Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
FenixHealth
Ra
Level 103
God Stats
0W - 3L
1,552 SR
Queue Stats
20W - 61L
1,154 Elo+
Solo
Anhur
Anhur
cristian0xd2
Anhur
Level 129
God Stats
8W - 10L
1,030 SR
Queue Stats
391W - 357L
1,581 Elo+
Party 2
Team Averages
Level 87
1,361 SR
1,412 Elo+

VS

Team Averages
Level 85
1,559 SR
1,517 Elo+
Apollo
Apollo
 
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
JP3ACE
Hercules
Level 122
God Stats
2W - 0L
1,757 SR
Queue Stats
28W - 24L
1,536 Elo+
Party 1
Ra
Ra
Locomohawk
Ra
Level 26
God Stats
3W - 2L
1,419 SR
Queue Stats
26W - 24L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 5 / 2
5,893
589
1,618
8,353
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 1
6,363
636
3,264
6,293
2,873
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 0
7,386
739
7,149
9,278
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
6 / 0 / 5
8,296
830
12,156
5,575
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
JP3ACE
Hercules
11
2 / 2 / 8
7,269
727
3,965
7,160
4,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 1 / 7
8,013
801
4,258
5,288
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
12
12
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
2
0.2
W
Apollo
 
Apollo
6
0
5
8.5
L
0
4
1
0.13
W
Hercules
JP3ACE
Hercules
2
2
8
3
W
4
1
7
7.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,031
Damage
20,379
23,924
Taken
18,023
10,176
Mitigated
6,969
5,161
Healing
7,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,618
97
0
1,636
8,353
3,993
0
1,169
7,038
5,230
0
W
Apollo
 
Apollo
12,156
8,257
0
1,835
5,575
1,594
1,067
2,707
2,868
0
42,242
L
3,264
109
573
942
6,293
2,873
0
1,819
4,325
18,153
0
W
Hercules
JP3ACE
Hercules
3,965
1,677
70
2,658
7,160
4,182
0
1,734
5,426
0
9,559
W
4,258
262
1,181
1,470
5,288
1,193
220
1,275
4,013
23,561
0
L
7,149
3,257
0
2,010
9,278
3,310
0
1,543
7,638
0
26,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,642
Gold Earned
23,578
102
Minions Killed
123
3
Camps Cleared
6
470,797
Distance Traveled
607,054
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,893
589
5
1
0
96,598
0
W
Apollo
8,296
830
65
7
5
180,936
3
L
Ra
6,363
636
40
4
1
174,118
5
W
Hercules
7,269
727
9
1
0
211,512
2
W
Ra
8,013
801
49
5
1
214,606
2
L
Anhur
7,386
739
57
6
2
200,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role