Player Matchup

Neith
Neith
MarioKiller006
Neith
Level 18
God Stats
6W - 12L
1,590 SR
Queue Stats
59W - 73L
1,371 Elo+
Party 2
Tyr
Tyr
Pr1meSh0t
Tyr
Level 44
God Stats
14W - 12L
1,622 SR
Queue Stats
157W - 163L
1,425 Elo+
Solo
Ganesha
Ganesha
davids_legend
Ganesha
Level 111
God Stats
6W - 6L
1,503 SR
Queue Stats
248W - 269L
1,471 Elo+
Party 2
Janus
Janus
lil-Mathius
Janus
Level 100
God Stats
1W - 6L
1,261 SR
Queue Stats
170W - 167L
1,463 Elo+
Party 2
Mercury
Mercury
racsodix
Mercury
Level 79
God Stats
8W - 9L
1,530 SR
Queue Stats
169W - 155L
1,432 Elo+
Party 2
Team Averages
Level 70
1,501 SR
1,432 Elo+

VS

Team Averages
Level 53
1,571 SR
1,425 Elo+
Guan Yu
Guan Yu
MrPrepuBackAgain
Guan Yu
Level 107
God Stats
5W - 7L
1,398 SR
Queue Stats
108W - 105L
1,520 Elo+
Party 1
Janus
Janus
VALSTRAX_1
Janus
Level 59
God Stats
6W - 5L
1,624 SR
Queue Stats
191W - 228L
1,365 Elo+
Party 3
Cthulhu
Cthulhu
Z_OBLIVION_KING
Cthulhu
Level 46
God Stats
61W - 47L
1,581 SR
Queue Stats
174W - 206L
1,365 Elo+
Party 3
Tsukuyomi
Tsukuyomi
iLightning76
Tsukuyomi
Level 32
God Stats
48W - 46L
1,535 SR
Queue Stats
178W - 219L
1,368 Elo+
Party 3
Medusa
Medusa
yo_Soy_Polla_Man
Medusa
Level 20
God Stats
12W - 8L
1,718 SR
Queue Stats
189W - 221L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,155
516
3,025
4,895
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
2 / 4 / 1
5,267
527
4,666
9,865
3,149
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
8
0 / 3 / 4
5,191
519
3,172
7,497
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 4 / 2
6,515
652
4,792
6,791
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
racsodix
Mercury
9
1 / 4 / 1
5,612
561
3,180
8,857
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
6,522
652
6,467
8,042
7,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
10
1 / 3 / 4
5,921
592
3,707
5,749
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 5
6,020
602
3,451
7,228
4,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
iLightning76
Tsukuyomi
11
6 / 3 / 4
6,698
670
6,679
7,534
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 1 / 3
5,860
586
6,226
5,041
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
17
17
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
5
1
4
7
L
2
4
1
0.63
W
Janus
1
3
4
1
W
2
0
5
4.5
L
Ganesha
0
3
4
0.67
W
Tsukuyomi
iLightning76
Tsukuyomi
6
3
4
2.67
L
4
4
2
1.25
L
Mercury
racsodix
Mercury
1
4
1
0.38
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,835
Damage
26,530
37,905
Taken
33,594
12,271
Mitigated
18,011
6,067
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,025
843
0
1,174
4,895
1,537
0
1,222
3,673
0
25,307
W
6,467
532
752
4,908
8,042
7,264
0
1,160
6,844
0
26,263
L
4,666
755
0
2,190
9,865
3,149
0
754
8,762
0
18,157
W
Janus
3,707
156
0
250
5,749
1,797
0
2,374
3,193
28,874
0
W
3,451
329
0
2,381
7,228
4,950
300
1,172
6,048
14,572
0
L
Ganesha
3,172
258
87
1,457
7,497
3,831
0
1,504
5,939
10,958
322
W
Tsukuyomi
iLightning76
Tsukuyomi
6,679
2,241
0
1,984
7,534
2,443
0
1,172
6,302
0
37,161
L
4,792
260
0
534
6,791
1,629
240
2,732
3,988
27,847
0
L
Mercury
racsodix
Mercury
3,180
2,028
0
625
8,857
2,125
0
946
7,781
0
30,187
W
6,226
2,965
0
2,038
5,041
1,557
714
1,463
3,565
0
37,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,740
Gold Earned
31,021
215
Minions Killed
268
0
Camps Cleared
0
1,014,321
Distance Traveled
1,034,424
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,155
516
59
6
0
195,066
0
W
Guan Yu
6,522
652
49
5
0
221,000
2
L
Tyr
5,267
527
35
4
0
209,133
0
W
Janus
5,921
592
56
6
0
211,339
0
W
Cthulhu
6,020
602
23
2
0
208,686
0
L
Ganesha
5,191
519
4
0
0
182,486
2
W
Tsukuyomi
6,698
670
75
8
0
223,675
0
L
Janus
6,515
652
49
5
0
209,542
1
L
Mercury
5,612
561
68
7
0
218,094
0
W
Medusa
5,860
586
65
7
0
169,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role