Player Matchup

Loki
Loki
DemonTimeBell
Loki
Level 155
God Stats
20W - 11L
1,549 SR
Queue Stats
90W - 58L
1,691 Elo+
Party 2
Olorun
Olorun
Dr-Diablos_LOTF
Olorun
Level 153
God Stats
5W - 0L
1,500 SR
Queue Stats
257W - 208L
1,531 Elo+
Party 2
Awilix
Awilix
HeathWonGoofy
Awilix
Level 155
God Stats
3W - 2L
1,844 SR
Queue Stats
150W - 100L
1,738 Elo+
Party 2
He Bo
He Bo
LouudPacks-_
He Bo
Level 126
God Stats
5W - 2L
1,559 SR
Queue Stats
91W - 58L
1,649 Elo+
Party 2
Fenrir
Fenrir
RiskDrip
Fenrir
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,522 Elo+
Party 2
Team Averages
Level 124
1,590 SR
1,626 Elo+

VS

Team Averages
Level 69
1,695 SR
1,565 Elo+
Tsukuyomi
Tsukuyomi
A2C-KidZoomz-
Tsukuyomi
Level 103
God Stats
3W - 2L
1,681 SR
Queue Stats
17W - 15L
1,577 Elo+
Party 1
Bacchus
Bacchus
Baboon_Weiner_
Bacchus
Level 64
God Stats
6W - 5L
1,597 SR
Queue Stats
10W - 9L
1,611 Elo+
Party 1
Chiron
Chiron
DTeeLace
Chiron
Level 48
God Stats
4W - 7L
1,496 SR
Queue Stats
98W - 82L
1,544 Elo+
Solo
Jormungandr
Jormungandr
SaltySugarO_O
Jormungandr
Level 34
God Stats
2W - 2L
1,932 SR
Queue Stats
32W - 44L
1,556 Elo+
Solo
Merlin
Merlin
ShinbiGod
Merlin
Level 98
God Stats
1W - 1L
1,769 SR
Queue Stats
6W - 8L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
6,518
593
3,392
5,786
1,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 4
6,667
606
4,618
6,091
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 3
6,801
618
3,359
6,159
3,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 1
6,585
599
5,095
3,958
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
RiskDrip
Fenrir
9
1 / 3 / 9
5,777
525
3,394
7,756
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A2C-KidZoomz-
Tsukuyomi
10
0 / 3 / 0
5,602
509
2,680
6,274
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
5,061
460
2,700
6,408
3,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
DTeeLace
Chiron
11
3 / 5 / 0
6,200
564
5,660
7,517
1,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
SaltySugarO_O
Jormungandr
11
1 / 1 / 2
6,866
624
3,236
5,123
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
ShinbiGod
Merlin
11
1 / 3 / 0
5,920
538
2,068
5,290
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
15
Kills
5
5
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
A2C-KidZoomz-
Tsukuyomi
0
3
0
0
L
0
3
3
0.5
L
Chiron
DTeeLace
Chiron
3
5
0
0.6
W
4
0
5
6.5
W
3
0
4
5
W
3
1
3
4.5
W
4
1
1
4.5
W
Fenrir
RiskDrip
Fenrir
1
3
9
1.83
L
Jormungandr
SaltySugarO_O
Jormungandr
1
1
2
2
L
Merlin
ShinbiGod
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,858
Damage
16,344
29,750
Taken
30,612
12,437
Mitigated
13,121
7,776
Healing
4,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
A2C-KidZoomz-
Tsukuyomi
2,680
722
0
287
6,274
1,777
0
1,264
4,946
0
36,890
L
2,700
260
0
732
6,408
3,968
0
2,077
4,297
9,209
0
L
Chiron
DTeeLace
Chiron
5,660
2,728
268
1,612
7,517
1,897
67
3,218
4,299
0
39,750
W
3,392
973
0
348
5,786
1,690
29
884
4,848
0
39,772
W
4,618
2,958
233
3,693
6,091
1,871
0
1,350
4,741
42,896
0
W
3,359
866
0
1,376
6,159
3,522
0
2,125
4,002
0
33,700
W
5,095
299
0
494
3,958
1,097
0
1,500
2,230
38,552
0
W
Fenrir
RiskDrip
Fenrir
3,394
462
0
1,632
7,756
4,257
0
1,759
5,925
0
10,627
L
Jormungandr
SaltySugarO_O
Jormungandr
3,236
1,108
0
1,000
5,123
3,852
0
1,233
3,764
36,112
0
L
Merlin
ShinbiGod
Merlin
2,068
0
0
732
5,290
1,627
0
1,921
3,305
31,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,348
Gold Earned
29,649
323
Minions Killed
331
0
Camps Cleared
0
1,169,411
Distance Traveled
1,109,891
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,602
509
78
7
0
250,047
6
L
Bacchus
5,061
460
15
1
0
239,519
8
L
Chiron
6,200
564
73
7
0
199,900
2
W
Loki
6,518
593
75
7
0
252,831
0
W
Olorun
6,667
606
80
7
0
217,097
6
W
Awilix
6,801
618
77
7
0
251,849
0
W
He Bo
6,585
599
76
7
0
226,210
5
W
Fenrir
5,777
525
15
1
0
221,424
0
L
Jormungandr
6,866
624
97
9
0
220,141
3
L
Merlin
5,920
538
68
6
0
200,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role