Player Matchup

Nu Wa
Nu Wa
KiritoTheHearted
Nu Wa
Level 88
God Stats
3W - 1L
2,062 SR
Queue Stats
51W - 25L
1,726 Elo+
Party 1
Danzaburou
Danzaburou
MonkeyBoiKoba
Danzaburou
Level 48
God Stats
5W - 1L
1,879 SR
Queue Stats
59W - 23L
1,771 Elo+
Party 1
Fenrir
Fenrir
NursingHomeOrgy
Fenrir
Level 25
God Stats
2W - 1L
1,774 SR
Queue Stats
59W - 12L
1,936 Elo+
Party 1
Bellona
Bellona
Prodigy803
Bellona
Level 67
God Stats
1W - 0L
1,759 SR
Queue Stats
31W - 8L
1,892 Elo+
Party 1
Bacchus
Bacchus
SirTommyGavin69
Bacchus
Level 129
God Stats
3W - 0L
1,951 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Team Averages
Level 71
1,885 SR
1,765 Elo+

VS

Team Averages
Level 44
1,606 SR
1,460 Elo+
Bellona
Bellona
 
Bellona
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ErCiabattaro
Ra
Level 20
God Stats
3W - 5L
1,732 SR
Queue Stats
31W - 27L
1,561 Elo+
Party 2
Artio
Artio
Mitoo55
Artio
Level 29
God Stats
9W - 6L
1,796 SR
Queue Stats
143W - 123L
1,490 Elo+
Party 3
Mercury
Mercury
SladeSan
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 98L
1,222 Elo+
Party 3
Artemis
Artemis
basedaeryn
Artemis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 6
8,580
613
12,642
7,257
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
MonkeyBoiKoba
Danzaburou
15
3 / 0 / 6
9,174
655
8,372
9,779
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 2 / 8
9,162
654
7,243
11,520
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
Prodigy803
Bellona
14
3 / 2 / 11
8,848
632
8,812
9,523
11,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 12
7,872
562
5,584
10,136
11,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 4 / 3
6,711
479
2,930
10,020
7,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 5 / 2
7,564
540
6,459
8,198
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Mitoo55
Artio
10
0 / 3 / 2
6,301
450
5,087
13,542
7,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
SladeSan
Mercury
13
4 / 4 / 1
7,948
568
8,198
10,969
2,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
basedaeryn
Artemis
10
0 / 6 / 1
6,057
433
5,610
10,800
2,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
22
Kills
6
6
Deaths
22
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
3
0.38
L
2
5
2
0.6
W
7
2
6
5
L
Artio
Mitoo55
Artio
0
3
2
0.33
W
Danzaburou
MonkeyBoiKoba
Danzaburou
3
0
6
6
W
6
2
8
5
W
Bellona
Prodigy803
Bellona
3
2
11
4.25
W
3
0
12
9
L
Mercury
SladeSan
Mercury
4
4
1
1.13
L
Artemis
basedaeryn
Artemis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,653
Damage
28,284
48,215
Taken
53,529
33,688
Mitigated
23,412
15,731
Healing
13,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,930
272
0
1,670
10,020
7,967
726
2,394
7,626
4,558
24,754
L
6,459
91
551
1,822
8,198
2,480
0
2,063
6,135
56,887
0
W
12,642
2,055
0
1,179
7,257
2,828
0
2,163
5,094
53,402
0
L
Artio
Mitoo55
Artio
5,087
866
1,039
4,828
13,542
7,529
0
6,109
7,433
18,487
0
W
Danzaburou
MonkeyBoiKoba
Danzaburou
8,372
3,929
0
7,487
9,779
2,875
138
3,125
6,654
0
72,375
W
7,243
814
0
2,903
11,520
4,942
0
2,491
9,029
0
58,904
W
Bellona
Prodigy803
Bellona
8,812
2,871
63
1,329
9,523
11,977
884
1,586
7,937
0
52,126
W
5,584
848
0
2,770
10,136
11,066
218
2,936
7,200
15,503
0
L
Mercury
SladeSan
Mercury
8,198
3,434
0
598
10,969
2,975
0
3,423
7,546
0
40,955
L
Artemis
basedaeryn
Artemis
5,610
3,184
0
3,052
10,800
2,461
0
4,237
6,563
0
31,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,636
Gold Earned
34,581
448
Minions Killed
338
0
Camps Cleared
0
1,466,742
Distance Traveled
1,359,679
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,711
479
67
5
0
276,031
1
L
Ra
7,564
540
109
8
0
273,606
5
W
Nu Wa
8,580
613
90
6
0
279,917
4
L
Artio
6,301
450
22
2
0
259,755
2
W
Danzaburou
9,174
655
129
9
0
275,349
4
W
Fenrir
9,162
654
102
7
0
321,688
5
W
Bellona
8,848
632
110
8
0
295,930
1
W
Bacchus
7,872
562
17
1
0
293,858
7
L
Mercury
7,948
568
72
5
0
324,490
5
L
Artemis
6,057
433
68
5
0
225,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role