Player Matchup

Medusa
Medusa
IsaacBRiv
Medusa
Level 145
God Stats
22W - 18L
1,495 SR
Queue Stats
227W - 251L
1,440 Elo+
Party 3
Yemoja
Yemoja
LoveLess12-21
Yemoja
Level 68
God Stats
2W - 6L
1,207 SR
Queue Stats
26W - 33L
1,269 Elo+
Solo
Nu Wa
Nu Wa
STIHLteamSIX
Nu Wa
Level 147
God Stats
62W - 43L
1,533 SR
Queue Stats
295W - 308L
1,405 Elo+
Party 3
Hun Batz
Hun Batz
camundongo07
Hun Batz
Level 69
God Stats
3W - 6L
1,398 SR
Queue Stats
167W - 167L
1,418 Elo+
Party 2
Bellona
Bellona
murilogaetan
Bellona
Level 47
God Stats
4W - 1L
1,873 SR
Queue Stats
52W - 63L
1,381 Elo+
Party 2
Team Averages
Level 95
1,501 SR
1,382 Elo+

VS

Team Averages
Level 47
1,541 SR
1,290 Elo+
Izanami
Izanami
FasterBrute83
Izanami
Level 60
God Stats
5W - 4L
1,727 SR
Queue Stats
123W - 141L
1,369 Elo+
Solo
Ullr
Ullr
I-SlickNick-I
Ullr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
LIL_Beanos05
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,025 Elo+
Party 1
Agni
Agni
Scottish576
Agni
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 96L
1,025 Elo+
Party 1
Achilles
Achilles
darksword0
Achilles
Level 141
God Stats
8W - 12L
1,476 SR
Queue Stats
110W - 114L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IsaacBRiv
Medusa
17
15 / 0 / 5
11,058
553
15,487
12,989
6,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 0 / 16
10,490
525
9,029
11,090
16,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
16 / 2 / 4
11,426
571
31,689
14,120
5,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
camundongo07
Hun Batz
18
2 / 0 / 6
10,166
508
4,881
10,759
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
murilogaetan
Bellona
16
1 / 3 / 6
9,652
483
4,234
9,779
8,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
1 / 5 / 0
8,886
444
8,743
14,446
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 14 / 1
6,594
330
2,060
18,643
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
LIL_Beanos05
Cthulhu
12
0 / 9 / 0
7,542
377
4,044
18,984
15,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 9 / 0
8,189
409
4,224
11,961
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
darksword0
Achilles
13
4 / 3 / 1
9,040
452
14,513
19,813
19,106
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
7
40
Kills
5
5
Deaths
40
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
5
0
0.2
L
0
14
1
0.04
W
Medusa
IsaacBRiv
Medusa
15
0
5
17.5
L
Cthulhu
LIL_Beanos05
Cthulhu
0
9
0
0
W
6
0
16
14
W
16
2
4
9
L
0
9
0
0
W
Hun Batz
camundongo07
Hun Batz
2
0
6
5
L
Achilles
darksword0
Achilles
4
3
1
1.5
W
Bellona
murilogaetan
Bellona
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,320
Damage
33,584
58,737
Taken
83,847
40,610
Mitigated
46,313
21,677
Healing
6,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
8,743
3,986
0
1,636
14,446
4,898
700
6,249
7,821
0
63,080
L
2,060
962
0
770
18,643
4,076
0
7,031
11,398
0
16,394
W
Medusa
IsaacBRiv
Medusa
15,487
6,456
0
3,466
12,989
6,040
1,909
2,262
10,727
0
69,981
L
Cthulhu
LIL_Beanos05
Cthulhu
4,044
208
50
361
18,984
15,394
0
9,229
9,413
23,631
0
W
9,029
2,833
4,332
3,261
11,090
16,364
800
1,902
9,188
29,148
3,266
W
31,689
8,612
281
5,030
14,120
5,885
414
3,072
11,048
81,599
0
L
4,224
157
0
1,290
11,961
2,839
734
7,944
3,444
48,274
0
W
Hun Batz
camundongo07
Hun Batz
4,881
707
1
3,997
10,759
3,640
0
231
10,528
0
82,807
L
Achilles
darksword0
Achilles
14,513
2,405
0
2,170
19,813
19,106
230
7,915
11,148
0
47,749
W
Bellona
murilogaetan
Bellona
4,234
632
0
1,309
9,779
8,681
208
801
8,978
0
43,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,792
Gold Earned
40,251
507
Minions Killed
366
0
Camps Cleared
0
1,904,176
Distance Traveled
1,763,166
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,886
444
121
6
0
363,270
4
L
Ullr
6,594
330
29
1
0
334,657
0
W
Medusa
11,058
553
121
6
0
397,832
0
L
Cthulhu
7,542
377
43
2
0
341,022
1
W
Yemoja
10,490
525
45
2
0
332,587
0
W
Nu Wa
11,426
571
95
5
0
361,938
1
L
Agni
8,189
409
97
5
0
322,540
0
W
Hun Batz
10,166
508
141
7
0
398,098
0
L
Achilles
9,040
452
76
4
0
401,677
0
W
Bellona
9,652
483
105
5
0
413,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role