Player Matchup

Baron Samedi
Baron Samedi
AyceSpayde
Baron Samedi
Level 107
God Stats
2W - 1L
1,274 SR
Queue Stats
24W - 22L
1,498 Elo+
Solo
Cthulhu
Cthulhu
PROFP2
Cthulhu
Level 94
God Stats
1W - 1L
1,518 SR
Queue Stats
110W - 111L
1,393 Elo+
Solo
Danzaburou
Danzaburou
PhD Vibes
Danzaburou
Level 84
God Stats
24W - 25L
1,397 SR
Queue Stats
455W - 515L
1,384 Elo+
Solo
Bellona
Bellona
Treecostumes
Bellona
Level 26
God Stats
11W - 13L
1,520 SR
Queue Stats
62W - 71L
1,472 Elo+
Party 1
Olorun
Olorun
mortj16
Olorun
Level 88
God Stats
2W - 4L
1,383 SR
Queue Stats
19W - 21L
1,208 Elo+
Party 1
Team Averages
Level 80
1,418 SR
1,391 Elo+

VS

Team Averages
Level 71
1,564 SR
1,466 Elo+
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
INTYKUNA
Cernunnos
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 63L
1,401 Elo+
Solo
Cthulhu
Cthulhu
JelliedJams1
Cthulhu
Level 28
God Stats
4W - 6L
1,493 SR
Queue Stats
13W - 17L
1,437 Elo+
Party 2
Ah Puch
Ah Puch
JoeTheDecimator
Ah Puch
Level 128
God Stats
8W - 5L
1,591 SR
Queue Stats
77W - 79L
1,486 Elo+
Party 2
Baron Samedi
Baron Samedi
spancer325
Baron Samedi
Level 84
God Stats
1W - 3L
1,737 SR
Queue Stats
83W - 78L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AyceSpayde
Baron Samedi
10
1 / 0 / 2
4,684
937
2,326
4,011
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
PROFP2
Cthulhu
10
1 / 1 / 3
5,178
1,036
2,218
5,669
3,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
PhD Vibes
Danzaburou
10
0 / 1 / 1
4,392
878
2,265
2,996
1,034
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bellona
Treecostumes
Bellona
10
3 / 1 / 1
5,278
1,056
3,749
4,855
2,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
mortj16
Olorun
9
0 / 0 / 0
4,286
857
1,614
3,661
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 0
4,820
964
1,970
2,846
1,070
Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
INTYKUNA
Cernunnos
8
0 / 1 / 0
4,073
815
400
1,747
533
Mace

Mace

+10
Physical Power

Cthulhu
JelliedJams1
Cthulhu
9
0 / 2 / 0
4,432
886
3,422
5,695
2,607
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 1
4,371
874
5,228
2,695
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
spancer325
Baron Samedi
9
1 / 0 / 0
4,404
881
3,437
4,307
1,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
5
Kills
3
3
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
0
2
W
Baron Samedi
AyceSpayde
Baron Samedi
1
0
2
2
L
Cernunnos
INTYKUNA
Cernunnos
0
1
0
0
L
Cthulhu
JelliedJams1
Cthulhu
0
2
0
0
L
0
1
1
0.5
W
Cthulhu
PROFP2
Cthulhu
1
1
3
2.5
W
Danzaburou
PhD Vibes
Danzaburou
0
1
1
0.5
W
Bellona
Treecostumes
Bellona
3
1
1
3.5
W
Olorun
mortj16
Olorun
0
0
0
0
L
Baron Samedi
spancer325
Baron Samedi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,172
Damage
14,457
21,192
Taken
17,290
9,964
Mitigated
6,538
6,493
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,970
220
0
318
2,846
1,070
0
1,294
1,519
0
6,715
W
Baron Samedi
AyceSpayde
Baron Samedi
2,326
286
568
1,284
4,011
1,639
259
2,462
1,397
10,173
0
L
Cernunnos
INTYKUNA
Cernunnos
400
114
0
175
1,747
533
48
413
1,222
0
3,467
L
Cthulhu
JelliedJams1
Cthulhu
3,422
166
316
1,143
5,695
2,607
0
2,203
3,321
10,801
0
L
5,228
91
218
719
2,695
792
0
792
1,903
8,283
0
W
Cthulhu
PROFP2
Cthulhu
2,218
119
798
808
5,669
3,265
0
2,221
3,444
8,459
0
W
Danzaburou
PhD Vibes
Danzaburou
2,265
597
0
891
2,996
1,034
210
2,269
625
0
6,658
W
Bellona
Treecostumes
Bellona
3,749
464
187
983
4,855
2,761
138
1,761
2,956
0
13,926
W
Olorun
mortj16
Olorun
1,614
554
385
589
3,661
1,265
189
2,758
683
8,458
0
L
Baron Samedi
spancer325
Baron Samedi
3,437
617
374
1,893
4,307
1,536
162
1,456
2,799
12,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,818
Gold Earned
22,100
90
Minions Killed
82
0
Camps Cleared
0
560,473
Distance Traveled
521,241
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,820
964
12
2
0
121,436
0
W
Baron Samedi
4,684
937
18
4
0
120,677
1
L
Cernunnos
4,073
815
12
2
0
77,471
1
L
Cthulhu
4,432
886
30
6
0
114,797
0
L
Ah Puch
4,371
874
10
2
0
102,870
0
W
Cthulhu
5,178
1,036
18
4
0
104,675
0
W
Danzaburou
4,392
878
15
3
0
108,582
1
W
Bellona
5,278
1,056
27
5
0
120,437
1
W
Olorun
4,286
857
12
2
0
106,102
0
L
Baron Samedi
4,404
881
18
4
0
104,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role