Player Matchup

Chaac
Chaac
CheddaOG
Chaac
Level 122
God Stats
3W - 3L
1,300 SR
Queue Stats
231W - 236L
1,482 Elo+
Party 2
Fafnir
Fafnir
MyNameBoneless
Fafnir
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,390 Elo+
Party 2
Susano
Susano
SendoJrSolorio
Susano
Level 160
God Stats
4W - 6L
1,123 SR
Queue Stats
98W - 91L
1,473 Elo+
Solo
Danzaburou
Danzaburou
SkillfulGames87
Danzaburou
Level 73
God Stats
2W - 1L
1,698 SR
Queue Stats
120W - 91L
1,564 Elo+
Solo
Chang'e
Chang'e
workojoe
Chang'e
Level 143
God Stats
45W - 28L
1,771 SR
Queue Stats
531W - 559L
1,477 Elo+
Solo
Team Averages
Level 119
1,479 SR
1,477 Elo+

VS

Team Averages
Level 89
1,471 SR
1,489 Elo+
Bakasura
Bakasura
 
Bakasura
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
MALIBU_game8577
Achilles
Level 116
God Stats
6W - 5L
1,690 SR
Queue Stats
87W - 97L
1,455 Elo+
Solo
Skadi
Skadi
NRJ W4RR1OR
Skadi
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 44L
1,533 Elo+
Solo
Tiamat
Tiamat
furb1nat0r
Tiamat
Level 79
God Stats
4W - 8L
1,170 SR
Queue Stats
62W - 65L
1,518 Elo+
Solo
Terra
Terra
jsuggs1128
Terra
Level 67
God Stats
4W - 4L
1,495 SR
Queue Stats
65W - 74L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CheddaOG
Chaac
16
2 / 5 / 6
10,279
541
11,111
20,587
16,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 3 / 10
10,716
564
9,079
19,431
26,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
14 / 1 / 6
11,882
625
13,075
13,016
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
SkillfulGames87
Danzaburou
16
3 / 2 / 8
10,324
543
11,308
13,876
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
workojoe
Chang'e
19
8 / 1 / 14
11,523
606
13,773
15,609
6,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
6 / 4 / 2
10,737
565
14,561
16,445
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
16
4 / 5 / 2
9,917
522
12,214
18,277
18,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 8 / 3
7,518
396
9,344
15,214
4,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
furb1nat0r
Tiamat
14
0 / 11 / 1
8,515
448
5,971
15,549
6,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Terra
13
1 / 2 / 4
8,358
440
6,348
11,087
11,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
30
Kills
12
12
Deaths
30
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
4
2
1.75
W
Chaac
CheddaOG
Chaac
2
5
6
1
L
Achilles
4
5
2
1
W
3
3
10
2.67
L
1
8
3
0.31
W
14
1
6
17
W
Danzaburou
SkillfulGames87
Danzaburou
3
2
8
3.5
L
Tiamat
furb1nat0r
Tiamat
0
11
1
0.05
L
Terra
1
2
4
1.5
W
Chang'e
workojoe
Chang'e
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,346
Damage
48,438
82,519
Taken
76,572
60,051
Mitigated
47,836
36,428
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
14,561
8,735
0
3,487
16,445
6,729
256
3,688
12,757
0
75,616
W
Chaac
CheddaOG
Chaac
11,111
4,876
0
5,687
20,587
16,449
156
39
19,917
0
55,400
L
Achilles
12,214
5,364
0
4,422
18,277
18,794
528
1,179
17,098
0
60,312
W
9,079
3,860
281
4,676
19,431
26,908
590
3,035
15,618
28,443
0
L
9,344
3,523
0
510
15,214
4,435
816
6,256
8,958
0
49,535
W
13,075
3,086
0
4,433
13,016
5,439
1,367
1,759
10,285
0
65,719
W
Danzaburou
SkillfulGames87
Danzaburou
11,308
4,609
0
5,763
13,876
5,013
4,695
2,805
10,180
0
68,218
L
Tiamat
furb1nat0r
Tiamat
5,971
960
0
2,365
15,549
6,226
92
7,625
7,924
54,674
0
L
Terra
6,348
761
4,147
3,060
11,087
11,652
280
4,104
6,983
25,263
0
W
Chang'e
workojoe
Chang'e
13,773
1,280
4,226
11,362
15,609
6,242
1,864
4,209
10,492
76,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,724
Gold Earned
45,045
515
Minions Killed
505
0
Camps Cleared
0
1,830,812
Distance Traveled
1,756,340
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,737
565
149
8
0
436,132
2
W
Chaac
10,279
541
116
6
0
357,175
0
L
Achilles
9,917
522
113
6
0
319,947
3
W
Fafnir
10,716
564
31
2
0
352,606
2
L
Skadi
7,518
396
91
5
0
329,031
2
W
Susano
11,882
625
104
5
0
398,715
3
W
Danzaburou
10,324
543
120
6
0
338,129
5
L
Tiamat
8,515
448
116
6
0
286,450
0
L
Terra
8,358
440
36
2
0
384,780
1
W
Chang'e
11,523
606
144
8
0
384,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role