Player Matchup

Susano
Susano
Girthopalypse
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,231 Elo+
Party 2
Amaterasu
Amaterasu
LordOzzy_
Amaterasu
Level 49
God Stats
6W - 5L
1,577 SR
Queue Stats
23W - 29L
1,317 Elo+
Solo
Izanami
Izanami
MONKEY-NX-01
Izanami
Level 88
God Stats
8W - 5L
1,573 SR
Queue Stats
84W - 98L
1,334 Elo+
Party 2
Chronos
Chronos
VTR TOPBOSS 04
Chronos
Level 40
God Stats
5W - 4L
1,633 SR
Queue Stats
83W - 92L
1,321 Elo+
Solo
Sol
Sol
katanasamurai747
Sol
Level 102
God Stats
31W - 33L
1,152 SR
Queue Stats
93W - 111L
1,334 Elo+
Party 2
Team Averages
Level 59
1,487 SR
1,307 Elo+

VS

Team Averages
Level 54
1,486 SR
1,315 Elo+
Ra
Ra
IKnutI
Ra
Level 37
God Stats
2W - 1L
1,672 SR
Queue Stats
30W - 50L
1,355 Elo+
Party 1
Nemesis
Nemesis
InitterI
Nemesis
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 85L
1,352 Elo+
Party 1
Bellona
Bellona
ZaSwift
Bellona
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 5L
1,270 Elo+
Solo
Olorun
Olorun
ibrahimic jr
Olorun
Level 40
God Stats
2W - 7L
1,332 SR
Queue Stats
74W - 78L
1,243 Elo+
Solo
Charybdis
Charybdis
taut_pall
Charybdis
Level 100
God Stats
2W - 2L
1,425 SR
Queue Stats
591W - 651L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,481
463
2,903
10,311
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
LordOzzy_
Amaterasu
10
0 / 3 / 0
6,163
440
1,416
7,446
6,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
MONKEY-NX-01
Izanami
11
2 / 2 / 0
6,461
462
4,718
4,876
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 1
5,885
420
4,971
9,082
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 1 / 1
7,267
519
6,057
6,879
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
0 / 2 / 2
7,765
555
1,671
7,630
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
InitterI
Nemesis
13
6 / 0 / 3
8,045
575
3,010
7,062
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
ZaSwift
Bellona
14
4 / 0 / 2
8,366
598
9,253
9,042
7,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
11
2 / 1 / 2
6,530
466
2,611
4,527
1,402
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
taut_pall
Charybdis
12
3 / 2 / 2
7,200
514
7,158
8,486
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
15
15
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Ra
0
2
2
0.5
W
Nemesis
InitterI
Nemesis
6
0
3
7.5
L
Amaterasu
LordOzzy_
Amaterasu
0
3
0
0
L
Izanami
MONKEY-NX-01
Izanami
2
2
0
1
L
1
5
1
0.3
W
Bellona
ZaSwift
Bellona
4
0
2
5
W
Olorun
2
1
2
3
L
1
1
1
1.5
W
Charybdis
taut_pall
Charybdis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,065
Damage
23,703
38,594
Taken
36,747
14,547
Mitigated
16,775
8,387
Healing
12,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,903
688
0
2,729
10,311
3,185
0
629
9,616
0
33,238
W
Ra
1,671
609
124
482
7,630
2,694
885
3,690
3,940
50,841
0
W
Nemesis
InitterI
Nemesis
3,010
1,197
276
3,040
7,062
2,777
670
1,298
5,764
0
36,142
L
Amaterasu
LordOzzy_
Amaterasu
1,416
484
0
1,546
7,446
6,042
558
0
7,446
0
21,876
L
Izanami
MONKEY-NX-01
Izanami
4,718
2,134
259
1,197
4,876
1,476
808
981
3,895
0
36,480
L
4,971
308
0
158
9,082
1,871
630
1,630
7,452
24,835
0
W
Bellona
ZaSwift
Bellona
9,253
2,931
0
4,348
9,042
7,657
1,275
2,302
6,740
0
48,538
W
Olorun
2,611
861
442
1,732
4,527
1,402
1,924
1,380
3,147
23,629
0
L
6,057
1,057
32
2,466
6,879
1,973
0
804
5,903
46,103
0
W
Charybdis
taut_pall
Charybdis
7,158
3,892
0
2,276
8,486
2,245
1,136
2,358
6,128
0
44,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,257
Gold Earned
37,906
329
Minions Killed
413
0
Camps Cleared
0
1,231,100
Distance Traveled
1,362,658
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,481
463
73
5
0
286,249
1
W
Ra
7,765
555
113
8
0
258,826
4
W
Nemesis
8,045
575
75
5
0
305,001
4
L
Amaterasu
6,163
440
56
4
0
224,476
0
L
Izanami
6,461
462
62
4
0
236,840
3
L
Chronos
5,885
420
49
4
0
251,859
0
W
Bellona
8,366
598
91
7
0
302,322
2
W
Olorun
6,530
466
54
4
0
253,672
5
L
Sol
7,267
519
89
6
0
231,676
2
W
Charybdis
7,200
514
80
6
0
242,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role