Player Matchup

Heimdallr
Heimdallr
Gwvin
Heimdallr
Level 63
God Stats
3W - 1L
1,249 SR
Queue Stats
147W - 110L
1,590 Elo+
Party 2
Thoth
Thoth
JuiceTryHard
Thoth
Level 27
God Stats
4W - 0L
1,783 SR
Queue Stats
137W - 92L
1,610 Elo+
Party 2
Thanatos
Thanatos
NeedGreens
Thanatos
Level 108
God Stats
1W - 2L
1,272 SR
Queue Stats
129W - 90L
1,660 Elo+
Party 2
Horus
Horus
ObeyTheEnvy
Horus
Level 100
God Stats
8W - 1L
1,662 SR
Queue Stats
74W - 48L
1,530 Elo+
Party 2
Athena
Athena
wheezy7320
Athena
Level 18
God Stats
7W - 5L
1,602 SR
Queue Stats
52W - 38L
1,541 Elo+
Party 2
Team Averages
Level 63
1,514 SR
1,586 Elo+

VS

Team Averages
Level 59
1,445 SR
1,567 Elo+
Anubis
Anubis
 
Anubis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Coldplay513
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,595 Elo+
Party 1
Merlin
Merlin
Dirt Goblin9114
Merlin
Level 130
God Stats
0W - 3L
1,141 SR
Queue Stats
122W - 123L
1,615 Elo+
Party 1
Kali
Kali
Rabeard701
Kali
Level 46
God Stats
5W - 8L
1,582 SR
Queue Stats
75W - 95L
1,509 Elo+
Solo
Hera
Hera
ZenSoldier1
Hera
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gwvin
Heimdallr
17
8 / 1 / 2
10,486
617
10,216
10,284
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 6
9,251
544
8,134
7,117
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
NeedGreens
Thanatos
16
8 / 2 / 7
9,830
578
12,112
16,509
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 7
9,208
542
6,956
13,826
11,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
wheezy7320
Athena
11
0 / 3 / 7
7,543
444
3,853
13,247
10,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 5 / 1
7,613
448
5,056
10,596
3,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 0
6,622
390
7,961
14,596
11,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 4
8,302
488
6,279
8,105
4,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 4 / 2
8,250
485
6,805
14,099
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 1
7,479
440
5,022
8,590
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
20
Kills
8
8
Deaths
21
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
1
0.5
L
0
5
0
0
L
1
2
4
1.5
W
Heimdallr
Gwvin
Heimdallr
8
1
2
9
W
3
1
6
6
W
Thanatos
NeedGreens
Thanatos
8
2
7
5.75
W
1
1
7
4.5
L
3
4
2
1
L
2
5
1
0.5
W
Athena
wheezy7320
Athena
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,271
Damage
31,123
60,983
Taken
55,986
36,250
Mitigated
26,123
28,761
Healing
16,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,056
267
41
2,699
10,596
3,110
476
5,633
4,923
34,665
0
L
7,961
317
10
4,636
14,596
11,796
29
1,168
12,743
30,105
0
L
6,279
331
1,183
2,176
8,105
4,466
273
2,778
5,294
45,257
0
W
Heimdallr
Gwvin
Heimdallr
10,216
5,645
0
3,114
10,284
4,453
1,236
3,506
6,707
0
95,449
W
8,134
1,022
0
605
7,117
2,323
225
2,940
4,177
56,076
0
W
Thanatos
NeedGreens
Thanatos
12,112
2,880
0
12,025
16,509
6,818
133
5,421
11,004
0
69,734
W
6,956
3,051
2,534
8,349
13,826
11,744
112
4,468
8,562
0
51,124
L
6,805
2,800
0
4,894
14,099
4,505
418
1,630
12,284
0
49,075
L
5,022
2,073
0
1,219
8,590
2,246
266
707
7,883
36,078
4,295
W
Athena
wheezy7320
Athena
3,853
1,039
0
2,134
13,247
10,912
24
6,332
6,884
13,054
1,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,318
Gold Earned
38,266
470
Minions Killed
347
0
Camps Cleared
0
1,744,142
Distance Traveled
1,609,750
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,613
448
69
4
0
271,243
0
L
Sobek
6,622
390
55
3
0
336,499
0
L
Merlin
8,302
488
61
4
0
307,029
4
W
Heimdallr
10,486
617
146
9
0
320,357
3
W
Thoth
9,251
544
97
6
0
324,872
5
W
Thanatos
9,830
578
108
6
0
368,443
2
W
Horus
9,208
542
98
6
0
335,904
3
L
Kali
8,250
485
81
5
0
360,714
3
L
Hera
7,479
440
81
5
0
334,265
0
W
Athena
7,543
444
21
1
0
394,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role