Player Matchup

Anubis
Anubis
DiamondJackie
Anubis
Level 101
God Stats
2W - 1L
1,719 SR
Queue Stats
76W - 70L
1,572 Elo+
Party 2
Bacchus
Bacchus
Sneffe02
Bacchus
Level 109
God Stats
16W - 9L
1,882 SR
Queue Stats
80W - 70L
1,562 Elo+
Party 2
Izanami
Izanami
Tantawelle
Izanami
Level 109
God Stats
14W - 8L
1,612 SR
Queue Stats
49W - 40L
1,539 Elo+
Party 2
Arachne
Arachne
YouAreACoolie
Arachne
Level 4
God Stats
4W - 0L
1,820 SR
Queue Stats
21W - 9L
1,930 Elo+
Party 2
Loki
Loki
yungerkome
Loki
Level 5
God Stats
4W - 1L
1,805 SR
Queue Stats
16W - 7L
1,765 Elo+
Party 2
Team Averages
Level 66
1,768 SR
1,673 Elo+

VS

Team Averages
Level 62
1,463 SR
1,420 Elo+
Ganesha
Ganesha
 
Ganesha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
NAWAFKOO
Freya
Level 40
God Stats
13W - 26L
1,216 SR
Queue Stats
337W - 375L
1,397 Elo+
Solo
Artemis
Artemis
Noobiski
Artemis
Level 81
God Stats
8W - 9L
1,664 SR
Queue Stats
318W - 330L
1,451 Elo+
Party 1
Awilix
Awilix
TusMuertos65
Awilix
Level 66
God Stats
9W - 14L
1,408 SR
Queue Stats
35W - 64L
1,349 Elo+
Party 3
Chaac
Chaac
itsjukkah
Chaac
Level 65
God Stats
14W - 17L
1,530 SR
Queue Stats
39W - 57L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
6,628
663
6,262
9,109
4,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Sneffe02
Bacchus
10
3 / 0 / 3
5,983
598
4,236
4,984
3,628
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Tantawelle
Izanami
11
2 / 1 / 4
6,446
645
6,003
3,273
875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
12
2 / 1 / 0
6,505
651
3,443
5,030
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
8 / 1 / 1
7,027
703
6,348
5,698
1,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 2 / 0
5,021
502
1,038
6,773
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
NAWAFKOO
Freya
10
3 / 4 / 0
5,547
555
4,897
7,541
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Noobiski
Artemis
7
0 / 5 / 0
4,226
423
2,672
6,685
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
7
1 / 5 / 1
4,643
464
3,398
6,870
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
itsjukkah
Chaac
10
1 / 2 / 0
5,304
530
3,778
6,626
2,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
18
Kills
5
6
Deaths
18
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
0
0
W
3
3
2
1.33
L
Freya
NAWAFKOO
Freya
3
4
0
0.75
L
Artemis
Noobiski
Artemis
0
5
0
0
W
Bacchus
Sneffe02
Bacchus
3
0
3
4.5
W
Izanami
Tantawelle
Izanami
2
1
4
4
L
Awilix
1
5
1
0.3
W
Arachne
2
1
0
2
L
Chaac
itsjukkah
Chaac
1
2
0
0.5
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,292
Damage
15,783
28,094
Taken
34,495
12,550
Mitigated
10,736
11,092
Healing
10,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,038
142
515
1,750
6,773
2,822
0
1,889
4,884
14,148
0
W
6,262
1,182
0
4,280
9,109
4,334
491
4,297
4,812
37,727
0
L
Freya
NAWAFKOO
Freya
4,897
1,776
0
2,532
7,541
1,848
0
4,458
3,083
19,699
0
L
Artemis
Noobiski
Artemis
2,672
744
399
1,784
6,685
1,413
0
2,043
4,642
0
17,958
W
Bacchus
Sneffe02
Bacchus
4,236
627
213
1,385
4,984
3,628
96
656
4,328
12,694
0
W
Izanami
Tantawelle
Izanami
6,003
3,804
0
704
3,273
875
602
356
2,917
0
48,842
L
Awilix
3,398
1,479
0
1,668
6,870
1,706
0
2,108
4,762
0
18,406
W
Arachne
3,443
2,199
0
2,155
5,030
2,119
0
0
5,030
0
38,870
L
Chaac
itsjukkah
Chaac
3,778
949
0
2,100
6,626
2,947
0
0
6,626
0
28,178
W
6,348
3,147
0
2,355
5,698
1,594
0
626
5,072
0
37,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,589
Gold Earned
24,741
346
Minions Killed
197
0
Camps Cleared
0
976,250
Distance Traveled
895,341
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,021
502
5
1
0
183,668
0
W
Anubis
6,628
663
78
8
0
162,246
0
L
Freya
5,547
555
32
3
0
175,462
1
L
Artemis
4,226
423
52
5
0
167,191
2
W
Bacchus
5,983
598
23
2
0
185,061
0
W
Izanami
6,446
645
96
10
0
190,637
4
L
Awilix
4,643
464
35
4
0
188,077
1
W
Arachne
6,505
651
77
8
0
202,675
0
L
Chaac
5,304
530
73
7
0
180,943
3
W
Loki
7,027
703
72
7
0
235,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role