Player Matchup

Neith
Neith
TOXICxNINJA88
Neith
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 33L
1,447 Elo+
Party 2
Chang'e
Chang'e
TOXICxST1NG
Chang'e
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,691 Elo+
Party 2
Artio
Artio
TOXICxZAGEN
Artio
Level 125
God Stats
1W - 0L
1,793 SR
Queue Stats
77W - 39L
1,539 Elo+
Party 2
Team Averages
Level 76
1,598 SR
1,559 Elo+

VS

Team Averages
Level 47
1,479 SR
1,394 Elo+
Odin
Odin
JubaGoob
Odin
Level 109
God Stats
3W - 4L
1,439 SR
Queue Stats
86W - 115L
1,435 Elo+
Party 1
Pele
Pele
TheDarthlol
Pele
Level 27
God Stats
22W - 26L
1,499 SR
Queue Stats
28W - 35L
1,425 Elo+
Party 1
Nu Wa
Nu Wa
frenchtoast7337
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 10
11,220
863
12,606
9,054
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
TOXICxST1NG
Chang'e
15
6 / 2 / 8
10,214
786
9,681
10,478
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 14
10,796
830
4,428
14,567
18,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
2 / 6 / 1
8,983
691
7,068
13,240
11,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 7 / 2
8,745
673
8,401
12,642
4,050
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 1
7,342
565
5,080
6,437
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
18
Kills
3
4
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
2
6
1
0.42
W
8
1
10
13
W
Chang'e
TOXICxST1NG
Chang'e
6
2
8
5
W
4
1
14
11
L
1
7
2
0.29
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,715
Damage
20,549
34,099
Taken
32,319
25,150
Mitigated
16,936
19,115
Healing
3,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
7,068
501
118
2,084
13,240
11,048
0
7,354
5,886
3,207
20,088
W
12,606
5,094
0
3,356
9,054
2,808
1,870
1,283
7,599
0
55,240
W
Chang'e
TOXICxST1NG
Chang'e
9,681
411
3,010
5,254
10,478
3,370
580
1,813
8,467
35,281
0
W
4,428
779
1,262
6,233
14,567
18,972
0
3,524
10,783
24,519
0
L
8,401
1,686
340
787
12,642
4,050
0
5,318
7,324
0
26,776
L
5,080
2,022
0
16
6,437
1,838
0
1,963
4,474
13,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,230
Gold Earned
25,070
170
Minions Killed
93
9
Camps Cleared
3
680,680
Distance Traveled
589,734
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,983
691
28
2
2
207,722
1
W
Neith
11,220
863
84
6
4
220,668
0
W
Chang'e
10,214
786
55
4
4
221,994
3
W
Artio
10,796
830
31
2
1
238,018
4
L
Pele
8,745
673
41
3
1
224,009
1
L
Nu Wa
7,342
565
24
2
0
158,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role