Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GhoulishGib
Hun Batz
Level 87
God Stats
3W - 4L
1,410 SR
Queue Stats
255W - 240L
1,551 Elo+
Solo
Amaterasu
Amaterasu
VikingSeuppel
Amaterasu
Level 145
God Stats
1W - 1L
1,475 SR
Queue Stats
36W - 32L
1,513 Elo+
Solo
Cupid
Cupid
ases200218
Cupid
Level 107
God Stats
13W - 7L
1,728 SR
Queue Stats
187W - 184L
1,618 Elo+
Solo
Persephone
Persephone
onetoomanytimes
Persephone
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,511 Elo+
Solo
Team Averages
Level 122
1,523 SR
1,538 Elo+

VS

Team Averages
Level 137
1,377 SR
1,526 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DeoXCi
Shiva
Level 160
God Stats
1W - 0L
1,297 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
I AM POLYNIKES
Baron Samedi
Level 143
God Stats
2W - 1L
1,449 SR
Queue Stats
51W - 38L
1,570 Elo+
Solo
Artemis
Artemis
J3LLyBox03
Artemis
Level 123
God Stats
4W - 5L
1,195 SR
Queue Stats
223W - 233L
1,538 Elo+
Solo
Nu Wa
Nu Wa
The Green Ghoul
Nu Wa
Level 129
God Stats
30W - 31L
1,444 SR
Queue Stats
179W - 193L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 6 / 13
10,884
1,088
9,254
15,550
16,799
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
GhoulishGib
Hun Batz
16
5 / 6 / 7
11,612
1,161
13,740
15,182
6,717
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
VikingSeuppel
Amaterasu
16
3 / 3 / 7
11,067
1,107
8,049
18,233
18,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
16
3 / 7 / 6
11,185
1,119
15,217
15,086
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
onetoomanytimes
Persephone
16
3 / 5 / 6
11,543
1,154
12,370
10,581
3,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

129

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 2 / 19
11,782
1,178
6,415
10,673
7,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
DeoXCi
Shiva
17
5 / 4 / 17
11,168
1,117
13,366
17,791
21,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
I AM POLYNIKES
Baron Samedi
17
6 / 2 / 15
12,039
1,204
18,087
10,611
4,994
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
J3LLyBox03
Artemis
17
8 / 3 / 13
12,026
1,203
19,217
12,115
4,531
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
4 / 3 / 17
11,776
1,178
14,012
10,683
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
108
14
Kills
27
27
Deaths
14
39
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
13
1.08
W
Fenrir
 
Fenrir
4
2
19
6.75
W
Shiva
DeoXCi
Shiva
5
4
17
3.38
L
Hun Batz
GhoulishGib
Hun Batz
5
6
7
1.42
W
Baron Samedi
I AM POLYNIKES
Baron Samedi
6
2
15
6.75
W
Artemis
J3LLyBox03
Artemis
8
3
13
4.83
W
4
3
17
4.17
L
Amaterasu
VikingSeuppel
Amaterasu
3
3
7
2.17
L
Cupid
3
7
6
0.86
L
Persephone
onetoomanytimes
Persephone
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,630
Damage
71,097
74,632
Taken
61,873
50,003
Mitigated
41,164
7,400
Healing
16,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
9,254
615
0
730
15,550
16,799
0
7,598
7,688
25,740
0
W
Fenrir
 
Fenrir
6,415
812
0
2,030
10,673
7,226
0
3,224
7,449
136
15,307
W
Shiva
DeoXCi
Shiva
13,366
2,532
177
631
17,791
21,247
0
5,754
12,037
0
19,565
L
Hun Batz
GhoulishGib
Hun Batz
13,740
3,491
0
979
15,182
6,717
0
7,466
7,476
0
25,287
W
Baron Samedi
I AM POLYNIKES
Baron Samedi
18,087
227
3,986
4,792
10,611
4,994
0
3,566
7,045
39,177
0
W
Artemis
J3LLyBox03
Artemis
19,217
11,498
0
2,647
12,115
4,531
0
4,739
7,376
0
37,210
W
14,012
4,953
836
1,532
10,683
3,166
0
4,341
6,342
44,441
0
L
Amaterasu
VikingSeuppel
Amaterasu
8,049
3,442
0
2,061
18,233
18,715
0
8,476
9,305
0
21,108
L
Cupid
15,217
11,253
47
1,950
15,086
4,618
0
3,770
11,085
0
46,292
L
Persephone
onetoomanytimes
Persephone
12,370
441
72
1,561
10,581
3,154
0
4,044
6,324
50,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,291
Gold Earned
58,791
222
Minions Killed
196
9
Camps Cleared
5
1,006,814
Distance Traveled
942,851
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,884
1,088
0
0
0
195,420
0
W
Fenrir
11,782
1,178
27
3
2
242,252
0
W
Shiva
11,168
1,117
11
1
0
150,821
0
L
Hun Batz
11,612
1,161
23
2
1
186,787
0
W
Baron Samedi
12,039
1,204
57
6
1
196,411
0
W
Artemis
12,026
1,203
41
4
1
170,314
0
W
Nu Wa
11,776
1,178
60
6
1
183,053
0
L
Amaterasu
11,067
1,107
29
3
1
231,138
0
L
Cupid
11,185
1,119
61
6
7
188,839
1
L
Persephone
11,543
1,154
109
11
0
204,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role