Player Matchup

Set
Set
AhjinXL
Set
Level 132
God Stats
2W - 0L
1,607 SR
Queue Stats
31W - 4L
1,796 Elo+
Party 1
Terra
Terra
BkBuSiNeSs
Terra
Level 127
God Stats
11W - 3L
1,733 SR
Queue Stats
68W - 24L
1,787 Elo+
Party 1
Nu Wa
Nu Wa
Doykia2
Nu Wa
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 8L
1,771 Elo+
Party 1
Nemesis
Nemesis
Jessaroni69
Nemesis
Level 13
God Stats
19W - 3L
1,672 SR
Queue Stats
120W - 81L
1,771 Elo+
Party 1
Ganesha
Ganesha
Vitreous
Ganesha
Level 160
God Stats
3W - 1L
1,741 SR
Queue Stats
82W - 32L
1,700 Elo+
Party 1
Team Averages
Level 87
1,651 SR
1,765 Elo+

VS

Team Averages
Level 116
1,525 SR
1,277 Elo+
Zeus
Zeus
Alien_FGC
Zeus
Level 37
God Stats
11W - 15L
1,332 SR
Queue Stats
72W - 112L
1,342 Elo+
Solo
Chiron
Chiron
Fire Peacokk
Chiron
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,240 Elo+
Party 2
Cerberus
Cerberus
KGSupahFly
Cerberus
Level 156
God Stats
0W - 2L
1,793 SR
Queue Stats
11W - 13L
1,383 Elo+
Party 2
Serqet
Serqet
MECHA HESH
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,209 Elo+
Party 2
Mulan
Mulan
lLazyGamingl
Mulan
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 10L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
17
8 / 2 / 11
12,847
1,168
13,748
13,712
11,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
17
7 / 1 / 12
11,690
1,063
18,332
12,263
5,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Doykia2
Nu Wa
17
5 / 2 / 13
12,017
1,092
13,431
6,619
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Jessaroni69
Nemesis
16
3 / 2 / 6
10,672
970
4,635
8,226
3,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
Vitreous
Ganesha
18
0 / 1 / 20
11,309
1,028
12,699
9,566
3,564
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

235

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
1 / 8 / 4
10,777
980
10,590
11,456
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
2 / 5 / 3
10,917
992
12,177
12,918
2,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
KGSupahFly
Cerberus
16
1 / 3 / 7
11,631
1,057
9,837
15,305
10,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
MECHA HESH
Serqet
16
1 / 3 / 5
10,983
998
4,813
13,708
13,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 4
11,179
1,016
9,403
14,853
12,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
31
23
Kills
8
8
Deaths
23
62
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Set
8
2
11
6.75
L
Zeus
1
8
4
0.38
W
Terra
7
1
12
13
W
Nu Wa
Doykia2
Nu Wa
5
2
13
5.75
L
Chiron
2
5
3
0.7
W
Nemesis
Jessaroni69
Nemesis
3
2
6
3
L
Cerberus
KGSupahFly
Cerberus
1
3
7
1.5
L
Serqet
MECHA HESH
Serqet
1
3
5
1.17
W
Ganesha
Vitreous
Ganesha
0
1
20
10
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,845
Damage
46,820
50,386
Taken
68,240
25,749
Mitigated
42,306
9,181
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
13,748
7,008
0
2,982
13,712
11,537
0
4,105
9,364
0
33,339
L
Zeus
10,590
1,147
0
305
11,456
2,533
0
7,266
3,892
41,563
0
W
Terra
18,332
1,209
2,198
2,145
12,263
5,108
0
5,005
7,258
23,337
0
W
Nu Wa
Doykia2
Nu Wa
13,431
2,429
0
604
6,619
1,652
0
3,291
3,328
30,398
0
L
Chiron
12,177
2,967
980
1,157
12,918
2,782
0
7,908
4,765
0
46,052
W
Nemesis
Jessaroni69
Nemesis
4,635
1,499
0
92
8,226
3,888
0
3,848
4,107
0
6,835
L
Cerberus
KGSupahFly
Cerberus
9,837
210
0
4,063
15,305
10,623
0
10,050
4,548
25,366
0
L
Serqet
MECHA HESH
Serqet
4,813
1,144
0
836
13,708
13,426
0
9,574
3,719
397
9,074
W
Ganesha
Vitreous
Ganesha
12,699
828
0
1,160
9,566
3,564
0
4,575
4,889
55,616
0
L
9,403
1,999
0
918
14,853
12,942
0
7,598
6,835
0
31,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,535
Gold Earned
55,487
216
Minions Killed
230
11
Camps Cleared
5
1,069,117
Distance Traveled
1,024,343
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,847
1,168
61
6
8
215,549
0
L
Zeus
10,777
980
63
6
0
179,517
0
W
Terra
11,690
1,063
40
4
0
223,879
2
W
Nu Wa
12,017
1,092
73
7
3
203,477
1
L
Chiron
10,917
992
82
7
2
200,016
0
W
Nemesis
10,672
970
35
3
0
219,590
0
L
Cerberus
11,631
1,057
28
3
2
212,952
3
L
Serqet
10,983
998
8
1
0
221,492
1
W
Ganesha
11,309
1,028
7
1
0
206,622
3
L
Mulan
11,179
1,016
49
4
1
210,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role