Player Matchup

Baron Samedi
Baron Samedi
LordXEricOTX
Baron Samedi
Level 58
God Stats
12W - 12L
1,564 SR
Queue Stats
176W - 247L
1,367 Elo+
Party 1
Medusa
Medusa
SeasonalFir1278
Medusa
Level 104
God Stats
0W - 3L
1,306 SR
Queue Stats
24W - 29L
1,397 Elo+
Solo
Da Ji
Da Ji
Twixyyy
Da Ji
Level 61
God Stats
109W - 138L
1,415 SR
Queue Stats
192W - 316L
1,348 Elo+
Party 1
Team Averages
Level 74
1,428 SR
1,371 Elo+

VS

Team Averages
Level 26
1,401 SR
1,291 Elo+
Ymir
Ymir
Dreckinator
Ymir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,285 Elo+
Party 2
Merlin
Merlin
Godshyft
Merlin
Level 23
God Stats
28W - 19L
1,202 SR
Queue Stats
71W - 59L
1,301 Elo+
Party 2
Hun Batz
Hun Batz
Kill1372
Hun Batz
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 68L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LordXEricOTX
Baron Samedi
15
1 / 10 / 11
11,529
641
10,881
15,704
8,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
9 / 5 / 5
13,937
774
14,644
21,462
7,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Twixyyy
Da Ji
16
6 / 14 / 6
13,954
775
15,130
18,535
6,072
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 17
14,230
791
10,165
26,676
36,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Godshyft
Merlin
19
7 / 6 / 17
13,590
755
17,045
13,537
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Kill1372
Hun Batz
19
14 / 5 / 9
14,350
797
19,902
14,185
5,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
16
Kills
29
29
Deaths
16
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
8
5
17
3.3
W
Merlin
Godshyft
Merlin
7
6
17
2.58
W
Hun Batz
Kill1372
Hun Batz
14
5
9
3.7
L
Baron Samedi
LordXEricOTX
Baron Samedi
1
10
11
0.65
L
9
5
5
2.3
L
Da Ji
Twixyyy
Da Ji
6
14
6
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,655
Damage
47,112
55,701
Taken
54,398
22,433
Mitigated
46,808
7,496
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,165
2,534
508
5,252
26,676
36,238
342
6,913
18,698
22,949
0
W
Merlin
Godshyft
Merlin
17,045
1,176
719
3,067
13,537
5,030
1,533
1,133
12,404
61,677
0
W
Hun Batz
Kill1372
Hun Batz
19,902
7,155
0
346
14,185
5,540
1,303
3,385
10,800
0
52,258
L
Baron Samedi
LordXEricOTX
Baron Samedi
10,881
1,459
1,174
2,036
15,704
8,855
0
8,244
7,460
36,741
0
L
14,644
7,150
0
4,121
21,462
7,506
0
10,338
11,124
0
67,736
L
Da Ji
Twixyyy
Da Ji
15,130
3,773
0
165
18,535
6,072
0
9,328
9,207
0
27,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,420
Gold Earned
42,170
155
Minions Killed
186
3
Camps Cleared
12
762,536
Distance Traveled
860,962
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,230
791
29
2
1
260,190
2
W
Merlin
13,590
755
106
6
0
282,160
1
W
Hun Batz
14,350
797
51
3
11
318,612
2
L
Baron Samedi
11,529
641
50
3
0
255,528
0
L
Medusa
13,937
774
75
4
2
303,769
1
L
Da Ji
13,954
775
30
2
1
203,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role