Player Matchup

Merlin
Merlin
DredHeadJesus
Merlin
Level 109
God Stats
17W - 29L
1,371 SR
Queue Stats
140W - 215L
1,377 Elo+
Solo
Ymir
Ymir
Juggalotis204
Ymir
Level 127
God Stats
8W - 10L
1,373 SR
Queue Stats
353W - 510L
1,370 Elo+
Party 1
Shiva
Shiva
iMcNastyNate
Shiva
Level 28
God Stats
42W - 27L
1,530 SR
Queue Stats
295W - 399L
1,427 Elo+
Party 1
Team Averages
Level 88
1,425 SR
1,391 Elo+

VS

Team Averages
Level 38
1,434 SR
1,410 Elo+
Ymir
Ymir
ITZ SATURN3368
Ymir
Level 4
God Stats
27W - 24L
1,638 SR
Queue Stats
176W - 236L
1,463 Elo+
Party 2
Anubis
Anubis
Soulcollector101
Anubis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 206L
1,357 Elo+
Solo
Mercury
Mercury
UNSTABL3xpro
Mercury
Level 48
God Stats
0W - 4L
1,163 SR
Queue Stats
252W - 322L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 6
7,343
668
8,505
3,955
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 2
8,202
746
6,203
8,318
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 0 / 4
8,837
803
9,011
9,290
7,607
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,220
565
2,121
9,677
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 2
7,353
668
7,852
9,741
3,957
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
UNSTABL3xpro
Mercury
11
2 / 3 / 2
6,909
628
4,202
8,663
2,722
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
9
Kills
4
4
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
0
3
3
0.5
W
4
3
2
1.67
L
2
3
2
1
L
Mercury
UNSTABL3xpro
Mercury
2
3
2
1
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,719
Damage
14,175
21,563
Taken
28,081
12,477
Mitigated
10,189
5,931
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,505
566
354
218
3,955
1,254
462
2,084
1,871
31,758
0
L
2,121
788
0
543
9,677
3,510
0
5,725
3,952
8,278
633
W
6,203
1,060
138
1,233
8,318
3,616
406
4,538
3,780
27,111
1,066
L
7,852
229
362
3,100
9,741
3,957
0
5,061
4,680
25,788
0
L
Mercury
UNSTABL3xpro
Mercury
4,202
1,629
0
505
8,663
2,722
0
4,226
4,437
0
16,838
W
9,011
2,710
523
3,465
9,290
7,607
430
3,558
5,732
0
28,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,382
Gold Earned
20,482
153
Minions Killed
83
10
Camps Cleared
2
608,090
Distance Traveled
560,670
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,343
668
62
6
2
196,089
1
L
Ymir
6,220
565
16
1
1
174,108
0
W
Ymir
8,202
746
37
3
5
191,830
3
L
Anubis
7,353
668
42
4
0
180,035
0
L
Mercury
6,909
628
25
2
1
206,527
2
W
Shiva
8,837
803
54
5
3
220,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role