Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
DragonBlood047
Ne Zha
Level 69
God Stats
0W - 1L
1,686 SR
Queue Stats
17W - 39L
1,286 Elo+
Party 2
Vulcan
Vulcan
Tur6o Charged
Vulcan
Level 87
God Stats
185W - 101L
1,662 SR
Queue Stats
565W - 415L
1,672 Elo+
Solo
Team Averages
Level 74
1,616 SR
1,486 Elo+

VS

Team Averages
Level 107
1,460 SR
1,449 Elo+
Ra
Ra
BunnyEars_
Ra
Level 68
God Stats
2W - 5L
1,259 SR
Queue Stats
40W - 47L
1,344 Elo+
Party 1
Shiva
Shiva
JonJamesLucas
Shiva
Level 126
God Stats
2W - 2L
1,427 SR
Queue Stats
68W - 94L
1,410 Elo+
Party 1
Chiron
Chiron
pashtet6908
Chiron
Level 127
God Stats
15W - 7L
1,693 SR
Queue Stats
45W - 34L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 7 / 2
7,939
662
5,418
18,835
12,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 7 / 2
8,780
732
5,403
10,847
2,886
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 4 / 0
8,493
708
13,769
7,783
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 12
10,023
835
9,010
6,555
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 10
9,211
768
9,889
13,339
10,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
15
10 / 1 / 7
10,680
890
13,586
10,605
4,029
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
18
18
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
7
2
0.14
W
4
1
12
10
L
2
7
2
0.43
W
4
3
10
3
L
3
4
0
0.75
W
Chiron
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,590
Damage
32,485
37,465
Taken
30,499
18,036
Mitigated
16,697
8,125
Healing
13,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,418
332
175
4,229
18,835
12,860
0
4,955
13,071
8,864
0
W
9,010
968
1,127
2,405
6,555
2,275
437
3,872
2,683
31,388
0
L
5,403
604
180
2,334
10,847
2,886
0
2,438
8,161
0
13,116
W
9,889
2,276
1,024
4,501
13,339
10,393
305
9,389
3,950
0
18,186
L
13,769
3,328
0
1,207
7,783
2,290
0
1,391
6,257
50,170
0
W
Chiron
13,586
4,626
655
4,130
10,605
4,029
1,437
6,226
4,379
0
49,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,212
Gold Earned
29,914
100
Minions Killed
148
2
Camps Cleared
7
684,671
Distance Traveled
680,827
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,939
662
10
1
0
207,073
0
W
Ra
10,023
835
68
6
1
225,627
1
L
Ne Zha
8,780
732
12
1
1
217,837
3
W
Shiva
9,211
768
17
1
0
213,158
0
L
Vulcan
8,493
708
78
7
1
259,761
3
W
Chiron
10,680
890
63
5
6
242,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role