Player Matchup

Gilgamesh
Gilgamesh
HroseMaster
Gilgamesh
Level 28
God Stats
7W - 6L
1,589 SR
Queue Stats
34W - 54L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
Nemesis13593
Baron Samedi
Level 49
God Stats
5W - 9L
1,422 SR
Queue Stats
46W - 59L
1,504 Elo+
Solo
Serqet
Serqet
Starbay
Serqet
Level 88
God Stats
2W - 1L
1,733 SR
Queue Stats
55W - 59L
1,541 Elo+
Party 1
Raijin
Raijin
Wzdblaack
Raijin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 141L
1,479 Elo+
Solo
Neith
Neith
xxJoshyxx12
Neith
Level 29
God Stats
3W - 6L
1,262 SR
Queue Stats
392W - 417L
1,431 Elo+
Solo
Team Averages
Level 47
1,501 SR
1,485 Elo+

VS

Team Averages
Level 68
1,506 SR
1,476 Elo+
Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
CurryKure
Chang'e
Level 73
God Stats
0W - 4L
1,420 SR
Queue Stats
2W - 11L
1,195 Elo+
Party 2
Nu Wa
Nu Wa
DeWezzingGopher
Nu Wa
Level 105
God Stats
5W - 4L
1,785 SR
Queue Stats
155W - 155L
1,644 Elo+
Party 2
Mulan
Mulan
DietaryCape37
Mulan
Level 15
God Stats
11W - 14L
1,302 SR
Queue Stats
48W - 47L
1,500 Elo+
Party 2
Hachiman
Hachiman
yeahboy96
Hachiman
Level 36
God Stats
6W - 8L
1,523 SR
Queue Stats
180W - 174L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HroseMaster
Gilgamesh
14
1 / 2 / 11
7,526
753
7,046
12,687
7,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Nemesis13593
Baron Samedi
15
4 / 1 / 4
8,274
827
8,803
5,766
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Starbay
Serqet
13
3 / 3 / 10
7,646
765
7,446
10,527
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Wzdblaack
Raijin
15
3 / 0 / 3
8,211
821
4,614
6,606
2,351
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 0 / 3
9,288
929
16,814
9,058
3,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
3 / 5 / 2
7,168
717
7,827
12,114
10,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
CurryKure
Chang'e
13
1 / 3 / 3
6,959
696
6,623
11,770
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 7 / 5
6,879
688
10,203
9,432
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 3
7,302
730
5,199
8,368
7,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
yeahboy96
Hachiman
14
0 / 2 / 3
7,622
762
7,543
8,896
2,475
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
21
Kills
6
6
Deaths
21
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
5
2
0.8
L
Chang'e
CurryKure
Chang'e
1
3
3
0.83
L
0
7
5
0.36
L
2
4
3
0.88
W
Gilgamesh
HroseMaster
Gilgamesh
1
2
11
3.25
W
Baron Samedi
Nemesis13593
Baron Samedi
4
1
4
6
W
Serqet
Starbay
Serqet
3
3
10
2.67
W
Raijin
Wzdblaack
Raijin
3
0
3
4.5
W
10
0
3
11.5
L
Hachiman
yeahboy96
Hachiman
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,723
Damage
37,395
44,644
Taken
50,580
19,506
Mitigated
26,883
11,063
Healing
12,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,827
1,975
1,229
2,314
12,114
10,992
149
2,906
8,906
0
19,296
L
Chang'e
CurryKure
Chang'e
6,623
142
2,478
3,944
11,770
3,451
0
3,579
7,765
20,258
0
L
10,203
1,759
0
244
9,432
2,452
90
1,854
7,236
21,760
0
L
5,199
675
69
806
8,368
7,513
0
2,798
4,648
1,423
7,925
W
Gilgamesh
HroseMaster
Gilgamesh
7,046
2,347
0
1,541
12,687
7,108
432
5,118
6,943
0
19,618
W
Baron Samedi
Nemesis13593
Baron Samedi
8,803
657
952
2,590
5,766
2,693
300
2,172
3,300
27,357
0
W
Serqet
Starbay
Serqet
7,446
1,093
0
1,689
10,527
4,228
0
3,414
6,566
0
11,484
W
Raijin
Wzdblaack
Raijin
4,614
92
0
1,147
6,606
2,351
241
1,420
4,835
35,331
0
W
16,814
6,293
0
3,144
9,058
3,126
837
3,634
5,153
0
37,908
L
Hachiman
yeahboy96
Hachiman
7,543
4,609
0
1,578
8,896
2,475
0
1,515
7,305
0
34,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,945
Gold Earned
35,930
208
Minions Killed
162
0
Camps Cleared
0
1,063,189
Distance Traveled
1,034,307
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,168
717
28
3
0
209,019
1
L
Chang'e
6,959
696
26
3
0
220,580
0
L
Nu Wa
6,879
688
24
2
0
183,637
2
L
Mulan
7,302
730
12
1
0
206,331
0
W
Gilgamesh
7,526
753
22
2
0
213,768
0
W
Baron Samedi
8,274
827
46
5
0
191,184
1
W
Serqet
7,646
765
7
1
0
232,436
0
W
Raijin
8,211
821
63
6
0
208,936
2
W
Neith
9,288
929
70
7
0
216,865
4
L
Hachiman
7,622
762
72
7
0
214,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role