Player Matchup

Aphrodite
Aphrodite
Kelly1053
Aphrodite
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,521 Elo+
Solo
Tiamat
Tiamat
LitteDmost
Tiamat
Level 69
God Stats
8W - 3L
1,875 SR
Queue Stats
20W - 20L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PulsedNymph
Morgan Le Fay
Level 101
God Stats
0W - 7L
1,324 SR
Queue Stats
179W - 174L
1,552 Elo+
Party 1
Medusa
Medusa
The Uncle Ky
Medusa
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 120L
1,459 Elo+
Party 1
Arachne
Arachne
brickwalljones
Arachne
Level 62
God Stats
22W - 18L
1,508 SR
Queue Stats
96W - 102L
1,445 Elo+
Solo
Team Averages
Level 78
1,541 SR
1,501 Elo+

VS

Team Averages
Level 119
1,588 SR
1,500 Elo+
Anubis
Anubis
ASUMAKY
Anubis
Level 141
God Stats
20W - 12L
1,527 SR
Queue Stats
223W - 196L
1,490 Elo+
Solo
Da Ji
Da Ji
FeMie_CzsyTy_
Da Ji
Level 100
God Stats
7W - 7L
1,584 SR
Queue Stats
31W - 31L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
Veggiee Boi
Zhong Kui
Level 140
God Stats
3W - 0L
1,616 SR
Queue Stats
133W - 98L
1,516 Elo+
Solo
Chiron
Chiron
notaprivate
Chiron
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
91W - 96L
1,512 Elo+
Solo
Ares
Ares
xUpfishx
Ares
Level 147
God Stats
4W - 3L
1,715 SR
Queue Stats
272W - 296L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kelly1053
Aphrodite
18
2 / 8 / 18
12,645
468
6,577
27,196
22,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
LitteDmost
Tiamat
19
5 / 10 / 11
12,808
474
22,008
23,404
19,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
PulsedNymph
Morgan Le Fay
20
6 / 7 / 8
13,046
483
21,101
21,245
7,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
19
12 / 6 / 8
14,061
521
26,559
21,473
6,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
14 / 4 / 6
15,475
573
22,885
25,508
9,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ASUMAKY
Anubis
20
9 / 6 / 7
15,882
588
16,843
23,775
11,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 8 / 11
14,360
532
11,768
21,756
9,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Veggiee Boi
Zhong Kui
20
7 / 8 / 10
15,706
582
25,270
31,486
30,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chiron
20
8 / 9 / 9
14,972
555
16,906
24,421
8,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
20
6 / 9 / 15
14,610
541
16,208
35,071
46,088
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
87
39
Kills
35
35
Deaths
40
51
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Anubis
ASUMAKY
Anubis
9
6
7
2.08
W
5
8
11
1.31
L
Aphrodite
Kelly1053
Aphrodite
2
8
18
1.38
L
Tiamat
LitteDmost
Tiamat
5
10
11
1.05
L
Morgan Le Fay
PulsedNymph
Morgan Le Fay
6
7
8
1.43
L
Medusa
12
6
8
2.67
W
Zhong Kui
Veggiee Boi
Zhong Kui
7
8
10
1.5
L
14
4
6
4.25
W
Chiron
8
9
9
1.39
W
Ares
6
9
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,130
Damage
86,995
118,826
Taken
136,509
65,398
Mitigated
105,508
36,220
Healing
51,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ASUMAKY
Anubis
16,843
372
0
11,453
23,775
11,300
4,165
10,835
12,280
124,927
0
W
11,768
1,981
0
7,197
21,756
9,227
3,840
4,127
17,401
0
98,443
L
Aphrodite
Kelly1053
Aphrodite
6,577
1,180
4,877
10,690
27,196
22,773
760
13,229
13,967
50,297
0
L
Tiamat
LitteDmost
Tiamat
22,008
723
0
5,715
23,404
19,674
228
14,447
8,957
58,058
0
L
Morgan Le Fay
PulsedNymph
Morgan Le Fay
21,101
3,353
62
3,042
21,245
7,265
1,468
11,877
9,368
91,505
0
L
Medusa
26,559
9,186
0
2,657
21,473
6,328
1,625
8,038
13,435
0
74,217
W
Zhong Kui
Veggiee Boi
Zhong Kui
25,270
2,625
396
13,288
31,486
30,557
2,141
14,469
16,108
97,446
9,687
L
22,885
15,914
0
9,177
25,508
9,358
1,066
10,380
15,128
0
129,939
W
Chiron
16,906
4,955
1,411
7,978
24,421
8,336
2,488
8,709
15,428
0
83,806
W
Ares
16,208
347
310
8,976
35,071
46,088
519
13,855
20,590
39,940
2,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,035
Gold Earned
75,530
576
Minions Killed
651
0
Camps Cleared
0
2,426,546
Distance Traveled
2,243,675
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,882
588
173
6
0
394,249
2
W
Da Ji
14,360
532
131
5
0
504,870
5
L
Aphrodite
12,645
468
104
4
0
450,135
3
L
Tiamat
12,808
474
77
3
0
449,240
2
L
Morgan Le Fay
13,046
483
129
5
0
445,339
5
L
Medusa
14,061
521
99
4
0
496,338
2
W
Zhong Kui
15,706
582
182
7
0
414,448
3
L
Arachne
15,475
573
167
6
0
585,494
7
W
Chiron
14,972
555
130
5
0
463,573
7
W
Ares
14,610
541
35
1
0
466,535
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role