Player Matchup

Sol
Sol
ASGBootyMeat
Sol
Level 137
God Stats
75W - 59L
1,664 SR
Queue Stats
162W - 142L
1,630 Elo+
Party 2
Hachiman
Hachiman
DrOct
Hachiman
Level 159
God Stats
9W - 8L
1,576 SR
Queue Stats
207W - 194L
1,532 Elo+
Party 2
Bastet
Bastet
JR149N14391322
Bastet
Level 111
God Stats
70W - 37L
1,645 SR
Queue Stats
88W - 79L
1,559 Elo+
Party 3
Cthulhu
Cthulhu
MrCrispi
Cthulhu
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
44W - 46L
1,500 Elo+
Party 3
Horus
Horus
pardonmylife
Horus
Level 147
God Stats
10W - 6L
1,569 SR
Queue Stats
311W - 290L
1,546 Elo+
Party 2
Team Averages
Level 129
1,591 SR
1,553 Elo+

VS

Team Averages
Level 128
1,620 SR
1,574 Elo+
Sol
Sol
GSN Ghetto
Sol
Level 155
God Stats
4W - 1L
1,857 SR
Queue Stats
24W - 26L
1,539 Elo+
Party 1
Bastet
Bastet
GSN Twisted
Bastet
Level 116
God Stats
60W - 46L
1,636 SR
Queue Stats
266W - 222L
1,591 Elo+
Party 1
Shiva
Shiva
RapzboneTV
Shiva
Level 80
God Stats
96W - 82L
1,528 SR
Queue Stats
1,007W - 933L
1,560 Elo+
Party 1
Freya
Freya
STicKToOFFliNe
Freya
Level 160
God Stats
1W - 2L
1,348 SR
Queue Stats
454W - 443L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
SadBoyGann
Gilgamesh
Level 128
God Stats
2W - 0L
1,733 SR
Queue Stats
304W - 236L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,126
513
5,201
5,941
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
DrOct
Hachiman
9
1 / 5 / 0
5,240
524
3,838
5,993
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 1
6,272
627
6,727
7,059
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
MrCrispi
Cthulhu
9
1 / 5 / 2
5,670
567
4,054
6,442
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 1
4,805
481
3,095
8,007
4,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 0
7,352
735
7,434
7,037
1,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
10
2 / 1 / 2
5,941
594
4,663
4,887
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
9
0 / 0 / 3
5,569
557
2,678
7,444
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 2 / 2
5,664
566
3,327
6,985
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SadBoyGann
Gilgamesh
13
4 / 1 / 3
7,269
727
4,909
10,492
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
16
16
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Hachiman
DrOct
Hachiman
1
5
0
0.2
W
8
2
0
4
W
Bastet
2
1
2
3
L
3
1
1
3.5
L
Cthulhu
MrCrispi
Cthulhu
1
5
2
0.4
W
Shiva
0
0
3
1.5
W
2
2
2
1.5
W
Gilgamesh
SadBoyGann
Gilgamesh
4
1
3
5.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
23,011
33,442
Taken
36,845
14,750
Mitigated
13,966
8,383
Healing
15,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,201
1,616
0
1,890
5,941
1,848
0
2,800
3,141
27,572
3,326
L
Hachiman
DrOct
Hachiman
3,838
1,496
0
867
5,993
1,482
0
2,428
3,565
0
30,610
W
7,434
4,213
0
2,993
7,037
1,692
1,222
520
6,517
44,260
2,137
W
Bastet
4,663
424
0
2,881
4,887
1,344
0
429
4,408
0
30,672
L
6,727
1,722
0
2,192
7,059
1,727
0
760
6,299
0
31,470
L
Cthulhu
MrCrispi
Cthulhu
4,054
430
0
301
6,442
5,047
0
782
5,660
20,803
0
W
Shiva
2,678
250
547
3,488
7,444
3,540
168
1,444
6,000
0
15,328
W
3,327
1,663
0
2,773
6,985
2,295
368
2,109
4,876
25,523
0
W
Gilgamesh
SadBoyGann
Gilgamesh
4,909
1,617
0
3,281
10,492
5,095
88
3,886
6,282
0
44,417
L
3,095
1,458
449
2,684
8,007
4,646
0
3,787
4,220
0
11,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,113
Gold Earned
31,795
244
Minions Killed
328
0
Camps Cleared
0
962,323
Distance Traveled
1,036,747
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,126
513
64
6
0
181,300
3
L
Hachiman
5,240
524
56
6
0
178,760
1
W
Sol
7,352
735
87
9
0
185,710
2
W
Bastet
5,941
594
64
6
0
250,784
0
L
Bastet
6,272
627
60
6
0
235,024
1
L
Cthulhu
5,670
567
41
4
0
170,554
1
W
Shiva
5,569
557
38
4
0
213,778
4
W
Freya
5,664
566
39
4
0
188,387
3
W
Gilgamesh
7,269
727
100
10
0
198,088
4
L
Horus
4,805
481
23
2
0
196,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role