Player Matchup

Horus
Horus
CallMeCaveman
Horus
Level 80
God Stats
17W - 4L
1,704 SR
Queue Stats
345W - 154L
1,751 Elo+
Party 1
Chang'e
Chang'e
ChefLeon1099
Chang'e
Level 159
God Stats
3W - 1L
1,293 SR
Queue Stats
297W - 267L
1,646 Elo+
Party 1
Danzaburou
Danzaburou
ImGreatOkay
Danzaburou
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
369W - 204L
1,803 Elo+
Party 1
Da Ji
Da Ji
TTVDANOFF413
Da Ji
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 71L
1,469 Elo+
Solo
Nu Wa
Nu Wa
X_DaddyDiavolo_X
Nu Wa
Level 156
God Stats
6W - 3L
1,624 SR
Queue Stats
130W - 96L
1,709 Elo+
Party 1
Team Averages
Level 92
1,524 SR
1,676 Elo+

VS

Team Averages
Level 99
1,439 SR
1,572 Elo+
Ra
Ra
JediJeremy217
Ra
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,555 Elo+
Party 2
Cernunnos
Cernunnos
Lotus Xlll
Cernunnos
Level 129
God Stats
6W - 6L
1,512 SR
Queue Stats
251W - 217L
1,666 Elo+
Party 3
Cerberus
Cerberus
milkman1TTV
Cerberus
Level 17
God Stats
2W - 4L
1,594 SR
Queue Stats
5W - 4L
1,516 Elo+
Party 3
Gilgamesh
Gilgamesh
theseehawk
Gilgamesh
Level 126
God Stats
0W - 1L
1,306 SR
Queue Stats
10W - 9L
1,509 Elo+
Party 2
Susano
Susano
zvaero
Susano
Level 108
God Stats
0W - 4L
1,285 SR
Queue Stats
156W - 154L
1,612 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 12
11,974
544
8,873
17,152
21,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
ChefLeon1099
Chang'e
19
5 / 1 / 5
12,739
579
11,226
19,413
7,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ImGreatOkay
Danzaburou
20
8 / 0 / 2
14,898
677
17,276
13,267
5,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
11 / 4 / 5
13,227
601
16,892
18,046
9,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
6 / 0 / 6
14,059
639
16,150
5,994
2,205
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
9,308
423
2,322
12,407
3,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Lotus Xlll
Cernunnos
13
0 / 3 / 2
8,232
374
9,880
17,000
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
milkman1TTV
Cerberus
12
0 / 5 / 1
7,827
356
1,975
19,329
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
theseehawk
Gilgamesh
13
0 / 7 / 1
8,034
365
5,692
17,936
11,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
zvaero
Susano
15
4 / 11 / 0
10,117
460
12,639
21,905
5,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
31
Kills
5
5
Deaths
32
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
W
Chang'e
ChefLeon1099
Chang'e
5
1
5
7.5
W
Danzaburou
ImGreatOkay
Danzaburou
8
0
2
9
L
1
6
1
0.25
L
Cernunnos
Lotus Xlll
Cernunnos
0
3
2
0.33
W
11
4
5
3.38
W
6
0
6
9
L
Cerberus
milkman1TTV
Cerberus
0
5
1
0.1
L
Gilgamesh
theseehawk
Gilgamesh
0
7
1
0.07
L
Susano
zvaero
Susano
4
11
0
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,417
Damage
32,508
73,872
Taken
88,577
47,366
Mitigated
34,995
27,091
Healing
18,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,873
2,854
1,537
5,610
17,152
21,919
637
1,164
15,876
0
30,119
W
Chang'e
ChefLeon1099
Chang'e
11,226
992
1,848
7,424
19,413
7,530
2,364
436
18,480
76,368
0
W
Danzaburou
ImGreatOkay
Danzaburou
17,276
8,617
0
9,132
13,267
5,928
10,243
1,528
11,739
0
152,725
L
2,322
273
223
2,156
12,407
3,647
0
4,577
7,830
68,566
0
L
Cernunnos
Lotus Xlll
Cernunnos
9,880
4,768
0
4,607
17,000
3,516
0
4,019
12,981
0
64,336
W
16,892
4,010
0
703
18,046
9,784
650
266
17,751
0
96,484
W
16,150
2,435
0
837
5,994
2,205
2,008
903
5,058
122,848
83
L
Cerberus
milkman1TTV
Cerberus
1,975
228
84
4,120
19,329
11,338
0
3,758
15,571
11,624
0
L
Gilgamesh
theseehawk
Gilgamesh
5,692
1,748
0
3,627
17,936
11,349
0
8,992
8,944
0
36,504
L
Susano
zvaero
Susano
12,639
840
0
3,253
21,905
5,145
0
6,030
15,875
0
61,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,897
Gold Earned
43,518
707
Minions Killed
445
0
Camps Cleared
0
2,118,267
Distance Traveled
1,823,639
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,974
544
38
2
0
414,744
4
W
Chang'e
12,739
579
114
5
0
415,587
1
W
Danzaburou
14,898
677
231
11
0
393,309
0
L
Ra
9,308
423
141
6
0
321,242
0
L
Cernunnos
8,232
374
126
6
0
379,689
7
W
Da Ji
13,227
601
122
6
0
476,063
0
W
Nu Wa
14,059
639
202
9
0
418,564
7
L
Cerberus
7,827
356
19
1
0
346,423
1
L
Gilgamesh
8,034
365
59
3
0
369,819
0
L
Susano
10,117
460
100
5
0
406,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role