Player Matchup

Yemoja
Yemoja
GrandmasterCas
Yemoja
Level 24
God Stats
22W - 19L
1,615 SR
Queue Stats
55W - 53L
1,501 Elo+
Party 2
Ao Kuang
Ao Kuang
Proobert
Ao Kuang
Level 35
God Stats
28W - 16L
1,628 SR
Queue Stats
126W - 96L
1,581 Elo+
Party 2
Cernunnos
Cernunnos
SwaggyBot
Cernunnos
Level 125
God Stats
13W - 4L
1,635 SR
Queue Stats
155W - 119L
1,575 Elo+
Party 2
Ares
Ares
Tantorum
Ares
Level 13
God Stats
8W - 10L
1,883 SR
Queue Stats
24W - 26L
1,559 Elo+
Party 2
Gilgamesh
Gilgamesh
cfredd
Gilgamesh
Level 56
God Stats
51W - 27L
1,708 SR
Queue Stats
245W - 185L
1,642 Elo+
Party 2
Team Averages
Level 51
1,694 SR
1,572 Elo+

VS

Team Averages
Level 36
1,579 SR
1,629 Elo+
Hachiman
Hachiman
ChingRiceFarmer
Hachiman
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Khepri
Khepri
FatherWallace
Khepri
Level 17
God Stats
1W - 1L
1,675 SR
Queue Stats
10W - 15L
1,770 Elo+
Party 1
Horus
Horus
Father_Tree
Horus
Level 27
God Stats
2W - 3L
1,769 SR
Queue Stats
15W - 28L
1,770 Elo+
Party 1
Neith
Neith
TaraAzuca
Neith
Level 6
God Stats
10W - 18L
1,220 SR
Queue Stats
58W - 81L
1,500 Elo+
Party 3
Agni
Agni
UndeadAnto
Agni
Level 125
God Stats
3W - 6L
1,733 SR
Queue Stats
269W - 270L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 28
11,619
830
7,592
19,243
14,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
Proobert
Ao Kuang
18
11 / 6 / 25
11,937
853
19,982
17,742
7,713
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cernunnos
SwaggyBot
Cernunnos
20
23 / 3 / 9
14,547
1,039
34,734
19,352
9,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
17
2 / 5 / 24
10,914
780
10,171
21,363
27,578
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
cfredd
Gilgamesh
18
4 / 1 / 24
11,139
796
13,179
17,343
16,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
1 / 10 / 5
9,215
658
6,094
15,552
7,101
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 9 / 12
10,504
750
8,559
26,686
34,145
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
2 / 8 / 7
9,538
681
6,761
20,242
24,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
TaraAzuca
Neith
13
1 / 9 / 4
8,298
593
3,292
11,657
5,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
9 / 7 / 6
12,502
893
44,674
17,312
9,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
49
43
Kills
15
16
Deaths
43
110
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
10
5
0.35
L
2
9
12
0.89
L
2
8
7
0.69
W
3
1
28
17
W
Ao Kuang
Proobert
Ao Kuang
11
6
25
3.92
W
Cernunnos
SwaggyBot
Cernunnos
23
3
9
9.17
W
Ares
2
5
24
2.8
L
Neith
TaraAzuca
Neith
1
9
4
0.33
L
9
7
6
1.71
W
Gilgamesh
cfredd
Gilgamesh
4
1
24
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,658
Damage
69,380
95,043
Taken
91,449
76,094
Mitigated
81,557
26,230
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
6,094
3,493
0
0
15,552
7,101
285
7,504
7,984
0
18,925
L
8,559
1,886
223
2,206
26,686
34,145
123
11,703
14,771
19,425
0
L
6,761
3,510
2,128
3,874
20,242
24,921
116
8,077
11,983
0
14,140
W
7,592
2,640
8,522
4,031
19,243
14,681
1,355
13,776
5,467
17,161
0
W
Ao Kuang
Proobert
Ao Kuang
19,982
8,334
0
4,089
17,742
7,713
505
11,525
6,217
26,717
0
W
Cernunnos
SwaggyBot
Cernunnos
34,734
23,321
0
6,168
19,352
9,142
7,304
8,760
10,592
0
94,630
W
Ares
10,171
1,759
0
357
21,363
27,578
859
10,203
11,160
14,159
0
L
Neith
TaraAzuca
Neith
3,292
1,753
0
318
11,657
5,456
0
3,361
8,179
0
7,562
L
44,674
3,358
0
0
17,312
9,934
350
7,100
10,033
73,660
0
W
Gilgamesh
cfredd
Gilgamesh
13,179
4,253
961
2,102
17,343
16,980
1,138
8,969
8,374
0
37,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,156
Gold Earned
50,057
227
Minions Killed
144
0
Camps Cleared
0
1,364,613
Distance Traveled
1,104,189
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,215
658
29
2
0
217,200
0
L
Khepri
10,504
750
14
1
0
243,986
0
L
Horus
9,538
681
22
2
0
256,532
0
W
Yemoja
11,619
830
18
1
0
259,360
1
W
Ao Kuang
11,937
853
19
1
0
275,534
1
W
Cernunnos
14,547
1,039
129
9
0
249,602
0
W
Ares
10,914
780
12
1
0
263,813
0
L
Neith
8,298
593
14
1
0
139,381
0
L
Agni
12,502
893
65
5
0
247,090
1
W
Gilgamesh
11,139
796
49
4
0
316,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role