Player Matchup

Kali
Kali
Crazyboy-01
Kali
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 39L
1,498 Elo+
Party 2
Ymir
Ymir
LostSouls_21
Ymir
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,387 Elo+
Party 2
Neith
Neith
gooterz4156
Neith
Level 44
God Stats
2W - 1L
1,499 SR
Queue Stats
4W - 1L
1,752 Elo+
Party 3
Baron Samedi
Baron Samedi
whoiskeagan
Baron Samedi
Level 104
God Stats
14W - 14L
1,728 SR
Queue Stats
150W - 160L
1,509 Elo+
Solo
Shiva
Shiva
xDefianceHD
Shiva
Level 102
God Stats
1W - 0L
1,878 SR
Queue Stats
4W - 3L
1,559 Elo+
Party 3
Team Averages
Level 103
1,621 SR
1,541 Elo+

VS

Team Averages
Level 30
1,490 SR
1,391 Elo+
Nu Wa
Nu Wa
CatKandy107
Nu Wa
Level 28
God Stats
1W - 2L
1,278 SR
Queue Stats
1W - 5L
1,225 Elo+
Solo
Tyr
Tyr
EmptyBusSeats
Tyr
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 22L
1,518 Elo+
Party 1
Apollo
Apollo
Kungfu_KennyTV
Apollo
Level 14
God Stats
1W - 3L
1,781 SR
Queue Stats
3W - 9L
1,633 Elo+
Party 1
Ares
Ares
Toxic_Clinic
Ares
Level 11
God Stats
0W - 3L
1,457 SR
Queue Stats
1W - 4L
1,255 Elo+
Party 1
Bastet
Bastet
wolfleadr9525
Bastet
Level 46
God Stats
5W - 2L
1,436 SR
Queue Stats
17W - 21L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 6
7,850
785
3,894
7,608
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 1 / 10
7,895
790
4,351
6,476
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 3 / 9
6,988
699
4,232
5,999
2,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
whoiskeagan
Baron Samedi
15
4 / 2 / 10
8,236
824
11,727
7,752
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 2 / 10
8,964
896
10,554
8,991
7,021
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 2
8,351
835
10,372
6,737
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 6
7,162
716
5,928
10,341
10,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
3 / 3 / 2
8,279
828
6,141
6,648
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 5
7,609
761
2,783
11,292
9,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 5 / 5
6,740
674
3,559
7,226
2,660
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
20
Kills
10
10
Deaths
21
45
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
4
2
6
3.5
L
1
4
6
1
L
3
3
2
1.33
W
2
1
10
7
L
1
5
5
0.7
W
1
3
9
1.83
W
Baron Samedi
whoiskeagan
Baron Samedi
4
2
10
4.5
L
0
5
5
0.5
W
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,758
Damage
28,783
36,826
Taken
42,244
19,965
Mitigated
28,355
9,861
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,372
2,292
0
364
6,737
3,260
432
1,780
4,839
30,109
1,773
W
3,894
1,198
0
789
7,608
2,425
437
4,260
3,320
0
18,835
L
5,928
1,069
332
3,468
10,341
10,435
230
3,653
6,448
0
14,394
L
6,141
2,860
0
972
6,648
2,415
650
3,022
3,451
0
23,014
W
4,351
354
0
864
6,476
4,875
105
1,610
4,742
12,505
0
L
2,783
89
0
560
11,292
9,585
652
3,933
7,138
8,441
0
W
4,232
807
0
947
5,999
2,063
0
1,168
4,795
0
13,849
W
Baron Samedi
whoiskeagan
Baron Samedi
11,727
841
1,344
3,096
7,752
3,581
0
2,267
5,378
27,759
0
L
3,559
780
0
226
7,226
2,660
0
2,860
4,290
0
10,765
W
10,554
1,268
748
2,073
8,991
7,021
251
3,569
5,261
0
23,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,933
Gold Earned
38,141
161
Minions Killed
132
0
Camps Cleared
0
865,826
Distance Traveled
939,381
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,351
835
47
5
0
178,767
0
W
Kali
7,850
785
42
4
0
215,289
0
L
Tyr
7,162
716
25
3
0
204,117
3
L
Apollo
8,279
828
46
5
0
180,796
3
W
Ymir
7,895
790
19
2
0
124,726
0
L
Ares
7,609
761
5
1
0
190,586
1
W
Neith
6,988
699
23
2
0
133,053
0
W
Baron Samedi
8,236
824
46
5
0
193,519
2
L
Bastet
6,740
674
9
1
0
185,115
3
W
Shiva
8,964
896
31
3
0
199,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role