Player Matchup

Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ASAP Autism7226
Arachne
Level 64
God Stats
136W - 89L
1,627 SR
Queue Stats
331W - 296L
1,538 Elo+
Solo
Neith
Neith
FrijoleMan
Neith
Level 81
God Stats
27W - 20L
1,593 SR
Queue Stats
210W - 205L
1,401 Elo+
Solo
Aphrodite
Aphrodite
Gingybreadboy666
Aphrodite
Level 104
God Stats
24W - 31L
1,180 SR
Queue Stats
196W - 216L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PumpkinCatto
Morgan Le Fay
Level 126
God Stats
3W - 1L
1,734 SR
Queue Stats
161W - 167L
1,451 Elo+
Solo
Team Averages
Level 107
1,527 SR
1,479 Elo+

VS

Team Averages
Level 95
1,499 SR
1,440 Elo+
Hou Yi
Hou Yi
CxP NopeHat
Hou Yi
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,408 Elo+
Solo
Sol
Sol
GrieverHD
Sol
Level 67
God Stats
0W - 2L
1,264 SR
Queue Stats
6W - 6L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
TXPClever69
Cthulhu
Level 87
God Stats
38W - 31L
1,535 SR
Queue Stats
72W - 83L
1,432 Elo+
Party 1
Thanatos
Thanatos
TXPJuice
Thanatos
Level 105
God Stats
2W - 4L
1,690 SR
Queue Stats
114W - 120L
1,460 Elo+
Party 1
Guan Yu
Guan Yu
TXPUzi
Guan Yu
Level 71
God Stats
1W - 2L
1,506 SR
Queue Stats
62W - 84L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
8 / 1 / 6
7,897
790
9,867
8,768
5,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 3 / 3
6,804
680
3,486
6,346
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
10
1 / 2 / 5
5,840
584
5,913
6,440
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Aphrodite
9
1 / 1 / 4
5,680
568
3,497
7,732
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
PumpkinCatto
Morgan Le Fay
11
5 / 3 / 3
6,648
665
5,861
6,777
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
3 / 3 / 2
5,690
569
5,440
7,397
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 5 / 5
5,888
589
3,774
7,722
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TXPClever69
Cthulhu
9
0 / 2 / 5
5,557
556
5,288
8,666
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
TXPJuice
Thanatos
11
5 / 2 / 4
6,590
659
3,856
7,644
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
TXPUzi
Guan Yu
8
0 / 7 / 1
4,896
490
1,969
8,309
3,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
19
Kills
10
10
Deaths
19
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
8
1
6
11
W
4
3
3
1.83
L
Hou Yi
3
3
2
1.33
W
Neith
1
2
5
1.75
W
Aphrodite
1
1
4
3
L
2
5
5
0.9
W
Morgan Le Fay
PumpkinCatto
Morgan Le Fay
5
3
3
2.17
L
Cthulhu
TXPClever69
Cthulhu
0
2
5
1.25
L
Thanatos
TXPJuice
Thanatos
5
2
4
3.5
L
Guan Yu
TXPUzi
Guan Yu
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,624
Damage
20,327
36,063
Taken
39,738
16,381
Mitigated
15,242
13,553
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,867
2,440
0
1,920
8,768
5,189
107
750
7,780
0
46,119
W
3,486
1,840
0
2,053
6,346
2,402
384
2,011
4,335
0
32,079
L
Hou Yi
5,440
2,218
0
2,325
7,397
1,746
240
2,070
5,327
0
25,437
W
Neith
5,913
2,488
0
1,047
6,440
1,556
0
1,374
5,066
0
33,666
W
Aphrodite
3,497
489
1,804
4,918
7,732
4,807
209
2,710
5,022
17,298
0
L
3,774
1,736
0
1,854
7,722
2,593
636
3,602
4,120
22,644
4,306
W
Morgan Le Fay
PumpkinCatto
Morgan Le Fay
5,861
839
0
1,811
6,777
2,427
0
1,817
4,960
32,126
0
L
Cthulhu
TXPClever69
Cthulhu
5,288
287
521
3,210
8,666
5,115
104
2,463
6,203
22,663
0
L
Thanatos
TXPJuice
Thanatos
3,856
756
0
6,638
7,644
2,473
190
1,223
6,421
0
29,135
L
Guan Yu
TXPUzi
Guan Yu
1,969
897
0
822
8,309
3,315
536
0
8,309
0
17,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,869
Gold Earned
28,621
287
Minions Killed
238
0
Camps Cleared
0
1,050,409
Distance Traveled
982,784
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,897
790
85
9
0
212,644
4
W
Arachne
6,804
680
63
6
0
248,008
0
L
Hou Yi
5,690
569
50
5
0
188,718
0
W
Neith
5,840
584
56
6
0
211,486
3
W
Aphrodite
5,680
568
36
4
0
196,279
2
L
Sol
5,888
589
59
6
0
177,631
0
W
Morgan Le Fay
6,648
665
47
5
0
181,992
4
L
Cthulhu
5,557
556
23
2
0
217,055
5
L
Thanatos
6,590
659
68
7
0
201,293
1
L
Guan Yu
4,896
490
38
4
0
198,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role