Player Matchup

Zhong Kui
Zhong Kui
ICE x Null
Zhong Kui
Level 88
God Stats
3W - 2L
1,785 SR
Queue Stats
33W - 27L
1,662 Elo+
Party 2
Atlas
Atlas
ICE x Riot
Atlas
Level 39
God Stats
1W - 0L
1,189 SR
Queue Stats
20W - 16L
1,271 Elo+
Party 2
Thoth
Thoth
ICE x Sinbad
Thoth
Level 68
God Stats
3W - 1L
1,742 SR
Queue Stats
33W - 23L
1,473 Elo+
Party 2
Team Averages
Level 65
1,572 SR
1,469 Elo+

VS

Team Averages
Level 61
1,369 SR
1,369 Elo+
Achilles
Achilles
juanterminatot
Achilles
Level 74
God Stats
1W - 4L
1,251 SR
Queue Stats
163W - 271L
1,313 Elo+
Party 1
Izanami
Izanami
sukunasvessel_
Izanami
Level 62
God Stats
6W - 3L
1,677 SR
Queue Stats
63W - 57L
1,569 Elo+
Solo
Hel
Hel
virgilio312003
Hel
Level 46
God Stats
0W - 2L
1,178 SR
Queue Stats
90W - 180L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ICE x Null
Zhong Kui
12
6 / 2 / 6
8,245
825
9,465
7,725
6,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Atlas
12
2 / 0 / 12
8,540
854
3,130
7,640
8,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 0 / 8
8,529
853
11,145
4,946
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
2 / 5 / 0
6,904
690
7,678
13,619
11,330
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 2
6,235
624
3,391
6,361
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 2
6,294
629
3,959
8,881
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
2
2
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ICE x Null
Zhong Kui
6
2
6
4.5
W
Atlas
2
0
12
8
W
6
0
8
10
L
Achilles
2
5
0
0.4
L
0
4
2
0.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,740
Damage
15,028
20,311
Taken
28,861
15,889
Mitigated
15,629
6,902
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ICE x Null
Zhong Kui
9,465
1,425
0
2,168
7,725
6,024
1,030
1,371
6,176
20,553
0
W
Atlas
3,130
1,606
0
1,784
7,640
8,135
297
1,312
6,048
9,908
0
W
11,145
651
393
2,557
4,946
1,730
1,314
1,426
3,426
43,212
0
L
Achilles
7,678
1,238
238
2,892
13,619
11,330
0
10,149
3,470
0
16,941
L
3,391
2,026
0
866
6,361
1,800
0
5,937
424
0
15,987
L
3,959
173
1,666
1,626
8,881
2,499
0
7,884
997
15,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,314
Gold Earned
19,433
123
Minions Killed
72
5
Camps Cleared
3
564,463
Distance Traveled
478,244
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,245
825
41
4
2
173,982
1
W
Atlas
8,540
854
11
1
0
198,614
0
W
Thoth
8,529
853
71
7
3
191,867
1
L
Achilles
6,904
690
21
2
2
173,184
0
L
Izanami
6,235
624
24
2
1
144,592
3
L
Hel
6,294
629
27
3
0
160,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role