Player Matchup

He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
JaspionSenpai
Mulan
Level 115
God Stats
7W - 3L
1,433 SR
Queue Stats
193W - 199L
1,533 Elo+
Solo
Ra
Ra
MarInTheEarth
Ra
Level 129
God Stats
0W - 3L
1,300 SR
Queue Stats
85W - 86L
1,450 Elo+
Solo
Ymir
Ymir
guilhermecma
Ymir
Level 74
God Stats
5W - 7L
1,459 SR
Queue Stats
465W - 470L
1,459 Elo+
Party 1
Chernobog
Chernobog
hummm
Chernobog
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,546 Elo+
Solo
Team Averages
Level 94
1,438 SR
1,498 Elo+

VS

Team Averages
Level 123
1,489 SR
1,514 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Enylef6517
Shiva
Level 120
God Stats
30W - 21L
1,557 SR
Queue Stats
296W - 290L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LordSoulDragon
Morgan Le Fay
Level 143
God Stats
6W - 4L
1,623 SR
Queue Stats
21W - 19L
1,555 Elo+
Solo
Mercury
Mercury
MaghNetro
Mercury
Level 142
God Stats
7W - 6L
1,483 SR
Queue Stats
193W - 191L
1,515 Elo+
Solo
Aphrodite
Aphrodite
Relokonan
Aphrodite
Level 82
God Stats
2W - 1L
1,283 SR
Queue Stats
15W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
11 / 9 / 7
11,253
563
13,236
16,262
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 6 / 0
9,302
465
11,501
21,500
14,054
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

16
10 / 4 / 8
10,900
545
17,983
16,968
7,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 8 / 11
8,172
409
5,252
20,006
14,123
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
hummm
Chernobog
15
2 / 7 / 11
9,302
465
7,335
15,784
5,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
2 / 2 / 6
9,732
487
10,066
16,335
25,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Shiva
17
8 / 7 / 11
11,803
590
17,456
22,465
18,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
LordSoulDragon
Morgan Le Fay
17
8 / 6 / 15
10,757
538
16,952
14,418
5,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
MaghNetro
Mercury
19
12 / 4 / 9
11,860
593
16,065
17,899
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Relokonan
Aphrodite
16
4 / 4 / 13
10,341
517
11,181
12,365
7,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
88
23
Kills
34
34
Deaths
23
37
Assists
54
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
11
9
7
1.61
W
Kuzenbo
 
Kuzenbo
2
2
6
2.5
W
Shiva
8
7
11
1.93
L
0
6
0
0
W
Morgan Le Fay
LordSoulDragon
Morgan Le Fay
8
6
15
2.58
W
Mercury
MaghNetro
Mercury
12
4
9
4.13
L
10
4
8
3.5
W
Aphrodite
Relokonan
Aphrodite
4
4
13
2.63
L
0
8
11
0.69
L
Chernobog
hummm
Chernobog
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,307
Damage
71,720
90,520
Taken
83,482
47,629
Mitigated
62,546
26,021
Healing
22,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
13,236
1,212
0
2,200
16,262
6,065
0
8,201
8,061
64,824
0
W
Kuzenbo
 
Kuzenbo
10,066
4,644
0
4,206
16,335
25,402
284
2,708
13,549
55,674
0
W
Shiva
17,456
2,187
98
1,970
22,465
18,560
1,273
7,983
14,203
7,414
53,711
L
11,501
2,146
0
7,139
21,500
14,054
608
10,499
11,001
0
66,606
W
Morgan Le Fay
LordSoulDragon
Morgan Le Fay
16,952
1,770
0
3,528
14,418
5,443
2,643
7,051
7,183
59,699
0
W
Mercury
MaghNetro
Mercury
16,065
10,259
0
1,297
17,899
5,876
767
10,015
7,622
0
81,775
L
17,983
2,528
3,151
8,419
16,968
7,564
0
6,941
10,027
63,599
0
W
Aphrodite
Relokonan
Aphrodite
11,181
1,302
4,897
6,416
12,365
7,265
1,044
7,463
4,454
51,112
0
L
5,252
925
337
1,998
20,006
14,123
36
9,193
10,813
27,496
0
L
Chernobog
hummm
Chernobog
7,335
4,283
0
2,777
15,784
5,823
0
5,498
10,286
0
60,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,929
Gold Earned
54,493
504
Minions Killed
485
0
Camps Cleared
0
1,763,613
Distance Traveled
1,912,237
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,253
563
106
5
0
357,314
5
W
Kuzenbo
9,732
487
105
5
0
365,029
6
W
Shiva
11,803
590
98
5
0
360,236
1
L
Mulan
9,302
465
147
7
0
327,183
5
W
Morgan Le Fay
10,757
538
73
4
0
354,493
1
W
Mercury
11,860
593
113
6
0
469,947
0
L
Ra
10,900
545
107
5
0
374,050
5
W
Aphrodite
10,341
517
96
5
0
362,532
3
L
Ymir
8,172
409
53
3
0
340,733
5
L
Chernobog
9,302
465
91
5
0
364,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role