Morrigan
15
1 / 3 / 1
8,031
730
6,758
8,428
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
oelow
Atlas
14
0 / 3 / 2
7,526
684
3,813
8,725
7,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
20
Kills
5
5
Deaths
20
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cthulhu
Hymns
Cthulhu
3
0
11
8.5
W
Izanami
Mezrus
Izanami
2
2
9
3.25
W
Chang'e
NinjaRevo
Chang'e
2
1
6
5
L
Bellona
PenTheGuin
Bellona
4
9
0
0.44
L
0
0
0
0
W
Cliodhna
Villainesque
Cliodhna
11
2
9
7.75
L
The Morrigan
Zartogasaurus
The Morrigan
1
3
1
0.5
W
2
0
11
7.5
L
Atlas
oelow
Atlas
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,941
Damage
19,416
41,611
Taken
38,567
26,004
Mitigated
26,071
13,911
Healing
1,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,731
212
0
67
4,501
1,246
0
1,755
2,644
0
5,005
W
Cthulhu
Hymns
Cthulhu
7,091
409
412
1,104
10,508
9,871
987
2,606
7,629
19,485
0
W
Izanami
Mezrus
Izanami
4,582
2,763
0
2,117
8,942
3,315
5,674
2,206
6,443
0
37,247
W
Chang'e
NinjaRevo
Chang'e
3,894
587
2,893
2,572
6,782
2,476
826
1,894
4,251
32,931
0
L
Bellona
PenTheGuin
Bellona
7,114
1,402
0
535
16,913
13,993
0
7,434
8,600
0
17,430
L
0
0
0
0
0
0
0
0
0
0
441
W
Cliodhna
Villainesque
Cliodhna
10,761
559
0
2,592
9,359
4,601
2,317
1,590
7,543
0
39,455
L
The Morrigan
Zartogasaurus
The Morrigan
6,758
622
0
779
8,428
2,998
0
3,030
5,284
29,550
0
W
4,613
911
745
1,476
6,020
5,741
778
1,209
4,608
21,717
0
L
Atlas
oelow
Atlas
3,813
228
0
499
8,725
7,834
0
2,656
5,972
17,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,146
Gold Earned
37,055
243
Minions Killed
96
0
Camps Cleared
0
1,163,005
Distance Traveled
702,532
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,608
601
6
1
0
85,452
1
W
Cthulhu
8,793
799
28
3
0
235,413
1
W
Izanami
9,415
856
58
5
0
217,531
3
W
Chang'e
8,899
809
57
5
0
216,462
1
L
Bellona
8,444
768
19
2
0
205,000
0
L
Susano
6,446
586
2
0
0
7,377
0
W
Cliodhna
10,624
966
61
6
0
279,342
1
L
The Morrigan
8,031
730
54
5
0
209,094
2
W
Nox
9,415
856
39
4
0
214,257
2
L
Atlas
7,526
684
15
1
0
195,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role