Player Matchup

Zeus
Zeus
Drizzetdourden
Zeus
Level 106
God Stats
0W - 2L
1,322 SR
Queue Stats
0W - 3L
1,331 Elo+
Party 1
Shiva
Shiva
Globalstatistic
Shiva
Level 84
God Stats
0W - 1L
1,728 SR
Queue Stats
3W - 8L
1,151 Elo+
Party 1
Medusa
Medusa
mediocrenut
Medusa
Level 68
God Stats
2W - 3L
1,322 SR
Queue Stats
2W - 6L
1,221 Elo+
Party 1
Team Averages
Level 86
1,458 SR
1,234 Elo+

VS

Team Averages
Level 103
1,506 SR
1,732 Elo+
Shiva
Shiva
ColonelGenius
Shiva
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,504 Elo+
Party 2
Baron Samedi
Baron Samedi
ConG36C
Baron Samedi
Level 98
God Stats
3W - 3L
1,519 SR
Queue Stats
13W - 10L
1,772 Elo+
Party 2
Fenrir
Fenrir
XcpksniperX
Fenrir
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,921 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 9
11,165
698
16,719
10,368
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 4 / 13
11,654
728
11,039
20,341
20,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
17
10 / 6 / 6
12,882
805
14,406
11,817
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 11
12,138
759
12,166
20,396
23,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
ConG36C
Baron Samedi
17
4 / 5 / 11
11,969
748
9,415
16,568
17,797
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
18
9 / 5 / 7
13,226
827
14,790
17,582
9,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
47
16
Kills
18
18
Deaths
16
28
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
6
11
1.75
W
Baron Samedi
ConG36C
Baron Samedi
4
5
11
1.9
L
4
8
9
1.06
L
2
4
13
2.13
W
Fenrir
9
5
7
2.5
L
Medusa
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,164
Damage
36,371
42,526
Taken
54,546
28,088
Mitigated
51,259
9,630
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,166
900
717
3,030
20,396
23,970
426
6,557
13,592
0
30,049
W
Baron Samedi
ConG36C
Baron Samedi
9,415
471
1,224
4,088
16,568
17,797
1,188
6,722
9,427
48,577
0
L
16,719
1,480
0
0
10,368
2,564
441
692
9,302
38,646
0
L
11,039
1,059
52
8,783
20,341
20,345
231
6,665
12,982
0
31,343
W
Fenrir
14,790
2,493
0
3,658
17,582
9,492
1,610
4,342
13,001
0
42,965
L
Medusa
14,406
7,826
0
795
11,817
5,179
724
2,290
9,092
0
36,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,701
Gold Earned
37,333
165
Minions Killed
175
6
Camps Cleared
8
830,899
Distance Traveled
864,528
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,138
759
35
2
4
286,064
3
W
Baron Samedi
11,969
748
90
6
3
273,729
5
L
Zeus
11,165
698
62
4
1
243,734
0
L
Shiva
11,654
728
50
3
2
313,358
3
W
Fenrir
13,226
827
50
3
1
304,735
4
L
Medusa
12,882
805
53
3
3
273,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role