Player Matchup

Atlas
Atlas
BulkSpring5
Atlas
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 60L
1,566 Elo+
Party 2
Agni
Agni
ChrisRobertsTTV
Agni
Level 85
God Stats
5W - 3L
1,727 SR
Queue Stats
80W - 53L
1,667 Elo+
Party 2
Anhur
Anhur
Joke21
Anhur
Level 80
God Stats
2W - 1L
1,552 SR
Queue Stats
88W - 52L
1,692 Elo+
Party 2
Mulan
Mulan
Limit0ff
Mulan
Level 94
God Stats
1W - 0L
1,848 SR
Queue Stats
113W - 79L
1,693 Elo+
Party 2
Arachne
Arachne
krisbalsamo
Arachne
Level 127
God Stats
65W - 34L
1,763 SR
Queue Stats
306W - 278L
1,648 Elo+
Party 2
Team Averages
Level 87
1,678 SR
1,653 Elo+

VS

Team Averages
Level 52
1,447 SR
1,451 Elo+
Awilix
Awilix
 
Awilix
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Mist Vitality
Gilgamesh
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
245W - 297L
1,377 Elo+
Party 3
Nox
Nox
Phantom_Plmpig
Nox
Level 54
God Stats
3W - 5L
1,500 SR
Queue Stats
324W - 300L
1,481 Elo+
Party 1
Medusa
Medusa
SaltySugarO_O
Medusa
Level 34
God Stats
5W - 5L
1,653 SR
Queue Stats
32W - 44L
1,547 Elo+
Party 1
Guan Yu
Guan Yu
presidentBBhands
Guan Yu
Level 34
God Stats
1W - 4L
1,080 SR
Queue Stats
8W - 16L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,140
549
3,973
8,189
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
6 / 2 / 6
8,511
655
8,200
4,548
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Joke21
Anhur
12
3 / 4 / 1
7,471
575
4,205
9,385
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Limit0ff
Mulan
15
10 / 0 / 6
9,473
729
11,579
10,127
9,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
krisbalsamo
Arachne
12
1 / 3 / 5
7,255
558
3,600
12,305
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
4 / 4 / 1
6,725
517
5,246
9,915
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Mist Vitality
Gilgamesh
8
2 / 3 / 1
6,174
475
3,588
9,472
5,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 5 / 1
6,553
504
3,899
9,575
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 4 / 1
6,753
519
7,174
8,797
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 0
5,965
459
1,179
7,087
3,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
21
Kills
10
10
Deaths
21
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
4
1
1.13
W
1
1
8
5
W
6
2
6
4.5
W
Anhur
Joke21
Anhur
3
4
1
0.88
W
Mulan
Limit0ff
Mulan
10
0
6
13
L
Gilgamesh
Mist Vitality
Gilgamesh
2
3
1
0.83
L
1
5
1
0.3
L
3
4
1
0.88
W
Arachne
krisbalsamo
Arachne
1
3
5
1.17
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,557
Damage
21,086
44,554
Taken
44,846
22,511
Mitigated
16,705
13,397
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,246
2,387
0
276
9,915
3,075
0
2,797
7,006
0
39,896
W
3,973
895
217
983
8,189
4,757
180
599
7,555
13,402
0
W
8,200
349
0
976
4,548
1,320
532
987
3,561
46,649
0
W
Anhur
Joke21
Anhur
4,205
2,117
0
2,389
9,385
1,915
0
639
8,746
0
46,388
W
Mulan
Limit0ff
Mulan
11,579
2,498
0
4,616
10,127
9,871
1,478
594
9,149
0
53,676
L
Gilgamesh
Mist Vitality
Gilgamesh
3,588
1,047
1,026
2,970
9,472
5,442
0
2,690
6,705
0
17,698
L
3,899
326
0
860
9,575
3,151
0
3,657
5,759
32,515
0
L
7,174
2,958
0
2,096
8,797
1,733
743
2,487
6,269
0
44,796
W
Arachne
krisbalsamo
Arachne
3,600
2,615
0
4,216
12,305
4,648
0
1,080
11,225
0
46,598
L
1,179
319
0
1,351
7,087
3,304
232
542
6,322
0
18,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,850
Gold Earned
32,170
356
Minions Killed
299
0
Camps Cleared
0
1,341,682
Distance Traveled
1,307,661
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,725
517
69
5
0
281,865
2
W
Atlas
7,140
549
24
2
0
278,876
1
W
Agni
8,511
655
89
7
0
268,672
5
W
Anhur
7,471
575
78
6
0
230,493
2
W
Mulan
9,473
729
91
7
0
274,748
4
L
Gilgamesh
6,174
475
28
2
0
269,733
0
L
Nox
6,553
504
73
6
0
243,737
3
L
Medusa
6,753
519
70
5
0
249,537
4
W
Arachne
7,255
558
74
6
0
288,893
5
L
Guan Yu
5,965
459
59
5
0
262,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role